How to Play Perrol

“You tell me what’s new and I’ll tell you!”

IN COMBAT

Combat is mostly simple for Perrol: just use the rapier.  He has a new magic power to dispel magic. It is now more powerful since I have a +2 music magic ring.

Key Combat Stats

SPD: 4
Run: 14m (7 hexes), half run is 7m rounded up to 4 hexes
Base OCV: 6
Base DCV: 6
OCV with Rapier (before CSL’s): 7
+2 blades to apply to OCV or DCV

Armor: 5
PD/ED: 5

END: 30
STUN: 30
BODY: 12

Dispel Magic: requires effective magic roll of 9- (base 14 + 2 ring - 7 power penalty); the magic is music magic so Perrol must be singing (14-) or lute playing (13-) while casting.

Key Tactical Skills

Stealth: 14-
Concealment: 12-
Climbing: 8-
Riding: 13-
Teamwork: 13-
Security Systems: 12-
Streetwise: 13-

OUT OF COMBAT

Perrol’s standout abilities are magesight, excellent hearing and very good verbal interaction skills.

His defining complications are curiosity and blabbermouth. Curiosity can get him in trouble because he will be very tempted to do things that he knows are dangerous. Blabbermouth is something he controls better. He won’t give away information he knows should be kept confidential but if he believe it is not confidential he will tell anyone that will listen.

Perception

INT: 12-
Base PER: 14-
Sight: 15-
Hearing: 19-

Magesight: 14-
allows me to see magic items as glowing…can see through visible barriers

Key Social Skills

Linguist: Aarnese, Drakine, Ghoralzod, Ilurian, Khellian, Shalionderentine, Trade-Tongue, Vestrian
Traveler: Tietha, Cyradon, Far Westerlands, The World

Legends and Lore: 12-
Tales and Stories: 12-

Conversation: 15-
High Society: 13-
Interrogation: 13-
Persuasion: 14-
Trading: 13-