Combat Rolls and Calculations

ATTACK ROLL
To make an attack, roll 3d6 to determine if you hit. Lower is better. There is an attack roll table to look at to see if you hit or you can use the following formula:
(11 + OCV - 3d6 roll) = DCV hit

Note that the above formula allows the GM to keep the target’s DCV secret. You tell him the maximum DCV you hit and he can just tell you if you succeeded or not.

Better yet there is a die rolling program specifically made for Hero that will do the calculations for you. Norm can set you up with it.

LOCATION ROLL
Roll 3d6 and look up on the location table, which is on your character sheet, to see what location you hit. The location will determine the damage multiplier for stun and body.

Example: A location roll of 15, gives a location of LEGS.

Note the house rule for “Great Rolls” which will let you modify the location roll. Sometimes this is a huge help in improving damage.

DAMAGE ROLL
Roll as many dice as you are allowed for your weapon and any modifiers. There are two kinds of damage, Normal and Killing. Normal damage is usually done by blunt weapons and killing by sharp weapons. They have different effects. Most normal damage weapons have many dice, while killing damage weapons have few dice but better multipliers. One big difference is that your standard physical defense (PD) is not effective against killing damage unless it is resistive (rPD).

DEFENSES THAT REDUCE DAMAGE
There are two kinds of defenses. Normal defenses, including your PD are not effective in reducing BODY damage against killing attacks. Resistant defenses including armor and force field effects do reduce BODY damage against all attacks.

Both kinds of defenses will reduce STUN.

CALCULATING NORMAL DAMAGE
Roll your damage dice.
Body - Every 6 that you roll you do 2 BODY. Every 1 that you roll does no BODY. All other rolls do 1 BODY.
Stun - Add the values of all dice.

Example: 5d6 normal - result is 6 6 3 2 1, the resulting damage is 2+2+1+1+0=6 BODY and 6+6+3+2+1 = 18 STUN.

Subtract all defenses (resistance)

Example: PD=3, armor=1 for total of 4 resistance.
6 BODY - 4 resistance = 2 net BODY.

If there is any BODY damage, multiply it using the BODYx column in the location table and that is how much BODY is taken.

Using the Example: 2 net BODY, using location of LEGS, the BODYx multiplier is 1/2 and the result is 1 BODY taken.

If there is resulting STUN, multiply it by the NSTUN column in the location table and that is the STUN that is taken.

Using the Example: 18 STUN - 4 resistance = 14 STUN. Using location of LEGS, the NSTUN multiplier is 1/2 and the result is 7 STUN taken.

CALCULATING KILLING DAMAGE
Roll your damage dice.
Body - Add the values of all dice
Stun - Add the values of all dice.

Example: 1d6+1 Killing - rolled a 4, resulting BODY and STUN are 5

Subtract resistant defenses.

Example: PD=3, armor=1, do not use the PD so result is 1 resistance.
5 BODY - 1 resistance = 4 net BODY.

If there is any BODY damage, multiply it using the BODYx column in the location table and that is how much BODY is taken.

Using the Example: 4 Net BODY, using location of LEGS, the BODYx multiplier is 1/2 and the result is 2 BODY.

If there is resulting STUN, multiply it by the STUNx column in the location table and that is the STUN that is taken.

Using the Example: 5 STUN - 4 resistance = 1 STUN. Using location of LEGS, the STUNx multiplier is 2 and the result is 2 STUN taken.