30 July 2010

Segment 12
We hear a screech and feel a buzzing wave come from the creature.  Perrol takes 5 stun.  Jarlyn takes 10 stun.  Perrol moves and attacks and hits.  Jarlyn raises steadfastness.

Post Segment 12 Recovery
Jarlyn and Perrol recover all their endurance.  Perrol recovers all stun, Jarlyn recovers 7 of his 10 stun and is now down 3.

Segment 4
Perrol swings and hits, rolling a 3!!!  The beast dies.

End of Combat

Jarlyn heals both Perrol and Glaive.  He fails one faith roll so he uses 3 charges.  Perrol is now back to full body.

We explore the room further and find remains of a stone creature near where the monster was.  Perrol uses magesight and finds two magic items hidden somewhere in the pile.  Ghoral examines the pile and finds a nice dagger.  Perrol goes through the pile to find the magic items and pulls out two vials of some unknown magic fluid in glass bottles.  Perrol also finds a leather money pouch with 24 silver pieces inside.

We continue to explore the room and find rooms marked I and N.  We use our N key and go in.  At the far side of the room is a secret door, we open it.  The hall has recessed designs in the wall in the shape of gears with holes in the center.  Ghoral looks in one hole and it ends in stone after a few inches.  At the middle of the length of the hall is a T to the left going to a small room with empty shelves and pedestals.  Ghoral steps into the T section and spears shoot out of the holes in the walls.  Ghoral is hit.  The spears begin to retract back into the walls.  Ghoral backs out of the T section.  Glaive jumps and uses glide to get into the room.  There is nothing of value inside.  Glaive jumps and glides back from the T into the hall.  Glaive finds a secret door at the end of the hall.  Ghoral opens the door and we find a room with 4 forges, anvils and quenching barrels.  Perrol detects a small magic item at the bottom of one of the barrels.  [GM does a revisionist history: Room Keys have a magic rune in addition to the normal letter designation.] We decide this must be a key and Glaive fashions a tool from pieces lying around to fish through the barrel and gets the key.  It is an I key.  We go back to the previous room and go into room I.

Room I has very small chairs and a lectern.  We believe it is a classroom.  There is a small tunnel off one wall and a secret door at the far end.  We open the secret door to a room that is filled with a white fog like mist.  I do mage sight and the entire room is bright!  We take turns looking in and doing security systems and magesight.  Leaning in and looking reveals a bookshelf along both walls that meet the door.  Eventually my curiosity overcomes me and I step inside to check it out.  When I step inside I see an amorphous mass in front of me.  I rope up with Ghoral so I don’t get lost in the fog and take a step forward, further into the mist.  The mass in front of me clears up to reveal a lectern.  I step back again and start to feel my way along one bookshelf near the door when something scurries over my foot.  I jump out of the room…

SEGMENT 12.

I share the hex outside the door with Ghoral.  For my turn I step one hex away next to Ghoral and to the side of the door.  Centipedes start to come out of the room.  Ghoral closes the door after 4 got out.  We try to grab them and kill them as they are climbing up Ghoral.  We kill two but the other two get under his mail chest piece.  Perrol and Jarlyn both swing at and miss the centipedes while they are under the mail.  Jarlyn uses his great mace and does some damage to Ghoral.  Ghoral uses his turn to take off his mail shirt.  Glaive kills one of the remaining two and injures the other.  Kross finishes off the last centipede.  END OF COMBAT.

We listen and I hear at least 3 more centipedes scurrying around on the other side of the door.

+0 XP

+1 HP

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