9 July 2010

[I missed the June 25th session, Heath played my character.]
[This session I am playing Jarlyn as well as my own character.]
We go to the doors that have N on one side and E on the other.  Ghoral goes through the E door and flame shoots out from all sides of the doorway.  Ghoral looks around a bit then asks Jarlyn to come in.  Jarlyn goes through the door and flame shoots him too for 6 body (0 gets through), 18 stun (3 gets through).  Jarlyn does detect evil in the room and detects none.  Ghoral finds a secret door and opens it and goes in…nothing happens.  Jarlyn does detect evil inside the secret room and finds none.  Perrol does a detect magic from outside the E door into the secret room and finds that the wooden chest with the big padlock has magic in it.  Jarlyn and Ghoral put their shields in the doorway to shield the flames from Glaive as much as they can and she goes through the door.
Glaive picks the lock on the chest and Ghoral opens it.  Inside are 16 crossbow bolts, 1 rock (golf ball size), two sticks and a leather bag (grocery size).  Glaive opens the second secret door and finds a hallway ending in walls on both sides.  They detect something in the floor at the north end.  Jarlyn finds a catch in the wall to the south and opens a door to the main entrance.  Perrol can now enter and looks directly at the chest and finds that the stone and the bag are magical and the sticks and the crossbow bolts are not.
I notice magic in the lid which makes me look for a secret compartment.  I find the catch and open it.  In the secret compartment I see a wand.  It is what is magic.
Jarlyn has a theory about the curse.  His theory is that things that interact with a person for the magic to happen will have the curse passed to them.  For example the magic wand will probably pass the curse to both the person holding the wand and the person receiving the magic.
Perrol checks out the bag and finds that it is a leather hacky-sack looking thing that is filled with something magic.  I poke it with one of the sticks and it gives like the magic stuff inside is gooey.  I notice that the stick has one end that has a coating on it and realize from the smell that it is either a flare stick or a smoke stick.  We realize that the rock is a thunderstone (like a flash-bang).  Ghoral looks closely at the stick and knows that it is a smoke stick.

Jarlyn takes the 16 crossbow bolts.  Perrol and glave take the smoke sticks.

[CORRECTION: The sack of goo is not magical.]

The sack is tanglefoot.  You throw it at the feet of someone and when it bursts open the goo grows and traps and entangles the victim.  Kross takes the tanglefoot sack.

We further examine the hall and find that the north end is a door and we find the catch.  Glaive pushes the catch and the door releases and opens slightly.  Kross jumps across the trap, kicks the door open and jumps back to land on solid ground again.

Perrol jumps over the trap into the room.  I see four doors.  The west door has an R, the SW door has an E, the SE door has a U and the east door has an N.  We open the N door and Jarlyn goes in.

We find nothing in the N room.  Perrol decides to go in the E room and gets burned for 2 body net.  I find nothing.

Perrol listens behind the big iron doors.  I hear what sounds like many people using hammers an anvils for metal work.  But I realize that the sounds are repeating in patterns exactly so I think it is either an illusion or something mechanical.  We decide to pick the lock.

Glaive picks the lock on the big iron doors.  We then notice we didn’t do security systems.  Glaive and I do security systems and both do poorly and don’t find anything.  Perrol enters the room.  (See Diagram)  On the main floor there are workbenches and boxes and work type stuff.  It has dust and cobwebs everywhere.  The big gear suspended at the back is lit by a light in the center.  It is the only light source for this room.

I do detect magic and see that the light in the gear is glowing as are sections of the walls and ceiling.  The magic parts of the walls and ceilings appear to be where the sounds are coming from.  In addition there is a magical disk that seems to be sitting on the upper level to the right.

Jarlyn detects evil, makes faith roll, makes detection roll right on and detects no evil.

Ghoral and Perrol go up the stairs to check out the magical disk detected by me.  As Ghoral gets to the point in the spiral staircase where he is exposed to the ceiling, a green bloblike creature with tentacles drops from directly above him.

Segment 12!!!  We stop just before the creature hits Ghoral.

1 XP

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