3 February 2012

February 3rd, 2012

We go out for a walk in the city and happen to see a magic shop.  I see some music glyphs and see a huge amount of magic through the wall.  I knock on the door and because of my great hearing I hear a voice say, “Give me a silver!  I told you they wouldn’t try any magic or funny stuff but just knock.”

The door opens and two old men are inside.  I ask if they have wares for sale.  They introduce themselves as Bo and Gar.

Glaive buys some glass disks.

I buy one flying potion and one spider climbing potion.

Gar asks Jarlyn if we are the group that returned the child.  He answers that we are.  Gar then gives us 4 doses of salve of healing.  I get one of them.  He then leaves.

Bo then offers us a potion of cloudform.  I buy one.

Gar returns and says that they are announcing the return of the child.  We say our goodbyes to Bo and Gar.

We go back to the inn and there is a page waiting for us.  He says he will go find out what to do.  He came back and took us to a guard station.  After a while the captain of the guards comes and tells us that he had to come here to help protect our anonymity.  He rewards us with 3 diamonds each.  He says that if we find ourselves in trouble to send word to Petey and he will help however he can.

He recommends that we leave immediately while there is confusion and rejoicing.  He says we can expect to be scrutinized as we get on the boat.

We decide to go down to the wharf first to see if we can get a boat.  It’s very busy and there are lots of people trying to get a boat out of town.

27 January 2012

January 27th, 2012

We meet a group of 10 horsemen who turn out to be king’s guards.  I tell them we have something to report and show them the ring and the baby and tell them the story.

We go with them to Dyvnar and return the baby to the king.

+1 HP

20 January 2012

January 20th, 2012

We stay a week in Ytheis then head toward Aarn by way of Dyvnar.

Three days in toward Dyvnar we see a horse approaching at full speed.  As it gets closer

Elric Sendres born in Dyvnar.

+1 HP

13 January 2012

January 13th, 2012

We continue down the road…

We encounter a group of riders approaching us.  As they get close enough we see they are the order of Es. Kiruin.  This is an order of paladins that are known to be soldiers of the church.  Nickname is Soldiers of the Blue.

Perrol detects no magic until we are about 20m away and starts detecting magic items (swords, armor, shield).  Each has a vial that is magic.

At about 15m I hail them in trade tongue.

We talk and all is well.

After another day.  We reach Ytheis.

+2 XP  For finishing off Glandslag Chapter.

6 January 2012

January 7th, 2012

We travel 8 days, and are at the foothills of the mountains.  That night I am awakened by the sound of an arrow hitting Glaive and another hitting branches above us.  I see four large shapes in the dark.

SEGMENT 12!

After Kross lights the campfire we see 4 ogres, all in armor, 2 have clubs, 2 have huge axes.

Used 14 END from staff.

1 XP

30 December 2011

December 31st, 2011

We are at the temple of Hospin.  We are finished there.  We go to the same house we lived in when we were here before.

Next morning, I get a letter delivered from the palace and it has Julienne’s public name on it.  She says that she tried to set up a trip for us but when they discovered who was asking they jacked up the price.  She suggested we get one ourselves…and by the way, Heather is looking for me.

We go to the harbor to look for a boat.  Kross stays behind with Glandslag.  We find a small boat where they will give us free passage in return for marine (men at arms) duty.  We can have hold space for our horses for 5.g.  It will be about 13 days at sea and 22 days over land to get to Ytheis.

I call on Heather but she isn’t home and her Brother comes to speak with me.  He asks why I was there and I tell him that I was still in the middle of my mission but was unexpectedly in town for a short time.  He said Heather was gone for two weeks.  I leave.

We leave on the boat and have an uneventful trip to Bridgerton.  We get off the boat and see that in general the people are looking at us with some hostility.  It is mostly half elves and elves.  As we leave to go over the bridge we notice two people discussing whether we are the party or not.  We turn around and approach them.

Jarlyn says hello and after identifying himself the Paladin says he has a message for Jarlyn.  He says that there is word that there are parties that were hired or otherwise engaged that are trying to harm or stop our priest.  We thank him for the warning and go on our way.

We cross the bridge and head on our way.

Before dawn on the beginning of the fifth day I wake because of footsteps running toward our camp.  I hear a female voice saying, “Where are they, where are they?” and then run by a bit.  Then change direction and run a bit the stop and start saying in a normal/loud voice, “Help! Please help me!”  Glandslag says, let’s go and starts to leave camp and go to the voice.  It sounds like a young girl.  She freaks out but Ghoral grabs her.  When she calms down she tells us her dad is hurt.  Jarlyn and Ghoral go with her to help the Dad.  Jarlyn heals him and they all come back to our camp where we give the father a healing potion.  At this point he is okay to travel on his own again and we say our farewells.

2 HP

16 December 2011

December 17th, 2011

Chad leaves and we are now waiting for Pierre.

Pierre shows up.  He recommends the cafe where we are as an Inn as well.  He recommends the same place as Chad for potions, etc.  For some of the more interesting items they may not have.

Pierre leads us to the potion shop.  Pierre calls out to Francois in a drunken voice.  We buy a bunch of potions.

9 December 2011

December 10th, 2011

Perrol pays Jarlyn 3g for the cure poison potions he bought.

Glaive owes Jarlyn 3g.

We split booty from the various ship battles.
1 Diamond
2 Pearls
16g
20s

Plus, Perrol has the Captain’s Magic Sword

We go into port at Sarrechar.  We see a couple of Warships as we come in.

We leave Glaive in charge of the prisoners and leave the ship to go to find out what to do with them.

We ask the town guard where is a good inn and a good place to buy goods.

Silvered Rapier, +2 OCV, 1d6+1, 5 STRMin

Staff, 50 point Endurance reserve.

25 November 2011

November 26th, 2011

Jarlyn threw the ceremonial dagger with the evil symbol overboard.

Perrol and Jarlyn go and get the first mate to get the money.  The first mate visits the Captain’s room and two other officers’ rooms.  He wants privacy while he searches the rooms.  We agree.  In each room he comes back with one or two bags of coins and gives them to us.

RM 1 - 3 diamonds, 4 pearls, 10 gp
RM 2 - 2 diamonds, 3 pearls, 20 gp
RM 3 - 40 gp, 100 sp

The pirate captain is in a room already. We search the room and the captain and find nothing except that the captain’s belt can be used as a garrote.  Also, I see that the man guarding the captain has a magic brain!!!  I am very curious but hold off for now saying anything.
We go get the enlisted man and search him and take away a small whittling knife and put him in the room.
We get the evil officer and search him and take away a poorly concealed shiv and put him in the room.
I try to ask the guard about his magic brain by asking him if he had a head injury and he says no and wants to know why.  I say I am just doing a general medical evaluation.

The pirate ship is set loose and heads away.  They are heading in the direction that we would likely be going, which is the Tornathian league.  Tornath is known for its fishing.  It’s a plutocracy.  Sarreshar, is known for fishing, farming, crafts and mostly for their wines.

The repair of the ship is completed and we make for Sarreshar.

I hear singing and use my magic (music) power to know that the singing does sound like it magic related somehow.  We interrogate the captain and learn that he is controlling the other people in the room.  We interrogate the evil officer and he says he feels that he is not being controlled now.  We bind and gag the captain and bind the other two and keep the door open so we can watch them.

Kross is on watch.  The same seaman that I asked about his brain approached Kross then tried to hit him with a belaying pin and missed.

SEGMENT 12!

I stab the crewman and he seems to snap out of whatever was driving him.  I do magesight on him and see no glow.  I do magesight in the room and see that the evil crewman’s brain is glowing but it is somewhat faint and slowly fading.

We have some discussion about what to do with the captain.  I think he is a threat and should be killed.  Jarlyn prays to the skyfather and then says the same thing.  Ghoral kills him then takes him up on deck, cuts his head off and throws him overboard.  A “good ship” crewman sees this and alerts the captain who comes and questions us.  I tell him that the evil captain was controlling the minds of HIS crew and was completely evil and had to die.  I tell the crewman to tell his captain how he was being controlled.  He does.  I roll a very good charm and the captain accepts this.

1 XP
For next week I want to do magesight on the entire crew.

18 November 2011

November 19th, 2011

After the battle, I do magesight.  Ghoral’s dagger glows.  I glow.

22 Gold and 3 pearls in officers quarters.
In enlisted foot lockers we find 1G total in small change.