New Power and Skill
Switch out the little used power for the one below:
Wall Walker: Flight 7″ (14 Active Points); Must Land At The End Of Each Phase (-1/2)
and got PS: Painter 8- for 1 xp.
Switch out the little used power for the one below:
Wall Walker: Flight 7″ (14 Active Points); Must Land At The End Of Each Phase (-1/2)
and got PS: Painter 8- for 1 xp.
I have given it some time. I have started to write down some skills. I have added up some totals and the numbers look good.
I thinking the Pakasa (Cat-Folk) was a phase. Something different. The character is done, but I am going to go a slightly different direction with the new character.
I had wanted to a Ranger type character from the beginning, but ended up taking a left turn at Albuquerque. From where the character is from and where we start the game, there is a large distance between them and a body of water or two. I was thinking of a traveling Ranger, with multiple areas the Survival Skill (including Water). I will also be using a Martial Art for use with or with out a weapon for up close combat and a bow for the range attacks. One option I found that looks like it be of use is the Fast Draw Skill with a bow, if I make the roll I can do a half move and fire my bow in the same phase (can you say moving target). I will be filling in a few of the areas that the other player do not have or have the basics of.
I have about two weeks till the start of the new game. It should be enough to finish the character and be ready for the plot to begin.
At this time I am still taking notes of the skills that would work for my character and reviewing the Hero System books.
Time will tell how the character will turn out.
With some adjustment I was able to keep what I want for this character.
For the Hero System game we are to start soon, some stuff was pointed out and it got me to thinking about making a different character to play in the game. Some options are lacking in the game and I am thinking about filling some/most of them. The character type that would fit would be a Ranger with some range attack options. I was able to find out from the GM that the game will be played both in and out side the city. My new character would cover around 25% city and 75% wilderness. Be human. Would have Survival to cover multiple areas, some Boat use option, Tracking (at a little higher than normal), a overall bonus to cover all weapons (swords, bows, . . .), a Martial Art and maybe a horse animal companion.
For a power, it was talked about that I could go for a Missle Deflection that would cost 3 points and could be expand on.
We (me and the GM) talked about the possable new character for awhile after the board/card games were over. The more we talked about it, the more I could see me playing the new character or at least build the character and decide at a later time. With my vacation soon to begin, I have about two weeks to think over and build the new character before we start. Then I can decide on which to play.
More note to come as they pop into my head to be entered into this blog. Night.
To make the 150 building points (75 base/75 disads) I will need to cut a few corners.
Looks like to get to the needed point totals, I will have to lower some skills down or remove the all together.
I will be changing Acrobatics and Breakfall down to a Familiarity (8-) to keep them as a option and raise them later. One skill that looks to be removed is Teamwork, it is a good idea, but I need to cut some points. It could fit the character a bit too, not knowing the group to well. Again, this could be a skill that can be added back later.
With a sound out from the GM, I needed to make a adjustment to one of the disadvantages I had picked. It was said that Psychological Limitation: Doesn’t Know How To Relax And Have Fun (Uncommon; Moderate) and Psychological Limitation: Emotionally Cold And Distant (Common; Strong) were too alike. To add to my backstory (to be added soon) I changed the 5 point disadvantage to Physical Limitation: Cannot Remember His Childhood (Infrequently, Slightly).
These changes leaves me with 1 pt left to get a Language. I will we what can be adjusted to my power to get a point or two to expand my Language base.
One last was to choose a Professional Skill, one that looked like a fit I found here was:
Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).
With the building of the character last week, I found myself 28 points over the total we had and the Martial Art option was not right for the character I was playing.
These changes will bring me near my target. I want to see if the power can be adjused down a little to save me from having to remove a skill I want. I will be taking to the GM this Friday and see what can be done to reach my target number.
The original class I had in mind for my character was a Ranger, but with some changes. The changes changed the character to something different. Doing some thinking on the way home, I came up with two possable classes Kross could be. The character is currently in flux and the points are being added up.
The class name the others came up was a Bounty Hunter.
With Stealth, Tracking, Shadowing, Survival and Streetwise skill, the Invisibility power and no theff skills, Kross could be (what I would call) a Watcher.
A Watcher, in my mind, would be some one who would watch someone or some place, find out some needed info or gossip. Then report back.
Kross does have Martial Arts (to be defined later) to protect himself and has the knowledge of poisons to take care of someone quietly. These skills could make the class a Bounty Hunter or maybe a Assassin.
Also I chose the High Society skill to be able to report or deal with nobles or the king types.
At this time I would call his Class a Watcher, till I come up with something better.
At this time I have a name for my character, a idea for the character type and a few notes.
Spent some time going over the books to make some choices. Not sure if I will be able to keep all that I noted. It all depends on what they add up to. We have a 75 base and 50 available in disadvantages.
Name: Kross
At work, I spotted a middle name of Cross on a file and though to myself, “That sounds like a good name for my character.” I want to change it a little, so I changed the “C” to a “K”.
Species: Pakasa (Cat-Folk)
Race: Dumawe (Cheetah-Folk)
I wanted something different than human and it fit the idea I had for my character
Class: Ranger (but a little different)
I was looking for a class type that dealt with tracking, information gatherering, stealth, Flora/Fauna and maybe poisons. As with most ideas with Ranger, they deal with the Bow for a distant shot. I was thinking of the up front and in you face approach with some Martial arts moves.
Characteristics:
Talent:
Skills:
Powers: Some (see below)
I had a few in mind:
Disadvantages:
Working on my choices at this time.