Adjustments

I have been informed (by the GM) that two of my disadvantages (see below) are alike/do not mix well and a different choice needs to be made.

Overly Cautious (Psychological)
Common, Moderate: 10 Points

Doesn’t Scare Easily (Psychological)
Common, Moderate: 10 Points

Will get switch out the Doesn’t Scare Easily with:

Weirdness Magnet (Social)
Infrequent, Greatly: 10 Points

Description: Strange things happen to and around this character.  This is not a truly threatening Disadvantage, but it is a continuous nuisance.  The character constantly finds himself dealing with odd circumstances and (relatively) odd people.

Comments

The second time around

With the choice of redoing my character, I need to make some choices for different disadvantages that better fit the different direction I went on.

Tattoo (Distinctive Feature) - Clan Symbol
Easily Concealed, Noticed And Recognizable, Commonly Used Senses: 5 Points

Hatred of Orcs and Goblins (Psychological)
Common; Strong: 15 Points

Doesn’t Know How To Relax And Have Fun (Psychological)
Uncommon, Moderate: 5 Points

Obnoxious Drunk (Social)
Occasionally, Minor: 5 Points

His Word Is His Bond (Psychological)
Uncommon, Total: 15 Points

Overly Cautious (Psychological)
Common, Moderate: 10 Points

Doesn’t Scare Easily (Psychological)
Common, Moderate: 10 Points

Official Reprimand (Social) - from Lord Palatine Markerric
Occasionally, Minor: 5 Points

Recurring Nightmares (Psychological)
Uncommon, Moderate: 5 Points
At the Moderate level, he is cranky, upset, and generally disturbed by the dreams, but suffers no significant side affect from them.

These are the ones that look and best fit for the idea of the character I had.

Comments

Adjustments

To make the 150 building points (75 base/75 disads) I will need to cut a few corners.

Looks like to get to the needed point totals, I will have to lower some skills down or remove the all together.

I will be changing Acrobatics and Breakfall down to a Familiarity (8-) to keep them as a option and raise them later. One skill that looks to be removed is Teamwork, it is a good idea, but I need to cut some points. It could fit the character a bit too, not knowing the group to well. Again, this could be a skill that can be added back later.

With a sound out from the GM, I needed to make a adjustment to one of the disadvantages I had picked. It was said that Psychological Limitation: Doesn’t Know How To Relax And Have Fun (Uncommon; Moderate) and Psychological Limitation: Emotionally Cold And Distant (Common; Strong) were too alike. To add to my backstory (to be added soon) I changed the 5 point disadvantage to Physical Limitation: Cannot Remember His Childhood (Infrequently, Slightly).

These changes leaves me with 1 pt left to get a Language. I will we what can be adjusted to my power to get a point or two to expand my Language base.

One last was to choose a Professional Skill, one that looked like a fit I found here was:

Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).

Comments

Disadvantages

Found out that we can have 75 pts for Disadvantages, here are the ones that fit for the character I had in mind. Found most of my ideas here.

Brand
Easily Concealed, Noticed And Recognizable, Commonly Used Senses: 5 Points

Description: A character with this Disadvantage has had some type of mark (usually a symbol or ornamental pattern) burned into his skin, leaving a scar in the shape of the symbol. The meaning behind the mark, and the reasons for the branding, are many. The character could be a Slave branded with his owner’s mark, a member of a cult or secret society where brands operate as both identifying marks and as rites of endurance, or possibly the character is a prisoner and branding was his punishment.

Tone Deaf
Infrequently, Slightly: 5 Points

Description: This character cannot recognize individual qualities in sounds.  The most obvious result of this is that the character cannot carry a tune in a bucket.  This doesn’t mean that this character cannot recognize a song if he heard it (he’s still capable of recognizing lyrics, for example), but rather is unable to reproduce it.  The character also cannot tell whether a sound if flat or sharp.

Sinks Like A Stone
Infrequent, Fully: 15 Points

Description: This character cannot swim at all, and cannot even stay afloat on his own in water, regardless of how hard he tries.  Normal flotation devices such as a life vest or a “Mae West” flotation ring only serve to slow his plummet to the bottom.  Multiple such devices are needed to support the character, or a modest boat.

Emotionally Cold And Distant (Social)
Very Common, Moderate: 15 Points

Description: The character has emotions, but is very uncomfortable with expressing them or engaging in physical contact. Thus, he tends to keep away from others, and keep a stoic demeanor at all times. This tends to give others the impression that the character is unfeeling or even cruel. Other Disadvantages that go well with this one are Mysterious And Enigmatic, Never Explains Himself, and the Reputations like “Seen as a Cold Fish.” An interesting combination can be made with Beserk/Enraged, to model a character who can only show emotion in combat.

Cannot Tell A Lie
Uncommon, Total: 15 Points

Description: This Disadvantage means that the character simply cannot bring himself to say anything he believes to be untrue, and is not going to lie by omission, either.  The only circumstances under which he would consider telling a lie is when another of his Total commitment Psych Limits is in violation, and even then he must make an Ego Roll.

Fearless
Common, Strong: 15 Points

Description: Such a character risks himself without a thought to his own survival.  He takes no consideration of the odds against him, or what might happen to him if he fails.  He simply does what he does with no fear.  Such a character wouldn’t hesitate to enter a burning building, or skydive off of a skyscraper, or go toe to toe with a foe when he knew he was outmatched.  At the Strong level, the character must make an Ego Roll in order to consider the potential danger.  At Total commitment the character is completely oblivious to danger in all but the most dire of situations, and even in those he must make an Ego Roll.

Doesn’t Know How To Relax And Have Fun
Uncommon, Moderate: 5 Points

Description: The character has difficulty “loosening up” and enjoying himself.  Often, characters with this Disadvantage will use alcohol or drugs to lower their inhibitions to “have fun.”

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