The short story of the background.

Here is the basic background that I came up with for my character Kross, to pass onto the GM to work into the story:

A few years ago Kross left his home city of Utahsa and roamed around. He headed north looking to work on his maps and to survive off the land. During this time Kross witnessed some strange and odd things in the wilds of Mitharia. Reaching water, for the experience and for passage across The Serpentine Sea to the Westerlands, Kross worked on a large ship for some time. Reaching land Kross lost himself to practice his skills for a time.

Comments

Working on the numbers

The numbers were a little off when I email the GM my Stats and Skills. Some little changes and all should be good. It going to be a Ranger with some traveling experience.

The current disadvantages are the ones from the previous version of the character and need to be updated for Kross 2.0 character.

The next item that needs to be done is, with the disadvantages, I need to come up with a good backstory to weave the plot around.

Comments

I like what I am thinking.

I have given it some time. I have started to write down some skills. I have added up some totals and the numbers look good.

I thinking the Pakasa (Cat-Folk) was a phase. Something different. The character is done, but I am going to go a slightly different direction with the new character.

I had wanted to a Ranger type character from the beginning, but ended up taking a left turn at Albuquerque. From where the character is from and where we start the game, there is a large distance between them and a body of water or two. I was thinking of a traveling Ranger, with multiple areas the Survival Skill (including Water). I will also be using a Martial Art for use with or with out a weapon for up close combat and a bow for the range attacks. One option I found that looks like it be of use is the Fast Draw Skill with a bow, if I make the roll I can do a half move and fire my bow in the same phase (can you say moving target). I will be filling in a few of the areas that the other player do not have or have the basics of.

I have about two weeks till the start of the new game. It should be enough to finish the character and be ready for the plot to begin.

At this time I am still taking notes of the skills that would work for my character and reviewing the Hero System books.

Time will tell how the character will turn out.

Comments

Do Over?

With some adjustment I was able to keep what I want for this character.

For the Hero System game we are to start soon, some stuff was pointed out and it got me to thinking about making a different character to play in the game. Some options are lacking in the game and I am thinking about filling some/most of them. The character type that would fit would be a Ranger with some range attack options. I was able to find out from the GM that the game will be played both in and out side the city. My new character would cover around 25% city and 75% wilderness. Be human. Would have Survival to cover multiple areas, some Boat use option, Tracking (at a little higher than normal), a overall bonus to cover all weapons (swords, bows, . . .), a Martial Art and maybe a horse animal companion.

For a power, it was talked about that I could go for a Missle Deflection that would cost 3 points and could be expand on.

We (me and the GM) talked about the possable new character for awhile after the board/card games were over. The more we talked about it, the more I could see me playing the new character or at least build the character and decide at a later time. With my vacation soon to begin, I have about two weeks to think over and build the new character before we start. Then I can decide on which to play.

More note to come as they pop into my head to be entered into this blog. Night.

Comments

Changes

With the building of the character last week, I found myself 28 points over the total we had and the Martial Art option was not right for the character I was playing.

  1. I changed the Martial Art to a weapon based one for use with swords and staffs.
  2. Removed some skills that had gone with the previous Martial Art package.
  3. Lowered the Animal Handler (Felines) down to Familiarity (8-) and will then improve it with experience.

These changes will bring me near my target. I want to see if the power can be adjused down a little to save me from having to remove a skill I want. I will be taking to the GM this Friday and see what can be done to reach my target number.

Comments

Ideas on my character

At this time I have a name for my character, a idea for the character type and a few notes.

Spent some time going over the books to make some choices. Not sure if I will be able to keep all that I noted. It all depends on what they add up to. We have a 75 base and 50 available in disadvantages.

Name: Kross

At work, I spotted a middle name of Cross on a file and though to myself, “That sounds like a good name for my character.” I want to change it a little, so I changed the “C” to a “K”.

Species: Pakasa (Cat-Folk)
Race: Dumawe (Cheetah-Folk)

I wanted something different than human and it fit the idea I had for my character

Class: Ranger (but a little different)

I was looking for a class type that dealt with tracking, information gatherering, stealth, Flora/Fauna and maybe poisons. As with most ideas with Ranger, they deal with the Bow for a distant shot. I was thinking of the up front and in you face approach with some Martial arts moves.

Characteristics:

  1. Main Focus: INT, CON, DEX
  2. Second Focus: STR
  3. Maybe Focus: EGO

Talent:

  • Lightsleep

Skills:

  1. Martial Arts
  2. Feline Bond: Animal Handler (Feline)
  3. Teamwork (with brother) ?
  4. Survival (local area of the game, Woodlands?)
  5. Stealth
  6. Climbing
  7. KS: Flora and Fauna
  8. Tracking
  9. WF: Common Melee Weapons
  10. KS: Poisons
  11. High Society
  12. Shadowing
  13. Streetwise

Powers: Some (see below)

I had a few in mind:

  • Invisibility (Sight Sense Group, No Fringe)
    Limitations: Chameleon, Only When Not Attacking
  • Limited Flight/Leap
    Limitations: Must Land At The End Of Each Phase, Self Only, Visible Effect (?)
  • Limited Telepathy (maybe)
    Limitations: Felines only, Limited Range (?), Communication Only
  • Shock Attack (from hands)
    Limitations: No Range or Limited Range, Restrainable, STUN Only
    Advantages: No Normal Defense

Disadvantages:

Working on my choices at this time.

Comments