Spiders found above.

August 18th

in Tietha

Character and players in the game tonight:
Glaive (Dennis), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

With the secret door, Perrol does not hear anything. We open it and see a pit in a small room. At the botton of the 10 ft pit is a thunnel like the other. Kross will go down to see where it leads. It links up to some tunnels we have explored. Kross will check for tracks. Will find fresh track from the rock creatures. We take a different way to get there, when we are attacked by three rock creatures.

* Segment 12 (+1 DCV)
Kross will miss the attack.

* Segment 4 (+1 OCV)
Perrol finished off the last one.

Battle over

We continue onto the passage and find a room. Find some drie blood. Ghoral and Perrol follow it to find a empty room with a stinky dead rock creature. A chest is spotted. Perrol checks the chest for traps, finds none, opens it and finds two dark robes, two flasks of oil, 3 sunrods, two twigs (tinder twigs), a stone, a ceramic mask (gnome sad face), and a silver ring shaped like a serpent with two tiny gems for eyes, and a ewer (pitcher) adorned with dancing Dryads and moss agates. Jarlyn performs detect evil, finds none, and Perrol does detect magic and doesn’t find any. Ghoral thinks the mask is worth about 5 sp, the ring 25 sp, and the ewer 8 gp. The stone is a thunder stone, which are flash bangs (grenades). We keep everything but the robes.

We head back to the west side to explore the passages to see what we can find. We find a room with four trees in it. Perrol is able to tell that it is all a illusions. In the NE area a secret door is found on the east wall. We open it to find a hallway between the “D” and “R” doors to the room that we need to go in. Some noise of about 6 people is heard. We head back to the forest room, we get the “D” door (with out the key) open, Ghoral and Jarlyn both jump thru the door and get the shock of their lift taking little to no damage. As a test, Kross fires arrow thru the door with no problems.

On the other side of the “D” door, a room is found that has a pool of water that is being filled by face with a open mouth (which is found out to be another illusion). Perrol looks in the room and see thru the illusion. Just at that time a lare spider jumps out of the illusion and attacks Perrol.

* Segment 12 (+1 OCV)
Kross will fire and hit with some damage to it.

* Segment 4 (+1 DCV)
Kross will move into the room and fire a Bolt of Blasting into the center of the ceiling. Some webbing went out ward in the blast. The others said there were 2 others churps up above.
Kross is attacked twice, with one hit on him. Kross is entangled.

* Segment 8 (+1 DCV)
Kross tries to break free.
Jarlyn kills the mother spider.

* Segment 9
Kross is freed from the web by Glaive.

* Segment 12 (+1 DCV)
Kross fires a Bolt of Blasting into the center of the ceiling, knocking one down onto the floor. The other small spider is now easy to see. The fallen spider is killed.

* Segment 3
The last spider is killed.

The battle ends.

We find a pouch on the body with two gems and a stone, which is magical. Ghoral says it’s an ioun stone that grants magical powers to whomever holds it. He appraises the gems at ~10 gp each

+1 XP

10 XP unspent
(41 XP total)

Used 2 of my 3 Bolts of Blasting.

Comments

The tracks that were missed.

August 18th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Heath) and Kross (Heath)

Perrol steps to the secret door and listens. Hears 3 centipede of them behind.

Glaive and Jarlyn are in front, Kross in the back of the room Set to fire if needed. The secret door is opened.

* Segment 12 (K:+1 OCV)/(P:+1 DCV)
Kross will hold ready for attack.
Perrol will go defencive.
The centipede come in and head over to Glaive.
Glaive gets a hit on two centipede.
Kross will fire a arrow and hits one.
Ghoral moves up and kills one and Jarlyn kill one also, leaving one to miss attack on Glaive.

* Segment 03
The last bug is killed.

Combat is over.

From last time, the whole room is filled with magic and empty book cases.

Glaive, Jarlyn and Perrol step into the room to look around. Perrol finds a dug out passage in the back of the room. He steps into the passage and finds it clear. Sees a long passage.

Jarlyn find a secret passgage with a small room behind it.

A message is played:

I am Emistul, librarian of this fair city.  The scrolls you seek have been destroyed to keep you and others from fading into nothingness.  The curse of the fading began here, in these mystic halls, and here it will remain.  Be careful what you find, and mind whatever magic was wrought here.

There are current centipede and the rock people tracks were a few months old along with some Ork tracks (years old) and Dwarf tracks (5-10 yrs old).

Going back to Room 24 to have a look at the passage. A long dug out passage.

We head to Room 1 for Kross to look for tracks. Find nothing of note.

Kross will go back up to the entrance and find several dwarven type tracks with 1 or 2 being draged or forced down the stares to the secret door. The forced people are only going in and not out. The secret door is open, nothing is seen and Kross will move up look into the room. The tracks look to have brushed away by the creature. Kross hears something and is jerked back away from the room seeing the creature from before appear in the room.

* Segment 12 (K:??)/(P:+1 DCV)

Kross is pulled back and no action is taken.

Perrol will go defencive.

Jarlyn and Ghoral kill the creature.

Battle ends.

Kross will jump down into the pit to find Perrol droped lantern. Kross spots a possable secret passage on the east wall in the secret room off the stares.

Kross will spot the trigger for the secret door. Perrol say he heard something. Glaive can tell there people raddling around. We decide that not to trigger the door and look at the passage in Room 2.

Perrol will go with Ghoral and head down the passage from Room 2. They find a long passage that splits left and right. We check out the right and find a room that requires a “E” key. We head back and take the left passage to find a room with two normal passages and one other dug passage out. Perrol and Ghoral head back to the group with Perrol uphappy they can not explore any more.

We compair what they find out and find a coralation to the currrent map. We head thru Room 4, off to the left and up the stares to find a doors marketed “N” and “D”. We open the “N” door to find a room with a cage in the center of the room with a knome in it. Jarlyn and Perrol go over to the cage. Its Norm’s assistant, Garmip. Food is given to him and says that he has been feed today. Says they come from a secret door.

The chest is not a chest. Jarlyn and Ghoral move up to the chest and it sprout arms and opens it mouth.

* Segment 12 (K:+1 OCV)/(P:+1 DCV)

Perrol will rell that the creature in a Mimic, a magic creature that mimics thing and normaly get a surprise attack.

Kross will use the Set option and keep a eye on the secret door.

* Segment 04 (K:+1 OCV/+1 DCV)/(P:+1 DCV)

Perrol moved up and missed the attack.

Kross will hold for the time.

The battle is over when Ghoral kills it.

The cage is unlocked and we have Garmip wait up stares.

The game night ends.

 

+1 XP

9 XP unspent
(41XP total)

Comments

Passages, Trap and Creatures

August 19th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Bob), Perrol (Bob) and Kross (Heath)

A creature drops down from above:

* Segment 12  (+1 DCV)
Kross took 10 stun from a mental attack.
Kross can not tell what the creature is.
Kross moves up to the other platform and fires at the creature. Hits for a small amount of damage.
Glaive hit for a vital hit, it goes down, still alive and twitching.

* Segment 3
Glaive hits with two solid hits.
Ghoral hits doing sime damage.

* Segment 4
Perrol swings and choping off its beak, killing it.

Battle over.

Ghoral finds some shinny. Perrol feels no EVIL around and find two points of magic in the pile.

We find 24 silver in a pouch and 2 clear glass jars (green/healing? & orange)

See two doors ahead [in room 23].See a door labled “N” [room 25] and a door labled “I” [room 24]. We head over to the “N” door, Perrol use the key to open the door and steps in. There are three small spining wheels and one large loom. A secret door is spoted and opened. We see into a hallway with gears inprinted on the walls with a three inch wide holes in them.

Ghoral goes down the side hallway and trigger a trap where spikes come out from the three inch wide holes in the wall. Ghoral get spiked and took some damage. He will recover over some time. Glaive glides over to the room [room 29] and finds it empty.

Ghoral opens the secret door and we see four forges. In one of the quenching barrels we find the “I” key.

We double back to Room 23 and open the “I” door for Room 24. We see small desks. Maybe a school room. On the north wall we see a dug out tunnel and on the east wall, a secret door is found. It is opened and we see some magic mist.

Perrol steps in and looks around the room. Sees a bookcase.

* Segment 12 (+1 DCV)
We see four centipede get into the room before we close the door. One crawls up Ghoral’s leg. Glaive pulls one off Ghoral and Kross will slice into it for a little damage.

*Segment 3
They moved and got under the skin of Ghoral’.

* Segment 4  (+1 OCV)

*Segment 6   (+1 OCV)
Glaive kills one.
Kross kills the other one.

The game ends for the night.

+1 Hero Point

8 XP unspent
(40XP total)

Comments

Find stuff with J

August 18th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Heath) and Kross (Heath)

We head over to the other door marked “J”. With Ghoral, Jarlyn, Glaive, Perrol and Kross for the walking order. Ghoral went to step in the room but spotted the pit in the floor and jumped over it. Spot a tunnel that looks like they were dug thru. Ghoral & Glaive go thru to find themselves in a room with the door marked “A”. They see a lever near the door and a odd section of the wall on the south wall. Perrol reviews the switch and does do find the lever traped. Perrol will pull down the lever and Perror will hear something on the other side of the wall. Perrol will go around and have a look. Will find some braces have extended in the trap. Will reset the trap and lock the trap to safety. With the spot on the South wall is pressed to revealed to a small closet (with nothing in it). There is a another dug passage in the East. We go, find a T section, head South. Find a split and we nead West to a room labled “U“. We see a section of the wall that looks adjar. The secret door leads to the door marked “R“. Looks to be a costume and prop room with 6 big wooden chests. Stuff is thrown about the room. We search the room and find nothing we were looking for. With heading out, Kross and Perrol hear something behind them. With Kross in the doorway, Kross will see something humanoid shaped with a wolf mask on (which we can see thru it).

 * Segment 12
Glaive will slide thru the door, sliding past Kross and doing some damage to the creature.
Perrol will also slide thru the door, sliding past Kross and doing a little damage to the creature.
Kross will drop the bow and pull out the sword and nailed the creature in the Vitals with some good damage.
Jarlyn will cast a Turn Undead and it had no effect.
Ghoral swings and embeds his weapon into the wall and falls on his ass.

* Segment 3
Ghoral will get up and pull a different weapon.
Glaive will slip by Ghoral to stand next to the creature.

* Segment 4
Perrol will hold.
Kross will pick his bow and stand off to the side.

*Segment 6
Glaive will move up to the creature. Disables the creature. Dead.

End of Combat.

Perrol: Uses MageSite, will look over the creature and find it glowing along with Ghoral. Ghoral will drink the Remove Cures Potion. Perrol will see the magic disapear.

We head up the stares and find a door marked “J” Will open and look thru . . . . will see a door marked “N“. We look around. A spot on the SouthWest wall. The door is triggered. Perrol will MageSite and fells that magic is all in the room. No evil is found in the area.

Glaive and Ghoral will go in the empty room and look around. Some invisible stuff in the room. Perrol will have a look in the room. Perrol will get a flash and see on east wall, something is leaning against the wall (like a painting) with a blanket (?) droped in front of it. Perrol will turn the item around and lean it back againt the wall. Glaive will try to take the item out of the room, but only get half way towards the door and find her hands empty. Perrol heard something brush along the floor. We are able to get the item and they appear now in solid form. First was a landscape, second is a fantasy shot, . . . we get a total of 6 painting in total. From what Kross can tell, a few are worth around 150 gp each. We drop off the paintings back to our storage room.

We go to explore the Western area that some passages ran thru. We find a room that has stares up to a throne with two pillers. Right before the passage splits left and right, there is a cherub face on the wall. There is a snooring knome on the throne. Perrol can tell the whole area is magical. Jarlyn does step up to the cherub face and it comes alive and asks for “your finest coin to talk to the king”. Feeds the face with a gold coin and it goes quiet. All but Kross go up to the throne. The king on the throne is a illusion. The king starts mumbling:

Betrayed we are by our own magic,
One by one, we fade away
Jadrizrune’s lost!  Oh how tragic!
We curse the vanishing day.

There is a compartment found in the armrest. Open to find:

9 gold coins
2 steel rods (marked as “N” and “E“)

We head over to one of the “E” doors to try out the door. Ghoral steps up, uses the key and flames shoot out. He steps thru and he heals up after a minute. We meet up at the home base room by going thru another path.

It has been a day and we rest up.

+1 XP for Perrol

+1 XP

7 XP unspent
(39 XP total)

Comments

The odd things we see down below.

August 18th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Kross dropped the lantern and it went out.

* Segment 12
The action has started back up, Perrol walks up to some rubble, that looks like part of the pillor. We hear screech next to the piller.
Kross will move up and fire a arrow with a perfect shot in the stomach (looking like it is dead).

Some creatures come out of the rubble. Two of them attack Kross, with one hiting him in the head right hand for a little damage. (1 body damage)   [Used a Hero Point to move the location from the head]

* Segment 3
Glaive does a attack doing some damage to one of the undead creature.
Ghoral attacked and demolished the undead creature with one shot.

* Segment 4
Moved away for the action and fired a arrow, but as Kross pulled the arrow back, the arrow disintegrated (blinding him for the next turn, 0 OCV for range attacks and half for melee attacks).

Two of the creature attacked Kross, doing a little damage (1 body damage).
One of the creature attacked Jarlyn, doing no damage.

* Segment 6
Glaive does a double attack doing some damage to one of the creature.
Ghoral attacked and demolished the undead creature with one shot.

* Segment 8
Kross will go into dodge mode, being the center of attention.
Jarlyn attacked the creature in front of him, making it screech. Both of the creature runs away.

Battle over. (Took 2 body damage.)

Perrol finds something shinny. A box with elven script on it. He opens it to find a music box with a key in it. From Ghoral, the box is worth 15 to 20 gold.

Kross is looking around the room for tracks. Did find some small size prints, but not the larger sized we are looking for.

We are looking westward down the hallway, seeing some flickering light that look like torches. Looking eastward, some stares that lead into darkness.

We head westward and find a lit room with a wooden stage on the left. A gnome in a bear costume comes out on stage. Its a magiced show. Kross spots a trap door on the stage.

The door goes down under the stage. Perrol decides to goes down into the trap door. He yells “something is moving”. We see a tentacle move under him and one grabs the metal ring.

* Segment 12
A tentacle comes out and grabs around Ghoral.
Kross is holding off on his attack. The trap door is closed.

Battle ends.

The tentacle thing is making some noise.

The others are move back to the stage, open the trap door and Ghoral jumps down and see the creature. Then he kills it. Kross is not sure what it is. It has 10 ft arms and legs.

A chest is found with a cloak, a wond and a metal rod with the “J” rune on it. All but the rod are magic.

Ghoral put on the cloak. Perrol looks at Ghoral with the cloak. Sees that Ghoral stars to glows a little like a magic item.
There is a story that this city had a plague that was caused my magic.

We go back to the first room with the first “J” door. The key is used and the door opened. Not much is found.

+1 XP

6 XP unspent
(39 XP total)

Comments

Ready. Set. Go underground.

August 17th - 18th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We get back to the inn with no troubles. We set up normal shift for the night.

* Segment 12
Durring Ghoral shift, Kross wakes up and hear Perrol yelling about the Spector attacking.

*Segment 4
Kross is 3 hexes away, will grab his weapon and wait.

* Segment 6
The lights go off. Darkness is all around.

* Segment 8
The darkness disapears and the Spector is disapearing, leaving the weapon on the ground.

The battle ends.

With KS: Undead, Kross recalls that if any living creature that touches the undead weapon, it will cruble into dust. Kross will go over to the weapon and touch it, saying “Done”.

We have morning meal and pay off our bill. (Pay our outstanding bill of 4 SP each.) [-4SP]

We leave and head off to the temple, on the left on the building top a person is spotted with a crossbow. Kross will go off to the left and head over one extra block and then head up to the top of a building with his bow and a blunted arrow. Kross will conseal himself by 8. Will get a head shot and he goes down. Will get up and look around and go over to the guy, finding him unconscious. Will tie him up, drop the crossbow over the side and pick him up and take him over the side down to the others. Will search the body and find a Red Dagger tattoo and two potions (one healing wounds and a cure poison). We will drop off the guy off at the guard loaction. Kross will hold onto the crossbow and the two caped leather wraped bolts.

We contunie onto the temple to see a priest of Hospin. We inform them of the trip down below. We are given some potions:

5 Healing Potions
2 Remove Cures Potions

We head over to Bob and Chad. We do not find them.

We head over the Locksmith location of the entrance to the underground. We go inside to meet up with the other. There are 35 days worth of rations for 5 people available for when they have to be quarantine for 20 days.

They offer  the following:

  • Climbing Kits
  • Lanters and oil for it.
  • 3 sets of throwing knives.
  • 2 sets of lock picks
  • some crossbow bolts and arrows
  • info on the language of the underdark
  • First aid supplies

We go in and they rased the shield.

+1 XP

4 XP unspent
(37 XP total)

Comments

Questions of Odd

August 16th - 17th (Early Morn)

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

After talking to Julienne, we head over the Mage Academy to talk to Aaron.

Valmarrellian likes to controll people. Has a dangerous wond. The wond has lots of stored energy

We try to see Egor and find that he is not available. We are taken to the sub-basement and find four desks with people at it (Egor’s assistant). We talk about ways to stop or block teleportation and . Will have the four assistants research the two topics. (For my part, will chip in 4 SP.) Should be done with the reseach to be completed by noon the next day.

Perrol spots a cat that is looking at him strangely.

We make it to the church grounds and are able to Matthias (second to Aldus Mannus).

Leaders of  the Red Tallon: 1.  Arvaga, 2. Kelgae Coalbeard, 3. Valmarrellian and 4. Yanna Windhand

Kross will see some small animals watch the group. Will notice a cat near us, as we get close it hisses and run aways. Another time, will notice a crow watching the group. As Jarlyn goes under it, its sounds out with a call out. Kross will stop the group and inform them of what he saw.

We inform Helen Gaius (High Priestess of Hospin) about what we found out about the people disappearing. Has offered her help if we precede to investagate more (food or healing potions for example).

We find out the following:

Yanna Windhand (female) is responasable for a number of priest; mainly a  thief.

Arvaga has been disowned from the Vestria  House of Altonshar and is considered to be the unoffical leader of the group. It is rumored that he and Kelgar started the Red Tallon.

Its getting late and we head back to the inn. Perrol notice a dog watch the group and is able to figure out it is watching Kross. We get make it back with no problems.

We set normal watches. Durring Jarlyn watch . . . Kross took 4 Body and 9 Stun. Kross will wake up to see a spectral figure over himself with its hand in his stomach. Kross yells out in pain.

* Segment 12 (+1 DCV)
The figure takes his hand out of Kross, reaches into its robes to pull out a scythe.
Kross is dodging. (+5 DCV) Kross is able to tell the creature is Undead.
Jarlyn casts Turn Undead

* Segment 3
The creature turned tail and runs away.

Battle Over

Kross is looked over and after a little time, Kross is fealing better. After some time, Kross recalls that the creature is a Wrath.

Game ends for the night. In the day time hours, the group will need to talk to the following next week:

Priests of Aladan (Knowledge, Wisdom, Learing and Lore)
Priests of Varidon (God of Magic and Wizards, aka The Great Wizard)

+2 XP

6 XP unspent
(35 XP total)

Comments

The problem is down below.

August 15th - 16th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Kross is currently upstares looking down.

Gnorm (the gnome) is mumbling about that they are going to kill him.

Gnorm is making master keys for his locks. They have most of the keys patterns of his locks.

The dwarf on the ground is a Deep Dwarf .

We are going to look around the store. Kross will draw out his sword.

Gnorm says that they are coming up thru his store. He shows up a secret passage under the stares. He opens it and a dark hole and a ladders top is seen.

We hear a Chink Chink Chink from outside. Ghoral goes to the door and almost runs into a dwarf (dwarf).

* Segment 12 (+1 OCV)
Glaive move over to the dwarf. She sees his face and looks scared.
Perrol recalls the mark as a Red Tallen and is a slave. Perrol yells out that he is a Slaver.

The dwarf: Short Sword (on his belt), Shield and a bid Warhammer. Stocky. Some thick armor (7).

Ghoral took a good hit.  Everyone takes 20 stun (sound). Kross is dazed and recovers this round.

* Segment 4 (+1 OCV)
On the 2nd floor, Kross will move over to the window and spot 2 crossbow dwarfs across the street. Will tell the others.
Jarlyn uses some kind of dust weapon, that imprisoned the dwarf.

* Segment 6
With a little red flash, the dwarf disappears.
Kross still see the two (dark) dwarfs with crossbows.
Ghoral says something to the crossbow dwarfs.

* Segment 8
Kross will go out the window amd up to the roof. Ghoral says they surender and they drop their crossbows.

Battle Over

Kelgar is the name of the leader dwarf.  They say that a Elf with a long name is their magic person. Look to be partners. Valmarrellian born in Elven Home, left elvin society a centry ago. Mercenary type. Magic of the minds.

Perrol recalls:
I remember stories of an Elf called Valmarrellian, born in Elvenholm, left elvish society at least a century ago.  He is more of a cold-blooded mercenary who lusted for power.  He started to study sorcery and the manipulation of people’s minds.  He was asked to leave Elvenholm.

The others go inside with the 2 dark dwarfs, while Kross will stay on the roof keeping a eye out.

Was given a map of the underground.

With the gnome and the 2 dark dwarfs, we head off to the station. After about 4 blocks, the 2 dark dwarfs start to freak out. We spot a inn. We head in, wait and have a drink (Perrol and Kross). After a little time we head back out and stick to sides. We make it to the station. We tell the officer that we have info on the missing family. We speak to a higher ranking officer about what we find out.

We leave and take Gnorm with us, to keep him safe. The night passes with out issues.

We head to the palace and meet up with Julienne. We forgot to tell the others about the dead dwarf that we killed.

There my be only one entrance to the underground city. It was thought to be sealed off at one time.

If we need to, talk to the following people:
Wizards: Aaron (Specal Project Guy)
Priest: Aldus Mannus

Says if you have a request of the Lady, tomorrow (the 17th) would be the time to ask.

+1 XP

4 XP unspent
(33 XP total)

Comments

Who can we find.

August 15th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Morning starts. We decide to see Bob and find the gate locked. Glaive is able to open the lock on the gate. We look around and see no signs of Bob or Chad. Kross did find some tracks that suddenly stop. Looks like they have moved on.

We head on to the temple. We see a bunch of loiterer around the courtyard.
We ask to see Aldus Mannus, we are stonewalled a little, but we are able to see him. We find out that he is tired, but required some rest.

There has been a disappearance, a family from their house. We offer to help. A letter is written up and sealed. Told to give it to the guard station in the merchant area for access to the missing family’s house. We goto the guard station and infrom them that we want to look over the house of the missing family. Guardsman Smith is given to us as a escort.

We are look around outside the house. Kross find parts of some deep tracks heading out from the main door.

  • Two sets.
  • Boots.
  • Humanoid.
  • Wide like a dawarf.

The house has a mix of  old cheep stuff and some new new stuff.

Perrol found some little bag with some darkish (gray/black) powder in it. Which we are able to find out that it is a sleeping powder.
Glaive finds out that the windows were not tampered with.

Perrol found hidden in the wall, a bag of coins (~10gp ~30sp & 2 gems) and a ledger.

We are done looking around, Guardsman Smith asks us to walk him back to the station. We head back to the house to have a re-look at the tracks. Once there Glaive said she found 5 kids blocks that are Ulronai.

(Made a Tracking roll by 12) Kross is following the trail into the merchant district. See that they tried to cover their trail. The trail leads to a store front that has a key symbol on it (in the old part of town). A Lock Smith. Gnorm (gnomish). He is well known and respected. We go in and find Gnorm (on stilts).

Ghoral is standing outside. Kross is in the main room and the others are in the back room.

Glaive signal there is ”Danger” and “Come Over”. Kross will call over Ghoral. He comes in and goes in the back room. Kross will move into the back room. Will see the back of the stocky dwarf with a mace.

* Segment 12 (+1 DCV)
Glaive will get two shots that take the dwarf down.
Kross will head upstares. Will see a door to the right and a door down the hall.

Battle over.

Game over for the night. Will pick up in two weeks.

+1 XP

3 XP unspent
(32 XP total)

Comments

Search, Spot and Deal with the issue.

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

The Regent Mother is still not awake. Perrol offers a healing potion. The guards are looking uneasy with their Captain dead. The potion is given to the Regent Mother. The scar is still there and is now showing to be asleep now.

The others are checking area for signs of Evil and Magic.

Perrol is at the bookshelf pulling some book off a bookshelf, finding a button.

The Captain’s body is take away by a honor guard.

Regent Mother is sturing. She has a mild concusion and can be moved. Four guards are called in to assist in moving the Regent Mother.

Ghoral is going to push the button, Kross and Perrol will be steping back. The button is pushed. Something happens, but we do not know what happened. Perrol is playing with the books and the bookcase. Kross is steping back, way back. Perrol found 3 books that are showing magic. Kross is outside the room, to be safe. Kross will come back into the room. They found 4 of the spy devices that was bought from the mages. We leave them there for the Intelligent Division.

After about 10 min, Julienne will walk in with two non-guards which survey the room. The Regent Mother will want to talk to us in a few day. We tell Julienne what happened. A mage is called to have a look at the glyph.

A wizard comes into the room and comes over to Julienne. Ask about the trouble we had, Julienne says that we have it under control. (This is probable the wizard that the Lord Marshall is chummy with.) Julienne does not tell the whole truth about what happened to this mage.

We are escorted out by a guard, he walks with us for a while. He offers to buy us a drink, due to us saving his ass. Gives his name as Paul. Call him if we need some help. We get back to the hotel  and got our drink. We talk about getting rid of the listening device.

Ghoral takes off the device. Jarlyn spots something outside. Wants Kross and Ghoral to stay in the room and talk, while the others go outside by the front door. The others try to capture the guy that was listening in with the device. He bolted and Glaive yells out that he running. Kross will get off two shots of his blunt arrows with two his to the back, which make him stumble a little. Glaive is able to grab his leg, but does not slow him down too much. Perrol missed the grab. Kross fired two more shots with the blunt arrow, one to the sholder and one to the head. He goes down.

Perrol is able to find the earpiece. Jarlyn carries the guy and Kross’ arrows are retrived. Ghoral and Perrol goto the door. Glaive and Jarlyn are in the alley with the guy. Kross is across the street on the building roof opposite the inn. Kross spots some movement on the second floor. Ghoral and Perrol talk to person who answered the door. Seeing the all clear, Kross will come down and find out that the person was part of the town guard. Was using the porch to spy on us. The guy is young and probably a green recruit.

Jarlyn and Kross will head over to the palace to talk to Julienne, while the other stay with the prisoner.

Kross notices that we are being followed (about a half to full block back). A person walking, no weapon out, will notice a sword and dagger scabbard. We continue on. We are taken to see Julienne. As we are on the palace, Kross will notice the guy jump over a section of the wall, also see a guard look that direction and make a note. We are taken to the Lord Marshall’s office, where Julienne is with here two minions and the guy that was following us. Kross will mention “I see that you beat us here.” Julienne will say that she will send someone to pick him up. Ask how they are doing, say they has a Wizard come and gone. He could be outside the city by now. We will ride with the wagon to pick the guy up.

We arrive with the wagon to meet up with the other guys. They say they saw someone else watch them, it was one of Julienne’s people. Was waved over. They take their prisoner and leave.

The night progressed with out any problems.

+1 Hero Pt

2 XP unspent
(31 XP total)

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