Increased Characteristic

Will spend 2 XP to raise my EGO by 1 point, which does raise my ECV to 4.

-2 XP

4 XP unspent
(35 XP total)

Comments

Questions of Odd

August 16th - 17th (Early Morn)

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

After talking to Julienne, we head over the Mage Academy to talk to Aaron.

Valmarrellian likes to controll people. Has a dangerous wond. The wond has lots of stored energy

We try to see Egor and find that he is not available. We are taken to the sub-basement and find four desks with people at it (Egor’s assistant). We talk about ways to stop or block teleportation and . Will have the four assistants research the two topics. (For my part, will chip in 4 SP.) Should be done with the reseach to be completed by noon the next day.

Perrol spots a cat that is looking at him strangely.

We make it to the church grounds and are able to Matthias (second to Aldus Mannus).

Leaders of  the Red Tallon: 1.  Arvaga, 2. Kelgae Coalbeard, 3. Valmarrellian and 4. Yanna Windhand

Kross will see some small animals watch the group. Will notice a cat near us, as we get close it hisses and run aways. Another time, will notice a crow watching the group. As Jarlyn goes under it, its sounds out with a call out. Kross will stop the group and inform them of what he saw.

We inform Helen Gaius (High Priestess of Hospin) about what we found out about the people disappearing. Has offered her help if we precede to investagate more (food or healing potions for example).

We find out the following:

Yanna Windhand (female) is responasable for a number of priest; mainly a  thief.

Arvaga has been disowned from the Vestria  House of Altonshar and is considered to be the unoffical leader of the group. It is rumored that he and Kelgar started the Red Tallon.

Its getting late and we head back to the inn. Perrol notice a dog watch the group and is able to figure out it is watching Kross. We get make it back with no problems.

We set normal watches. Durring Jarlyn watch . . . Kross took 4 Body and 9 Stun. Kross will wake up to see a spectral figure over himself with its hand in his stomach. Kross yells out in pain.

* Segment 12 (+1 DCV)
The figure takes his hand out of Kross, reaches into its robes to pull out a scythe.
Kross is dodging. (+5 DCV) Kross is able to tell the creature is Undead.
Jarlyn casts Turn Undead

* Segment 3
The creature turned tail and runs away.

Battle Over

Kross is looked over and after a little time, Kross is fealing better. After some time, Kross recalls that the creature is a Wrath.

Game ends for the night. In the day time hours, the group will need to talk to the following next week:

Priests of Aladan (Knowledge, Wisdom, Learing and Lore)
Priests of Varidon (God of Magic and Wizards, aka The Great Wizard)

+2 XP

6 XP unspent
(35 XP total)

Comments

The problem is down below.

August 15th - 16th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Kross is currently upstares looking down.

Gnorm (the gnome) is mumbling about that they are going to kill him.

Gnorm is making master keys for his locks. They have most of the keys patterns of his locks.

The dwarf on the ground is a Deep Dwarf .

We are going to look around the store. Kross will draw out his sword.

Gnorm says that they are coming up thru his store. He shows up a secret passage under the stares. He opens it and a dark hole and a ladders top is seen.

We hear a Chink Chink Chink from outside. Ghoral goes to the door and almost runs into a dwarf (dwarf).

* Segment 12 (+1 OCV)
Glaive move over to the dwarf. She sees his face and looks scared.
Perrol recalls the mark as a Red Tallen and is a slave. Perrol yells out that he is a Slaver.

The dwarf: Short Sword (on his belt), Shield and a bid Warhammer. Stocky. Some thick armor (7).

Ghoral took a good hit.  Everyone takes 20 stun (sound). Kross is dazed and recovers this round.

* Segment 4 (+1 OCV)
On the 2nd floor, Kross will move over to the window and spot 2 crossbow dwarfs across the street. Will tell the others.
Jarlyn uses some kind of dust weapon, that imprisoned the dwarf.

* Segment 6
With a little red flash, the dwarf disappears.
Kross still see the two (dark) dwarfs with crossbows.
Ghoral says something to the crossbow dwarfs.

* Segment 8
Kross will go out the window amd up to the roof. Ghoral says they surender and they drop their crossbows.

Battle Over

Kelgar is the name of the leader dwarf.  They say that a Elf with a long name is their magic person. Look to be partners. Valmarrellian born in Elven Home, left elvin society a centry ago. Mercenary type. Magic of the minds.

Perrol recalls:
I remember stories of an Elf called Valmarrellian, born in Elvenholm, left elvish society at least a century ago.  He is more of a cold-blooded mercenary who lusted for power.  He started to study sorcery and the manipulation of people’s minds.  He was asked to leave Elvenholm.

The others go inside with the 2 dark dwarfs, while Kross will stay on the roof keeping a eye out.

Was given a map of the underground.

With the gnome and the 2 dark dwarfs, we head off to the station. After about 4 blocks, the 2 dark dwarfs start to freak out. We spot a inn. We head in, wait and have a drink (Perrol and Kross). After a little time we head back out and stick to sides. We make it to the station. We tell the officer that we have info on the missing family. We speak to a higher ranking officer about what we find out.

We leave and take Gnorm with us, to keep him safe. The night passes with out issues.

We head to the palace and meet up with Julienne. We forgot to tell the others about the dead dwarf that we killed.

There my be only one entrance to the underground city. It was thought to be sealed off at one time.

If we need to, talk to the following people:
Wizards: Aaron (Specal Project Guy)
Priest: Aldus Mannus

Says if you have a request of the Lady, tomorrow (the 17th) would be the time to ask.

+1 XP

4 XP unspent
(33 XP total)

Comments

Who can we find.

August 15th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Morning starts. We decide to see Bob and find the gate locked. Glaive is able to open the lock on the gate. We look around and see no signs of Bob or Chad. Kross did find some tracks that suddenly stop. Looks like they have moved on.

We head on to the temple. We see a bunch of loiterer around the courtyard.
We ask to see Aldus Mannus, we are stonewalled a little, but we are able to see him. We find out that he is tired, but required some rest.

There has been a disappearance, a family from their house. We offer to help. A letter is written up and sealed. Told to give it to the guard station in the merchant area for access to the missing family’s house. We goto the guard station and infrom them that we want to look over the house of the missing family. Guardsman Smith is given to us as a escort.

We are look around outside the house. Kross find parts of some deep tracks heading out from the main door.

  • Two sets.
  • Boots.
  • Humanoid.
  • Wide like a dawarf.

The house has a mix of  old cheep stuff and some new new stuff.

Perrol found some little bag with some darkish (gray/black) powder in it. Which we are able to find out that it is a sleeping powder.
Glaive finds out that the windows were not tampered with.

Perrol found hidden in the wall, a bag of coins (~10gp ~30sp & 2 gems) and a ledger.

We are done looking around, Guardsman Smith asks us to walk him back to the station. We head back to the house to have a re-look at the tracks. Once there Glaive said she found 5 kids blocks that are Ulronai.

(Made a Tracking roll by 12) Kross is following the trail into the merchant district. See that they tried to cover their trail. The trail leads to a store front that has a key symbol on it (in the old part of town). A Lock Smith. Gnorm (gnomish). He is well known and respected. We go in and find Gnorm (on stilts).

Ghoral is standing outside. Kross is in the main room and the others are in the back room.

Glaive signal there is ”Danger” and “Come Over”. Kross will call over Ghoral. He comes in and goes in the back room. Kross will move into the back room. Will see the back of the stocky dwarf with a mace.

* Segment 12 (+1 DCV)
Glaive will get two shots that take the dwarf down.
Kross will head upstares. Will see a door to the right and a door down the hall.

Battle over.

Game over for the night. Will pick up in two weeks.

+1 XP

3 XP unspent
(32 XP total)

Comments

Search, Spot and Deal with the issue.

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

The Regent Mother is still not awake. Perrol offers a healing potion. The guards are looking uneasy with their Captain dead. The potion is given to the Regent Mother. The scar is still there and is now showing to be asleep now.

The others are checking area for signs of Evil and Magic.

Perrol is at the bookshelf pulling some book off a bookshelf, finding a button.

The Captain’s body is take away by a honor guard.

Regent Mother is sturing. She has a mild concusion and can be moved. Four guards are called in to assist in moving the Regent Mother.

Ghoral is going to push the button, Kross and Perrol will be steping back. The button is pushed. Something happens, but we do not know what happened. Perrol is playing with the books and the bookcase. Kross is steping back, way back. Perrol found 3 books that are showing magic. Kross is outside the room, to be safe. Kross will come back into the room. They found 4 of the spy devices that was bought from the mages. We leave them there for the Intelligent Division.

After about 10 min, Julienne will walk in with two non-guards which survey the room. The Regent Mother will want to talk to us in a few day. We tell Julienne what happened. A mage is called to have a look at the glyph.

A wizard comes into the room and comes over to Julienne. Ask about the trouble we had, Julienne says that we have it under control. (This is probable the wizard that the Lord Marshall is chummy with.) Julienne does not tell the whole truth about what happened to this mage.

We are escorted out by a guard, he walks with us for a while. He offers to buy us a drink, due to us saving his ass. Gives his name as Paul. Call him if we need some help. We get back to the hotel  and got our drink. We talk about getting rid of the listening device.

Ghoral takes off the device. Jarlyn spots something outside. Wants Kross and Ghoral to stay in the room and talk, while the others go outside by the front door. The others try to capture the guy that was listening in with the device. He bolted and Glaive yells out that he running. Kross will get off two shots of his blunt arrows with two his to the back, which make him stumble a little. Glaive is able to grab his leg, but does not slow him down too much. Perrol missed the grab. Kross fired two more shots with the blunt arrow, one to the sholder and one to the head. He goes down.

Perrol is able to find the earpiece. Jarlyn carries the guy and Kross’ arrows are retrived. Ghoral and Perrol goto the door. Glaive and Jarlyn are in the alley with the guy. Kross is across the street on the building roof opposite the inn. Kross spots some movement on the second floor. Ghoral and Perrol talk to person who answered the door. Seeing the all clear, Kross will come down and find out that the person was part of the town guard. Was using the porch to spy on us. The guy is young and probably a green recruit.

Jarlyn and Kross will head over to the palace to talk to Julienne, while the other stay with the prisoner.

Kross notices that we are being followed (about a half to full block back). A person walking, no weapon out, will notice a sword and dagger scabbard. We continue on. We are taken to see Julienne. As we are on the palace, Kross will notice the guy jump over a section of the wall, also see a guard look that direction and make a note. We are taken to the Lord Marshall’s office, where Julienne is with here two minions and the guy that was following us. Kross will mention “I see that you beat us here.” Julienne will say that she will send someone to pick him up. Ask how they are doing, say they has a Wizard come and gone. He could be outside the city by now. We will ride with the wagon to pick the guy up.

We arrive with the wagon to meet up with the other guys. They say they saw someone else watch them, it was one of Julienne’s people. Was waved over. They take their prisoner and leave.

The night progressed with out any problems.

+1 Hero Pt

2 XP unspent
(31 XP total)

Comments

To deal with a Lord.

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We are taken to the lady’s waiting room. We find Julienne there with the Regent awake. The Regent sends the other away (except the Captain of the guards).  We take a seat. She thanks us for getting her on her feet.

Julienne got into the Regent’s room and surprised Bob. He had knocked her out. Julienne had found out that Bob had visited the temple for the post 150 to 200 years (by discription from the temple records).

The Captain asked why we on the grounds. Told that we were summoned by 4 palace guards (maybe on the side of the Lord Marshall).

We are going to pay a visit to the Lord Marshall. Will give Julienne 15 min to get to the Regent’s son. We are talking with the Regent while we wait.

We go. The Regent leads the way with her 8 guards and her Captain, with us behind them.

We see a maid that is Julienne, the Regent nods to her and Julienne leaves.

The Regent has a sturn look on her face and is getting some looks as she goes. Get to the door and open it directly.

The Captain walks in, the Lord Marshall (sitting at the desk) says “What is the meaning of . . . “. The Regent walks in with the guards.  “My Lady, how may I help you?” We knotice he is stressed. We walk in. (There are 6 guards are in and 2 are outside at the door.)

There is some talking between the Lord Marshall and the Regent. The Regent defers to us for what he he had for orginal summoned us for.  There is a slight pause before the Lord Marshall starts talking. ** From Jarlyn does his Detect Evil and see the Lord Marshall is EVIL and there is some evil in the floors below. ** Perrol is talking with the Lord Marshall.

Suddenly there is darkness. (Made my Perception roll.)

* Segment 12 (+1 DCV)
<Darkness> Kross will draw his sword and hold the other half of his action.
<Light> Jarlyn used his light ability to light area. We a Shadow creature like the one we battled in Wickshine.
Glaive attacks.
Kross will move up behind the Shadow creature.
Jarlyn moves. <The Lord Marshall, from his desk, does something and there is a noise at the door.>
Ghoral moves.
The Regent moves behind Jarlyn and says that people with magic weapons attack the creature and those with non-magic weapons get the Lord Marshall.

* Segment 3
The Shadow misses the attack.
Glaive attacks.
Ghoral misses.
The Lord Marshall points and says something, with nothing happening.

* Segment 4 (+1 OCV)
Perrol attacked.
Kross attacked and hit for 8K damage in the arm.
Jarlyn will attacks. The creature screams.
The guards move.

* Segment 6
The Shadow speaks to Jarlyn (Present Attack) and it missed its attack.
Ghoral says that the Lord Marshall is escaping.
Glaive attacks.
Ghoral attacks. The creature wailes.

* Segment 8 (+1 OCV)
Perrol attacks. The creature screams.
Kross misses.
Jarlyn attacked. Hit x2. The creature wailes.

* Segment 9
The Shadow moves over to the Regent Mother and attachs. The Regent Mother goes down.
Glaive attacks. Hit x2. The creature wailes.
Ghoral misses.

* Segment 12 (+1 OCV)
Ghoral blocks the Shadow attack on the Regent Mother.
Glaive attacks. The creature screems. The Shadow screecks, shrinks and now shows the body of the guard from Wickshine.
Perrol and Kross will attack and will bounce off the darkness shield.
Ghoral misses.

* Segment 3
Glaive moved.
Ghoral missed the desk.

* Segment 4
Perrol and Kross failed at moving the desk.
Jarlyn will heal the Regent Mother.
Glaive was able to unlock the door.

* Segment 6
There is a woosh, the black curtan drops and Lord Marshall is not there. There are some wisp of black smoke. Perrol see a fading glyph. Is able to tell that has something to do with travel.

END COMBAT.

A healer is called for the Regent Mother.

+1 XP

2 XP unspent
(31 XP total)

Comments

New Skill

Picked up Combat Archery for 8 xp.

Used 8 xp 1 XP unspent
(30 XP total)

Comments

Upright and Searching

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Kross is up on top of the building keeping a look out around the area.

It is decided that we will take the Boss guy with us to Bob and Chad’s place for some talking to. We tie his hands together and head out.
Said they offered 30 gold for the bounty on us. The money was being held by his boss, the Upright Man (like the head man of the mob).

We get there to find the gate locked. Glaive tied and failed to pick the lock. We find the lock magical and also the gate and the top of the wall. We find a park to have our talk with him.

Perrol finds the guy has a magic ear ring (wits?), ring (healing) and a dagger (good in battle). Also 4 throwing knives, 1 dagger, a garrote, lock pick set, 3.4 silver worth of coins and other odds & ends. Has a Buckler & Short Sword tattoo on this arm.

Says the Lord Marshel is a asshole and has some secret police. He knows of Julienne, but not that she is missing. His name is Vinny.

We get his promise that he will leave us alone and we let him go (with all his stuff). We are able to spot 4 guy with bows (from our battle) leaving as Vinny left.

We goto the area where the locals hang out for jobs for some info.

We goto the dock, get some food and look for the front.

We all go into the store. There are 4 people, as we come in, one goes “Oh Shit” and dives under the desk. One guy is dumb founded and a guy approaches the desk, asked how he can help us.

We inform the guy of Julienne having disappeared. Upset about this. Perrol offer to trade info, will have his boss meet us at the inn in about two hours.

We goto the Skyfather’s temple. We find the middle aged going bald priest, Matthias. We ask if he know about the missing families and people. Has not heard of it. Directed to the Temple of Hospin. We are directed to a waiting room. The High Priestess shows up. We are taken over to the healing area and asks a priest about the missing families.

Is aware of 2 other time in different areas (Lower and Low-Med area). Kids are being droped off, but not picked up. The kids are currently at the ophornage.

We head back to the inn. It is quiet in the inn. We see someone in the far corner. Mr Miggins, one of the Lt. of the Upright Man. We get a table a few away. He jumps up and says “Your here!”. We join him at his table. He is asking about Julienne.

Mr. Miggins is the one that had the contract set on us. He will hand us a Healing Potions and give us 5 gold pieces.
The Lord Marshal is the one that set the other contract on Perrol. (Has not left the castle in 2 months.)
We tell him of the missing families. Said will look into it.
Says to check in with the captain of the lady’s guards.

Secret Police

We find a street person and ask questions about Julienne. Find nothing new.

While in the room we plan, notice a device in the corner of the outside window.

We see the mages. The Director of Special Project. The device is discribes and we find out that a lot of 8 with voice was sold about 4 months ago.  Not able to find out who bought them.

Go back to the inn. Eat dinner. Four guards walk into the inn. They goto our table. Say we have been summoned to the castle. We go. As we walk to the castle, 4 more join in behind us. We see 7 guards coming our way, but are from the Lady’s guard. We are taken to the lady’s waiting room. We find Julienne there with the regent awake.

+4 XP
+1 Hero Pt

9 XP unspent
(30 XP total)
(5 Hero Pt total)

Comments

The Ambush

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We leave the office to look for Julienne.

We exit the castle, we are on the street when the others notice that there is no city guards in the areas we have been walking. Something is not right. Kross hears Perrol shield activates. The streets are thining out. We split the party into 3 and 2 with one on the left side and the other on the right side. With our weapons out, the people are getting nervous. Perrol heard that there are some people a block ahead waiting for a ambush us. On the left, Kross will find a alley and head up to the roof and Perrol will come over to even out the numbers.

We hear “You not going to make it easy for us?” Three guys step out of a alley. (They have swords and have harden leather.) Jarlyn prompts that the others step out. Three others step out from the other alley. They have been hire to take us out.

* Segment 12 (+1 OCV)
Glaive moves up and dodges.
<The two alley ways close to use have been blocked large crates.>
Kross will step back and missed his target.
Ghoral moves up.
They move up and 5 more show up behind us.
Jarlyn moves into the right alley (to check it out)and Perrol moves into the left alley.

* Segment 1
<”Archers ready!” is called out and the boxies on the foof top explode to show 3 archers on each side. One near Kross.>
Perrol moved

* Segment 3
Glaive moves up and dodges.
Ghoral moves up and dodges.
<”Attack Delta” is yealled.>

* Segment 4 (+1 DCV)
Perrol moves up and dodges.
Kross jumped over the alley to the other building (for a full move).
Jarlyn did a full move.
<”Archers first. Secondary first.”> The archers turn facing Kross. Total damage was 1 Body and 5 Stun.
(Used 2 Hero Points to move the location from the Head to the Left Hand.)
The 1st group moved up and 3 attacks Ghoral.

* Segment 6
Glaive moves and attacks (misses).
Ghoral attacks and knocks him down.

* Segment 7
Ghoral will abort to dodge.

* Segment 8  (+1 DCV)
Perrol moves to the back of the 1st group.
Kross will move off the roof to get to ground level and move to the rear of the 1st group.
Jarlyn moved
<”Back up, Up back, archers last.”> Leader moves back and dodges. The 1st group is moving out of the way of the archers. They attack with a hits. The 2nd group out of combat runs up.

* Segment 9
Glaive will move over to 2nd group and try to attack 5 of them in a sweep. 4 of the 5 hit, 2 down and 2 damaged.
Perrol does a presents attack.

* Segment 12  (+1 DCV)
Glaive moves and attacks, with 2 hits, 1 down.
Perrol moves and attacks their leader.
Kross will out of combat move along the alley towards the action.
Jarlyn attacks and hits for 1 hit that knocks him down.
Perrol took two solid hits and is dazed.
Glaive took 2 his with no damage.
Ghoral took some damage.
Ghoral missed the attack.

* Segment 3
Glaive will attack the 2 near her with 2 hits.
Ghoral hit the leader and dazed.

* Segment 4  (+1 OCV)
Perrol recovers and gets his sheild up.
Kross gets up to the roof of the other building and hits the leader for 12 stun.
Jarlyn attacks and knocks down one guy.
Leader recovers from being dazed.
Archers made some hits, with some damage on Glaive.

* Segment 6
Glaive will recover.
<The leaders says “If it will save my men, I will surrender if it will save his men.”>

* Segment 8 (+1 OCV)
Kross will hold. The others will run away from the battle.

END COMBAT

See pictures of the mini battle here.

Down by 1 Body due to the battle.

At this time, we have the leader, the ones that did not flee, are on the ground. We will decide what to do with them next week.

+1 XP
-2 Hero Pts

5 XP unspent
(26 XP total)

Comments

The trouble with the Regent

August 9th - 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Over the 3 of the 4 days, Perrol is performing at the bar. The first night he has a ok night. The second night he did not perform that well at all. The third night his performance was one of his best.

On the 4th day (early) our weapons have been enchanted and returned to us.

We go to the palace, as we approach we notice that they are in a higher alert that normal. Guards ask for our name, we say Group 42. We are on the list, but the Regent is not seeing anyone at this time. We ask to see the Major Domo. We are shown to a Waiting Room for the Regent. We wait for about 10 min when he shows up. He ask what is needed. Told that need to tell her some info in person. Told that she has been subscribed bed rest for the rest of the day. She is sick. Perrol was able to tell that the Major Domo is generally afraid (not of us). We are shown out. Julienne (the women that was with the Regent mother) was showing us out, but does not seam to be heading that way. We are taking some stares and back ways. Says 2 days ago she was struck sick. In a coma. Only awake for about a hour a day. She has been looked at by Cleric and the Mages. They worsened the problem. She says that magic items look to also worsened her problem.

We come out of a small hallways to Regent Mother room where four guards are posted. Kross, Glaive and Perrol will remove our magic stuff and pass it to the others. We go into a Wait Room, where we find two more guards. We go thru another set of doors and find more guards at each of the four corners of the room.[note on order as we entered the room: Julienne, Kross, Glaice and Perrol] Kross will notice that the guards do go for their weapons, but do not pull them out.

We see on the bed, a frail looking Regent Mother. Pail, sick and weak looking. Even her hair looks frail. Will find a priest (of Haspis), off to the side, will his supplies on a table. Says this condition is normally related to Mages due to some kind of spell backlash.

Julienne will be meeting us for lunch shortly. We are shown out (nicely) and we head back to the inn.

A merchant looking lady sits down at our table. Its Julienne. Get go to the private meeting room. Perrol leaves the room to investagate and come back with no issues. Kross will search the room with no found issues. After some time to make sure the room is safe to talk. We talk. If a Page named Xavercomes to us, we take him and run away. It would be the Regent Mother’s son. Ghoral uses his boon to ask to help heal the Regent Mother. There was a knock on the door. Its Aldus Mannus. He is dressed in his traveling outfit and was on his way back from destroying the tablets outside town and was suddenly at the door.  He is told of the problem. He suddenly stops, his eyes go white and glows. Its the Sky Father (in human form).

Something from outside of our pantheon is trying to become part of it. (It is the evil that we have encountered.)
Find help from “Those outside this realm.” (Bob and Chad’s name come to mind.)

He closes his eyes. He is himself again. He is weak and has his head on the table resting. His gray hair is now white. Julienne says “You don’t see this everyday”.

We eat and drink our lunch. About half way thru the meal, Aldus lifts his head and asks for food. We finish our meal. Julienne will head back. Ghoral and Jarlyn will take Aldus back to the temple. After they get back, we all go to try to find Chad and Bob. On the way there, Glaive catches small glances of Julienne. We stop and do not see her. We continue to where they are staying. We find Bob. He is not able to help us. We tell Bob that Aldus said to seek those outside this realm. He mumbles in displeasure. Mentioned that the evil ones are outside the pantheon. Bob mumbles that he thought that they were taken care of. He says that he will look into this and says that we will owe him a favor.

We head back to the inn and will watch Perrol playing a good tone.

We set double watches for the night.

Perrol heard someone outside the door. We wake everyone and wait. Jarlyn opens the door, its Julienne. She tells us that at the palace, she heard four thunks, the doctor exits the room and four unconscious bodies are tossed out. The room is shut tight. No one can get into the room. Perrol lets slip Bob’s name. She goes on her way.

We goto the palace. A guard come up to us and said he must delivery us to the capitan. We are taken to the grounds behind the palace. We see the captain. We are questioned about the Regent Mother chamber. Julienne has not shown up from when she talked to us.

We end for the night in the office about to leave.

+1 XP

4 XP unspent
(25 XP total)

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