Archive forCharacter Building

Mind Games

Dec 12 - 13

on Ship

Character and players in the game tonight:

Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Jarlyn tossed the dagger we found (with the evil symbol) overboard.

We get from the First Mate (from the other ship):

3+2 = 5 diamond (50 GP)
4+3 = 7 pearls (10 GP)
10+20+40 = 70 GP
100 SP

With the Captain, he changed it so that he will only get 5 GP a head. Disregarding the 20% from any bounty.

We are going to search the Evil Captain and the room he has been placed. Kross with a guard will keep a eye on him. The only item of note was the Evil Captain’s belt.

We move the other crew and offer over to their own ship.

Kross think the other ship is heading towards Sarreshar or Tornath (these are ports).

Tornath - Plutocracy; Farming, Fishing, Livestock, Crafts (Part of the 7 League).

Sarreshar - Hereditary Monarchy (Prince is ruling, King/Queen have disappeared 3 yrs ago); Farming, Fishing, Livestock, Crafts, Wine (Part of the 7 League).

Talked to the First Mate. He thinks the other ship will be heading to Tornath. Suggest to go to Sarresha for repairs. He agrees.

No issues during the night.

Glandslag wakes up.

During the next watch, Perrol hears sings. Gets everyone up. Kross will watch the door to the prisoners.

The others with Glandslag, have a talk with the Evil Captain. (Stuff happens) Find out the Evil Captain was singing, affecting the others.

During Kross’ watch, the guy with the thing in his head  comes down to ask if Kross needs anything. The guy surprised attack and missed Kross. Will disarm him and he will pick the belaying pin. He missed the attack again. Get a good vital (NND) attack. At this time Perrol joins in for a good attack. At this time, he yells out in surprised. Drops the belaying pin and says he was compelled to attack.

Kross will have a look into the prisoner’s room and see the Evil Captain chuckling (while he is bound and gagged).

The Evil Captain is knocked out.

The Evil Captain is killed, beheaded and tossed overboard.

The Captain did come down and have a talk with us.

XP +1

Improved my Base DCV to 7 and add Language: Trade-Tongue (fluent conversation) .

Comments

Back to the begining.

Oct 13th - 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Spent 10 xp to raised Kross SPD from 3 to 4.

We meet Oldest Manis, thanks us for our help and leaves. We are left with Julian. She offers us a house (with some staff).

Next day, we go shopping.

Arrow supplies

  • AP Arrow: 1 gp per 10 - will get 25 arrows for 2 GP.
  • Normal Arrows: 4 sp per 10 - will get 2 sets for 20 arrows for 8 SP.

Kross got declined service in the magic stuff shop because his history.

Magic Supplies

  • A sets of 3 Smoke Sticks
  • Gillyweed (1 )

As part of a package deal, paid 2 GP and 8 SP. Updated the Current Equipment list.

Will meet with Oldest Manis in two days and tonight will meet with Julian.

End of gaming for the night.

Comments

A new level to our adventure.

August 18th - 19th

in Tietha (underground)

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob and Heath for awhile) and Kross (Heath)

Had have taken 3 body damage, was healed by Jarlyn to full health.
Updated my character: +1 with Swords for 3 XP and raised REC by 1 for 2 XP.

We rest for 24 hrs, everyone is now rested with Kross’ arrows back to the full 3 charged arrows.

We go down, it takes about 1 min (smothly and noisey) about 300 ft.

We see a iron reinforced door and a secret door. The secret door leads to a small room with a leaver that controlls the lift.

We head thru the iron reinforced door. In the room, we see a stone column (5ft tall) with 4 green crystal embedded in it, one for for each direction. Perrol will not find it magic. Kross will move up to have a look and gets attacked by the creature for 3 body and 38 stun. Kross gets knocked across the room and is out with -13 stun.

* Segment 12 (+2 OCV for Perrol)
Kross is OUT.
Perrol attacked with a solid hit of 5k damage, which does not look to hurt it much.

Kross recover and is currently at -6 stun.

* Segment 4 (+2 DCV for Perrol)
Perrol will try ro recall any thing about this creature from Legends and Lore. He does not recall at this time.

Kross recovers to 1 STUN and 1 END. He will play dead.

* Segment 8 ( None)
Kross recovers to 8 STUN and 8 END.

* Segment 12 (None)
Kross recovers to 15 STUN and 15 END.
Kross recovers to 21 STUN and 21 END.

* Segment 4 (+2 DCV)
Will get up and move over towards the other door.

* Segment 8 (+1 OCV/+1 DCV)
Will attack the orger for 4k damage in the Left Arm.

- Perrol is able to finish it off and it falls apart.

* Segment 12 (+1 OCV/+1 DCV)
Will attack the orger for 4k damage in the Thighs
Kross will recover for 25 STUN (max)

* Segment 4 (+1 OCV/+1 DCV)
Will attack the orger for 5k damage in the Left Arm.

With Jarlyns attack, the orger goes down.

We find 2 keys and one opens the chest that was in the orger’s room. In the chest we find 2 green stones (~10 GP each), 1 potion with 600 CP and 225 SP.

We found two secret doors. With the first one found, it leads to a long hallway. Find via tracking the passage has not been used from 9 to 12 months. They could be Knome or Dwarven tracks.
From the second secret door, Perrol is able to hear some guards behind the secret door and via Magesight there is some mass of magic in there. Jarlyn is able to see four evil shapes in the second secret room.

We line up and open the secret door. We see four orc off to the right, mostly facing the large double door and there is a 9ft statue of a dwarf wraped in magic chains. Ghoral opened the door, while Kross will Set and have ready a Bolt of Blasting to be fired. The others have have a free option when we meet for the next game.

+1 XP

6 XP unspent

Comments

New Skill

Spent 2XP on Survival (Underground).

-2 XP

3 XP unspent
(36 XP total)

Comments

Increased Characteristic

Will spend 2 XP to raise my EGO by 1 point, which does raise my ECV to 4.

-2 XP

4 XP unspent
(35 XP total)

Comments

New Skill

Picked up Combat Archery for 8 xp.

Used 8 xp 1 XP unspent
(30 XP total)

Comments

New shootie thing and pointie thing improved.

The new and improved Long Sword:

Elven Long Sword: Killing 1d6+1 (1 1/2d6 w/STR); STR Minimum 7 (-1/2) [Notes: Magical, Silvered, Affects Desolid] 

The new Longbow:

Longbow of Farshooting: Killing Attack - Ranged 1 1/2d6, Increased Max Range (300″) (+1/4), No Range Modifier (+1/2); STR Minimum 10 (-1/2), Beam (-1/4) [Notes: +2 OCV] 

Nice.

Comments

New Power and Skill

Switch out the little used power for the one below:

Wall Walker: Flight 7″ (14 Active Points); Must Land At The End Of Each Phase (-1/2)

and got PS: Painter 8- for 1 xp.

Comments

Coins, Money, Cash, The Good Stuff

Total coins so far . . .

55 GP
31 SP
10 CP
10 Gems
worth 50 gp each

Comments

What I spent my XP on.

Updates to my character for use in our next game:
 
Add Teamwork (3 XP)
Raise KS: Undead to full stat (2 XP)
Add Legsweep from Tran-Dhuk fighting style (3 XP)
Raise PS: Cartographer to full stat (3 XP) (it was a free skill and requires the full payment)
 
This should bring my XP down from 11 XP to 0XP .

Comments

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