New Skill
Spent 2XP on Survival (Underground).
-2 XP |
3 XP unspent
|
Will spend 2 XP to raise my EGO by 1 point, which does raise my ECV to 4.
-2 XP |
4 XP unspent
|
Picked up Combat Archery for 8 xp.
| Used 8 xp | 1 XP unspent (30 XP total) |
The new and improved Long Sword:
Elven Long Sword: Killing 1d6+1 (1 1/2d6 w/STR); STR Minimum 7 (-1/2) [Notes: Magical, Silvered, Affects Desolid]
The new Longbow:
Longbow of Farshooting: Killing Attack - Ranged 1 1/2d6, Increased Max Range (300″) (+1/4), No Range Modifier (+1/2); STR Minimum 10 (-1/2), Beam (-1/4) [Notes: +2 OCV]
Nice.
Switch out the little used power for the one below:
Wall Walker: Flight 7″ (14 Active Points); Must Land At The End Of Each Phase (-1/2)
and got PS: Painter 8- for 1 xp.
Total coins so far . . .
55 GP
31 SP
10 CP
10 Gems worth 50 gp each
Used 6 XP on some new Area Knowledge of the Westerlands, Far Westerlands and North Mitharia.
I have been informed (by the GM) that two of my disadvantages (see below) are alike/do not mix well and a different choice needs to be made.
Overly Cautious (Psychological)
Common, Moderate: 10 Points
Doesn’t Scare Easily (Psychological)
Common, Moderate: 10 Points
Will get switch out the Doesn’t Scare Easily with:
Weirdness Magnet (Social)
Infrequent, Greatly: 10 Points
Description: Strange things happen to and around this character. This is not a truly threatening Disadvantage, but it is a continuous nuisance. The character constantly finds himself dealing with odd circumstances and (relatively) odd people.