Archive forOctober, 2011

When ships cross in the day.

Dec 10 - Dec 12

on Ship

Character and players in the game tonight:

Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

A ship. Is near. Two days away.

[Seg 12] At 600m, a lighting bolt is fired at the ship. Missed.

[Seg 03] The ship moved closer. Another bolt is fired. It hit the ship and did some damage.

[Seg 09] Another bolt is fired. It hit the ship and did some damage.

[Seg 12] We are in the 475m range.

[Seg 03] Will hold my action till Seg 04 to match Jarlyn speed.

[Seg 04] Kross will fire 2 sold hits on the mage and Jarlyn will move to cover Kross. At 455m.

[Seg 06] Another bolt is fired and missed. Kross holds his action.

[Seg 08] Kross will fire 2 arrow with two hits with one solid hit. Jarlyn will move to cover Kross. Our ship’s sails are drop.

[Seg 09] A bolt hits the small mass and knocks part of it down.

[seg 12] Kross will fire 2 arrow with one solid hit. Jarlyn will move to cover Kross. The other ship jumps ahead.

[Seg 04] Kross will fire 2 arrow with two hits with two solid hit. Jarlyn will move to cover Kross.

[Seg 08] Kross will fire 2 arrow with two hits with two solid hit. Jarlyn will move to cover Kross.

[Seg 09] I see that they are getting closer.

[Seg 12] Kross will fire 2 AP arrow with two hits with two solid hits. The mage shield will go down. Jarlyn will move to cover Kross.

[Seg o4] Kross will fire 2 AP arrow with two hits with two solid hit. Jarlyn will move to cover Kross.

[Seg 08] Kross will fire 2 AP arrow with two hits with two maxed hits. The mage shield will go down. Jarlyn will move to cover Kross.

[Seg 09] The ballista is fired and drop the mage.

[Seg 12] Kross will fire 2 arrow with one hit and drops one of the people around the help. Jarlyn will move to cover Kross. It is spotted that another mage has walked out.

[Seg 04] Kross will fire 2 Blast arrow at the wall behind the ice wall doing 21s 5b, 20s 5b. It is heard that the 2nd mage is down and 4 other crew were taken down.

[Seg 08] Kross will fire 1 arrow and take down the person in the crow’s nest. Will see something drop from the crow’s nest.

[Seg 09] Kross went up into our crow’s nest.

[Seg 12] Both boats are touching. See that the mage is getting up. Kross will fire 1 AP arrow to bring down the mage again.

[Seg 03] Kross will look for a target. Spotted a leader type of the ship attack. Attacked and brought him down.

[Seg 08] We made a teamwork roll around Jarlyn. Kross will attack with fire 2 arrow with two hits and drops one of them.

[Seg 09] Kross will drop 2 people.

[Seg 12] Kross will help bring down one person. The ropes that are binding the ships are cut and the ship are slowly drifting apart with the others four of the group on it.

[Seg 03] Kross will jump down from the crow’s nest.

[Seg 06] Will spot Glandslag out on the deck with a arrow in his back. Will give him a healing potion to drink.

He will drink it and he fells much better. He still has the arrow in his back.

The others came back with the other ship with the crew disarmed.

Glandslag had the arrow removed by Jarlyn and he also healed 4 of the crew.

Game ended for the night. +2 XP

Comments

The trip back.

Nov 25 - Dec 10

not in Tietha

Character and players in the game tonight:

Glaive (Janielle), Ghoral (Bill), Jarlyn (Bob), Perrol (Bob) and Kross (Heath)

We are in the back of the bar room.

The three orcs are  there. One is outside turning people away. One in the middle of the bar and the leader is there at the table with the group.

There are 5 city guards. Three at the front of the bar. One of them is a Sargent that was there at the ship (with prev trouble) and some other higher up orc.

The orc are talking orcish.

We plan on taking Glandslag with covered wagon. Jarlyn and Glaive will plan on staying with Glandslag. Ghoral and Perrol will ride along. Kross will roof top jump following the group.

We load up the wagon and head out to the ship.

Kross will get stopped by a guard at one of the guards at a guard points. The issue is cleared up and Kross will continue. Will get to the ship with out any issues.

We get there, we load our guest and help with watches.

We need some Cure Poison Potions. Looking for 3 of them. Will cost 5GP each.

We have the nephew of the king.

We get the Cure Poison Potions at 14 gp 7 sp.

The ship gets on the way with out any issues.

Three days later Glandslag wakes up.

15 days into the trip . . . we get attacked.

Comments

A orc walks into the bar . . .

Nov 25

in Thorndar

Character and players in the game tonight:

Glaive (Bob), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

At the inn while we are eating, the orc we are looking for, Glandslag, shows up.

This may not be the orc we are looking far.

Perrol and Jarlyn go over to meet this person and finds out that this is not Glandslag. It ends up that he is at a different table with two guards.

Perrol is talking to him about a hand off of guard duty.

The three guards leave and he with Perrol and Jarlyn come over to the table.

We need to get a message to the ship that we are leaving tomorrow, Glandslag will get up and head out to get one of the guards to delivery a message. Perrol, Jarlyn and Ghoral will go with Glandslag.

They will tell the ship that we will be heading over to the ship shortly.

Something happens outside with the others.

The others come back with Glandslag that  has a bolt in his ass.

(Seg 03) Kross will grab his bow, string it and look out side to see what I see. Will see people running about outside.

(Seg 06) Will have a arrow ready and hold the action.

(Seg 08) Glaive will point out that there is movement to Kross rear right. Kross will turn and look them over. Three “orc”, one up with dagger out, one up pulling a weapon and one staying sitting down. Kross will say NO in Trade Tongue.

(Seg 09) Jarlyn and Perrol will point out they are Evil and the one sitting down is magic. Kross will fire a arrow at the Evil Magic guy. Evil Magic guy fired a fire bolt of fire at Kross and missed (but hit someone behind him).

(Seg 12) At DCV 6, will fire 2 arrows at Evil Magic guy with a solid hit.

The Evil Magic guy books out of the bar.

(Seg 03) Will fire 2 arrows past the orc at the door and will drop him.

The orc at the door will beam the wizard, killing him in error.

(Seg 06) Will be looking around.

(Seg 09) DCV 8 - Will move to the door and look for the shooter that Perrol is pointing out. Spotted.

(Seg 12) DCV 8 - Will fire a arrow at the assassin and a solid hit. They pull back.

There is a Red Dagger tattoo on all 3 of our attackers.

The mage has two bracers, we remove them. Perrol doesn’t find anything of interest, except 3 gp, 8 sp, and 12 cp and a couple of copper small arrows engravend with arcane runes, piece of flint and steel tied together with small gold wire - spell components.

Looks like the only one of the other attacker is stable and will live.

The City Guard will show up and the game will end for the night.

+1 Hero Point

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