Archive forAugust, 2010

Spiders found above.

August 18th

in Tietha

Character and players in the game tonight:
Glaive (Dennis), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

With the secret door, Perrol does not hear anything. We open it and see a pit in a small room. At the botton of the 10 ft pit is a thunnel like the other. Kross will go down to see where it leads. It links up to some tunnels we have explored. Kross will check for tracks. Will find fresh track from the rock creatures. We take a different way to get there, when we are attacked by three rock creatures.

* Segment 12 (+1 DCV)
Kross will miss the attack.

* Segment 4 (+1 OCV)
Perrol finished off the last one.

Battle over

We continue onto the passage and find a room. Find some drie blood. Ghoral and Perrol follow it to find a empty room with a stinky dead rock creature. A chest is spotted. Perrol checks the chest for traps, finds none, opens it and finds two dark robes, two flasks of oil, 3 sunrods, two twigs (tinder twigs), a stone, a ceramic mask (gnome sad face), and a silver ring shaped like a serpent with two tiny gems for eyes, and a ewer (pitcher) adorned with dancing Dryads and moss agates. Jarlyn performs detect evil, finds none, and Perrol does detect magic and doesn’t find any. Ghoral thinks the mask is worth about 5 sp, the ring 25 sp, and the ewer 8 gp. The stone is a thunder stone, which are flash bangs (grenades). We keep everything but the robes.

We head back to the west side to explore the passages to see what we can find. We find a room with four trees in it. Perrol is able to tell that it is all a illusions. In the NE area a secret door is found on the east wall. We open it to find a hallway between the “D” and “R” doors to the room that we need to go in. Some noise of about 6 people is heard. We head back to the forest room, we get the “D” door (with out the key) open, Ghoral and Jarlyn both jump thru the door and get the shock of their lift taking little to no damage. As a test, Kross fires arrow thru the door with no problems.

On the other side of the “D” door, a room is found that has a pool of water that is being filled by face with a open mouth (which is found out to be another illusion). Perrol looks in the room and see thru the illusion. Just at that time a lare spider jumps out of the illusion and attacks Perrol.

* Segment 12 (+1 OCV)
Kross will fire and hit with some damage to it.

* Segment 4 (+1 DCV)
Kross will move into the room and fire a Bolt of Blasting into the center of the ceiling. Some webbing went out ward in the blast. The others said there were 2 others churps up above.
Kross is attacked twice, with one hit on him. Kross is entangled.

* Segment 8 (+1 DCV)
Kross tries to break free.
Jarlyn kills the mother spider.

* Segment 9
Kross is freed from the web by Glaive.

* Segment 12 (+1 DCV)
Kross fires a Bolt of Blasting into the center of the ceiling, knocking one down onto the floor. The other small spider is now easy to see. The fallen spider is killed.

* Segment 3
The last spider is killed.

The battle ends.

We find a pouch on the body with two gems and a stone, which is magical. Ghoral says it’s an ioun stone that grants magical powers to whomever holds it. He appraises the gems at ~10 gp each

+1 XP

10 XP unspent
(42 XP total)

Used 2 of my 3 Bolts of Blasting.

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The tracks that were missed.

August 18th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Heath) and Kross (Heath)

Perrol steps to the secret door and listens. Hears 3 centipede of them behind.

Glaive and Jarlyn are in front, Kross in the back of the room Set to fire if needed. The secret door is opened.

* Segment 12 (K:+1 OCV)/(P:+1 DCV)
Kross will hold ready for attack.
Perrol will go defencive.
The centipede come in and head over to Glaive.
Glaive gets a hit on two centipede.
Kross will fire a arrow and hits one.
Ghoral moves up and kills one and Jarlyn kill one also, leaving one to miss attack on Glaive.

* Segment 03
The last bug is killed.

Combat is over.

From last time, the whole room is filled with magic and empty book cases.

Glaive, Jarlyn and Perrol step into the room to look around. Perrol finds a dug out passage in the back of the room. He steps into the passage and finds it clear. Sees a long passage.

Jarlyn find a secret passgage with a small room behind it.

A message is played:

I am Emistul, librarian of this fair city.  The scrolls you seek have been destroyed to keep you and others from fading into nothingness.  The curse of the fading began here, in these mystic halls, and here it will remain.  Be careful what you find, and mind whatever magic was wrought here.

There are current centipede and the rock people tracks were a few months old along with some Ork tracks (years old) and Dwarf tracks (5-10 yrs old).

Going back to Room 24 to have a look at the passage. A long dug out passage.

We head to Room 1 for Kross to look for tracks. Find nothing of note.

Kross will go back up to the entrance and find several dwarven type tracks with 1 or 2 being draged or forced down the stares to the secret door. The forced people are only going in and not out. The secret door is open, nothing is seen and Kross will move up look into the room. The tracks look to have brushed away by the creature. Kross hears something and is jerked back away from the room seeing the creature from before appear in the room.

* Segment 12 (K:??)/(P:+1 DCV)

Kross is pulled back and no action is taken.

Perrol will go defencive.

Jarlyn and Ghoral kill the creature.

Battle ends.

Kross will jump down into the pit to find Perrol droped lantern. Kross spots a possable secret passage on the east wall in the secret room off the stares.

Kross will spot the trigger for the secret door. Perrol say he heard something. Glaive can tell there people raddling around. We decide that not to trigger the door and look at the passage in Room 2.

Perrol will go with Ghoral and head down the passage from Room 2. They find a long passage that splits left and right. We check out the right and find a room that requires a “E” key. We head back and take the left passage to find a room with two normal passages and one other dug passage out. Perrol and Ghoral head back to the group with Perrol uphappy they can not explore any more.

We compair what they find out and find a coralation to the currrent map. We head thru Room 4, off to the left and up the stares to find a doors marketed “N” and “D”. We open the “N” door to find a room with a cage in the center of the room with a knome in it. Jarlyn and Perrol go over to the cage. Its Norm’s assistant, Garmip. Food is given to him and says that he has been feed today. Says they come from a secret door.

The chest is not a chest. Jarlyn and Ghoral move up to the chest and it sprout arms and opens it mouth.

* Segment 12 (K:+1 OCV)/(P:+1 DCV)

Perrol will rell that the creature in a Mimic, a magic creature that mimics thing and normaly get a surprise attack.

Kross will use the Set option and keep a eye on the secret door.

* Segment 04 (K:+1 OCV/+1 DCV)/(P:+1 DCV)

Perrol moved up and missed the attack.

Kross will hold for the time.

The battle is over when Ghoral kills it.

The cage is unlocked and we have Garmip wait up stares.

The game night ends.

 

+1 XP

9 XP unspent
(41XP total)

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