The dealing of traps.

August 19th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Bob), Perrol (Bob) and Kross (Heath)

We are resting. We start in a new day.

We head North to the “E” and the “N” doors. Ghoral uses the key for “E” and walks thru and get fired on. Ghoral spots a odd spot on the East wall of the “E” room. Jarlyn next walks thru the door and gets fired on. Perrol looks around and looks for magic. He does see magic around the door. Ghoral finds the latch and opens the door to a room with some weapon racks filled with only a few items. A idea was had to use two shield on eather side of the door, but when tried Glaive still took a fair amount of damage.

With the chest, it is locked with a big lock. Glaive gets the lock unlocked and we find:

16 crossbow bolt
2 sticks (Smoke Stick)
a stone (magiced)
a bag (a Tangle Foot bag)

We find and open another hidden door that leads to a small hallway. To the North there is a possable pit trap and South leads to a dead end. It is exampled and is found to lead to the main entrance room where Kross and Perrol are waiting.

In the chect, a secret compartment is found with a Wand in it

Jarlyn thinks that magic items that interact with the body, would find themself cursed.

We think the two sticks may be a Smoke Stick. The rock may be a Thunder Stone (like a flash/bank).

We think the non-magic items are safe. We take the bolts (Jarlyn takes), the Smoke Stick (Perrol and Glaive) and the Tangle Foot bag (Kross takes).

We find the trigger where a secret door opens over the pit. The door is opens out wards and is cracked currently. Kross will walk on the wall and push on the door and then come back across to end his turn on the ground.

Perrol jumps across to see what he see, finding a set of iron door (that open outwards), a door marked “N”, “U”, “E” and “R”. The “N” door is opened and Jarlyn walk thru it with out any problems.

The “E” door is opened, we see 4 beds and such in the room. Perrol walks in and gets flamed taking a fair amount of danage. Looks around and finds nothing. He recrosses back to next room.

Perrol hears a pattern to the hammer pounders, maybe artificial. Glaive picks the lock and it unlocks. Perrol walks thru the doors.

We come in, Kross checks out the tracks, they are a year old and are the creatures we have delt with in the past.

Perrol and Ghoral go up the stares on the right. A green blob falls from the ceiling on to Ghoral.

The games ends for the night.

+1 XP

8 XP unspent
(40XP total)

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