Archive forApril, 2010

Questions of Gifts

August 17th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

(Kross has recovered and is back to normal.)

There is  a knock on the door, “Is everything alright?”. We confirm that it is.

The night passes with out issue.

We head down stares for our morning food. After we eat, we head out to the temple district.

We were just about there when Perrol takes a arrow/bolt from the rear and goes down taking 42 stun.

* Segment 12 (+1 OCV)
With Perrol down, Kross will head towards a alley and up to the roof to have a look around.

* Segment 4 (+1 OCV)
Looking around and not seeing where the shot came from.

* Segment 6 (+1 OCV)
Looking around and not seeing where the shot came from.

The area looks clear, no sign of the attacker. <This was a hit and run attack.>

Battle Over

The bolt is picked up for later reference. (Later at the potion shop.)

We head to the temple of Aladan and find out the following:

They are refered to as Guild Masters. Yanna has the contacts, both the legal and the illegal ones. There are second ring of lieutenant, mainly in local city as a contact for that area. The four are the public faces of the group. The teleporting could be item based.

We head to the Temple of Varidon and find out the following from Coriries Gellantara:

Valmarrellian, consider a master of sorcery (mind control/illusions). There are item that would protect vs sorcery.

Will be sent word of a meeting to meet with a person that sell item that would protect vs sorcery.

With that done, we head over the potions shop for Jarlyn to pick one up. Due to price (and the reason for the price increase), he does not buy it, but Perrol and Ghoral each buy one. Perrol also asks if he can have the bolt analyzed to determine what the ichor is and if there is a possible antedote. It cost 5 sp to have done.

We head to wizard academy to find what the research team found.

Aaron is not currently avail and will do be avail till tomorrow morning.

We head back to the Inn and find a dinner invation for tonight at the palace. We get dressed up and bring small weapons. Kross was able to tell that we are being tailed by one of Julienne’s people. We get to the gates with no problems. We get two privates to escort us to the palace. We go thru the service entrance to bypass the nondowells. . . .  nice dinner, others are also being honored.

Kross is gifted with:
4 x Arrow - Bolts of Blasting - Once a day the arrow will explode on impact. Area effect fire damage. (Can be retrived and reused)

Others:
Ghoral - necklace to prevent audiovisual attacks
Perrol - atlas and language primer necklace of shapeshift
Jarlyn - Large Shield against missiles (magic/regular) +3 DCV
Glaive - ring of featherfall

+1 XP

5 XP unspent
(36 XP total)

Comments

Increased Characteristic

Will spend 2 XP to raise my EGO by 1 point, which does raise my ECV to 4.

-2 XP

4 XP unspent
(35 XP total)

Comments

Questions of Odd

August 16th - 17th (Early Morn)

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

After talking to Julienne, we head over the Mage Academy to talk to Aaron.

Valmarrellian likes to controll people. Has a dangerous wond. The wond has lots of stored energy

We try to see Egor and find that he is not available. We are taken to the sub-basement and find four desks with people at it (Egor’s assistant). We talk about ways to stop or block teleportation and . Will have the four assistants research the two topics. (For my part, will chip in 4 SP.) Should be done with the reseach to be completed by noon the next day.

Perrol spots a cat that is looking at him strangely.

We make it to the church grounds and are able to Matthias (second to Aldus Mannus).

Leaders of  the Red Tallon: 1.  Arvaga, 2. Kelgae Coalbeard, 3. Valmarrellian and 4. Yanna Windhand

Kross will see some small animals watch the group. Will notice a cat near us, as we get close it hisses and run aways. Another time, will notice a crow watching the group. As Jarlyn goes under it, its sounds out with a call out. Kross will stop the group and inform them of what he saw.

We inform Helen Gaius (High Priestess of Hospin) about what we found out about the people disappearing. Has offered her help if we precede to investagate more (food or healing potions for example).

We find out the following:

Yanna Windhand (female) is responasable for a number of priest; mainly a  thief.

Arvaga has been disowned from the Vestria  House of Altonshar and is considered to be the unoffical leader of the group. It is rumored that he and Kelgar started the Red Tallon.

Its getting late and we head back to the inn. Perrol notice a dog watch the group and is able to figure out it is watching Kross. We get make it back with no problems.

We set normal watches. Durring Jarlyn watch . . . Kross took 4 Body and 9 Stun. Kross will wake up to see a spectral figure over himself with its hand in his stomach. Kross yells out in pain.

* Segment 12 (+1 DCV)
The figure takes his hand out of Kross, reaches into its robes to pull out a scythe.
Kross is dodging. (+5 DCV) Kross is able to tell the creature is Undead.
Jarlyn casts Turn Undead

* Segment 3
The creature turned tail and runs away.

Battle Over

Kross is looked over and after a little time, Kross is fealing better. After some time, Kross recalls that the creature is a Wrath.

Game ends for the night. In the day time hours, the group will need to talk to the following next week:

Priests of Aladan (Knowledge, Wisdom, Learing and Lore)
Priests of Varidon (God of Magic and Wizards, aka The Great Wizard)

+2 XP

6 XP unspent
(35 XP total)

Comments

The problem is down below.

August 15th - 16th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Kross is currently upstares looking down.

Gnorm (the gnome) is mumbling about that they are going to kill him.

Gnorm is making master keys for his locks. They have most of the keys patterns of his locks.

The dwarf on the ground is a Deep Dwarf .

We are going to look around the store. Kross will draw out his sword.

Gnorm says that they are coming up thru his store. He shows up a secret passage under the stares. He opens it and a dark hole and a ladders top is seen.

We hear a Chink Chink Chink from outside. Ghoral goes to the door and almost runs into a dwarf (dwarf).

* Segment 12 (+1 OCV)
Glaive move over to the dwarf. She sees his face and looks scared.
Perrol recalls the mark as a Red Tallen and is a slave. Perrol yells out that he is a Slaver.

The dwarf: Short Sword (on his belt), Shield and a bid Warhammer. Stocky. Some thick armor (7).

Ghoral took a good hit.  Everyone takes 20 stun (sound). Kross is dazed and recovers this round.

* Segment 4 (+1 OCV)
On the 2nd floor, Kross will move over to the window and spot 2 crossbow dwarfs across the street. Will tell the others.
Jarlyn uses some kind of dust weapon, that imprisoned the dwarf.

* Segment 6
With a little red flash, the dwarf disappears.
Kross still see the two (dark) dwarfs with crossbows.
Ghoral says something to the crossbow dwarfs.

* Segment 8
Kross will go out the window amd up to the roof. Ghoral says they surender and they drop their crossbows.

Battle Over

Kelgar is the name of the leader dwarf.  They say that a Elf with a long name is their magic person. Look to be partners. Valmarrellian born in Elven Home, left elvin society a centry ago. Mercenary type. Magic of the minds.

Perrol recalls:
I remember stories of an Elf called Valmarrellian, born in Elvenholm, left elvish society at least a century ago.  He is more of a cold-blooded mercenary who lusted for power.  He started to study sorcery and the manipulation of people’s minds.  He was asked to leave Elvenholm.

The others go inside with the 2 dark dwarfs, while Kross will stay on the roof keeping a eye out.

Was given a map of the underground.

With the gnome and the 2 dark dwarfs, we head off to the station. After about 4 blocks, the 2 dark dwarfs start to freak out. We spot a inn. We head in, wait and have a drink (Perrol and Kross). After a little time we head back out and stick to sides. We make it to the station. We tell the officer that we have info on the missing family. We speak to a higher ranking officer about what we find out.

We leave and take Gnorm with us, to keep him safe. The night passes with out issues.

We head to the palace and meet up with Julienne. We forgot to tell the others about the dead dwarf that we killed.

There my be only one entrance to the underground city. It was thought to be sealed off at one time.

If we need to, talk to the following people:
Wizards: Aaron (Specal Project Guy)
Priest: Aldus Mannus

Says if you have a request of the Lady, tomorrow (the 17th) would be the time to ask.

+1 XP

4 XP unspent
(33 XP total)

Comments