Archive forMarch, 2010

Who can we find.

August 15th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Morning starts. We decide to see Bob and find the gate locked. Glaive is able to open the lock on the gate. We look around and see no signs of Bob or Chad. Kross did find some tracks that suddenly stop. Looks like they have moved on.

We head on to the temple. We see a bunch of loiterer around the courtyard.
We ask to see Aldus Mannus, we are stonewalled a little, but we are able to see him. We find out that he is tired, but required some rest.

There has been a disappearance, a family from their house. We offer to help. A letter is written up and sealed. Told to give it to the guard station in the merchant area for access to the missing family’s house. We goto the guard station and infrom them that we want to look over the house of the missing family. Guardsman Smith is given to us as a escort.

We are look around outside the house. Kross find parts of some deep tracks heading out from the main door.

  • Two sets.
  • Boots.
  • Humanoid.
  • Wide like a dawarf.

The house has a mix of  old cheep stuff and some new new stuff.

Perrol found some little bag with some darkish (gray/black) powder in it. Which we are able to find out that it is a sleeping powder.
Glaive finds out that the windows were not tampered with.

Perrol found hidden in the wall, a bag of coins (~10gp ~30sp & 2 gems) and a ledger.

We are done looking around, Guardsman Smith asks us to walk him back to the station. We head back to the house to have a re-look at the tracks. Once there Glaive said she found 5 kids blocks that are Ulronai.

(Made a Tracking roll by 12) Kross is following the trail into the merchant district. See that they tried to cover their trail. The trail leads to a store front that has a key symbol on it (in the old part of town). A Lock Smith. Gnorm (gnomish). He is well known and respected. We go in and find Gnorm (on stilts).

Ghoral is standing outside. Kross is in the main room and the others are in the back room.

Glaive signal there is ”Danger” and “Come Over”. Kross will call over Ghoral. He comes in and goes in the back room. Kross will move into the back room. Will see the back of the stocky dwarf with a mace.

* Segment 12 (+1 DCV)
Glaive will get two shots that take the dwarf down.
Kross will head upstares. Will see a door to the right and a door down the hall.

Battle over.

Game over for the night. Will pick up in two weeks.

+1 XP

3 XP unspent
(32 XP total)

Comments

Search, Spot and Deal with the issue.

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

The Regent Mother is still not awake. Perrol offers a healing potion. The guards are looking uneasy with their Captain dead. The potion is given to the Regent Mother. The scar is still there and is now showing to be asleep now.

The others are checking area for signs of Evil and Magic.

Perrol is at the bookshelf pulling some book off a bookshelf, finding a button.

The Captain’s body is take away by a honor guard.

Regent Mother is sturing. She has a mild concusion and can be moved. Four guards are called in to assist in moving the Regent Mother.

Ghoral is going to push the button, Kross and Perrol will be steping back. The button is pushed. Something happens, but we do not know what happened. Perrol is playing with the books and the bookcase. Kross is steping back, way back. Perrol found 3 books that are showing magic. Kross is outside the room, to be safe. Kross will come back into the room. They found 4 of the spy devices that was bought from the mages. We leave them there for the Intelligent Division.

After about 10 min, Julienne will walk in with two non-guards which survey the room. The Regent Mother will want to talk to us in a few day. We tell Julienne what happened. A mage is called to have a look at the glyph.

A wizard comes into the room and comes over to Julienne. Ask about the trouble we had, Julienne says that we have it under control. (This is probable the wizard that the Lord Marshall is chummy with.) Julienne does not tell the whole truth about what happened to this mage.

We are escorted out by a guard, he walks with us for a while. He offers to buy us a drink, due to us saving his ass. Gives his name as Paul. Call him if we need some help. We get back to the hotel  and got our drink. We talk about getting rid of the listening device.

Ghoral takes off the device. Jarlyn spots something outside. Wants Kross and Ghoral to stay in the room and talk, while the others go outside by the front door. The others try to capture the guy that was listening in with the device. He bolted and Glaive yells out that he running. Kross will get off two shots of his blunt arrows with two his to the back, which make him stumble a little. Glaive is able to grab his leg, but does not slow him down too much. Perrol missed the grab. Kross fired two more shots with the blunt arrow, one to the sholder and one to the head. He goes down.

Perrol is able to find the earpiece. Jarlyn carries the guy and Kross’ arrows are retrived. Ghoral and Perrol goto the door. Glaive and Jarlyn are in the alley with the guy. Kross is across the street on the building roof opposite the inn. Kross spots some movement on the second floor. Ghoral and Perrol talk to person who answered the door. Seeing the all clear, Kross will come down and find out that the person was part of the town guard. Was using the porch to spy on us. The guy is young and probably a green recruit.

Jarlyn and Kross will head over to the palace to talk to Julienne, while the other stay with the prisoner.

Kross notices that we are being followed (about a half to full block back). A person walking, no weapon out, will notice a sword and dagger scabbard. We continue on. We are taken to see Julienne. As we are on the palace, Kross will notice the guy jump over a section of the wall, also see a guard look that direction and make a note. We are taken to the Lord Marshall’s office, where Julienne is with here two minions and the guy that was following us. Kross will mention “I see that you beat us here.” Julienne will say that she will send someone to pick him up. Ask how they are doing, say they has a Wizard come and gone. He could be outside the city by now. We will ride with the wagon to pick the guy up.

We arrive with the wagon to meet up with the other guys. They say they saw someone else watch them, it was one of Julienne’s people. Was waved over. They take their prisoner and leave.

The night progressed with out any problems.

+1 Hero Pt

2 XP unspent
(31 XP total)

Comments

To deal with a Lord.

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We are taken to the lady’s waiting room. We find Julienne there with the Regent awake. The Regent sends the other away (except the Captain of the guards).  We take a seat. She thanks us for getting her on her feet.

Julienne got into the Regent’s room and surprised Bob. He had knocked her out. Julienne had found out that Bob had visited the temple for the post 150 to 200 years (by discription from the temple records).

The Captain asked why we on the grounds. Told that we were summoned by 4 palace guards (maybe on the side of the Lord Marshall).

We are going to pay a visit to the Lord Marshall. Will give Julienne 15 min to get to the Regent’s son. We are talking with the Regent while we wait.

We go. The Regent leads the way with her 8 guards and her Captain, with us behind them.

We see a maid that is Julienne, the Regent nods to her and Julienne leaves.

The Regent has a sturn look on her face and is getting some looks as she goes. Get to the door and open it directly.

The Captain walks in, the Lord Marshall (sitting at the desk) says “What is the meaning of . . . “. The Regent walks in with the guards.  “My Lady, how may I help you?” We knotice he is stressed. We walk in. (There are 6 guards are in and 2 are outside at the door.)

There is some talking between the Lord Marshall and the Regent. The Regent defers to us for what he he had for orginal summoned us for.  There is a slight pause before the Lord Marshall starts talking. ** From Jarlyn does his Detect Evil and see the Lord Marshall is EVIL and there is some evil in the floors below. ** Perrol is talking with the Lord Marshall.

Suddenly there is darkness. (Made my Perception roll.)

* Segment 12 (+1 DCV)
<Darkness> Kross will draw his sword and hold the other half of his action.
<Light> Jarlyn used his light ability to light area. We a Shadow creature like the one we battled in Wickshine.
Glaive attacks.
Kross will move up behind the Shadow creature.
Jarlyn moves. <The Lord Marshall, from his desk, does something and there is a noise at the door.>
Ghoral moves.
The Regent moves behind Jarlyn and says that people with magic weapons attack the creature and those with non-magic weapons get the Lord Marshall.

* Segment 3
The Shadow misses the attack.
Glaive attacks.
Ghoral misses.
The Lord Marshall points and says something, with nothing happening.

* Segment 4 (+1 OCV)
Perrol attacked.
Kross attacked and hit for 8K damage in the arm.
Jarlyn will attacks. The creature screams.
The guards move.

* Segment 6
The Shadow speaks to Jarlyn (Present Attack) and it missed its attack.
Ghoral says that the Lord Marshall is escaping.
Glaive attacks.
Ghoral attacks. The creature wailes.

* Segment 8 (+1 OCV)
Perrol attacks. The creature screams.
Kross misses.
Jarlyn attacked. Hit x2. The creature wailes.

* Segment 9
The Shadow moves over to the Regent Mother and attachs. The Regent Mother goes down.
Glaive attacks. Hit x2. The creature wailes.
Ghoral misses.

* Segment 12 (+1 OCV)
Ghoral blocks the Shadow attack on the Regent Mother.
Glaive attacks. The creature screems. The Shadow screecks, shrinks and now shows the body of the guard from Wickshine.
Perrol and Kross will attack and will bounce off the darkness shield.
Ghoral misses.

* Segment 3
Glaive moved.
Ghoral missed the desk.

* Segment 4
Perrol and Kross failed at moving the desk.
Jarlyn will heal the Regent Mother.
Glaive was able to unlock the door.

* Segment 6
There is a woosh, the black curtan drops and Lord Marshall is not there. There are some wisp of black smoke. Perrol see a fading glyph. Is able to tell that has something to do with travel.

END COMBAT.

A healer is called for the Regent Mother.

+1 XP

2 XP unspent
(31 XP total)

Comments

New Skill

Picked up Combat Archery for 8 xp.

Used 8 xp 1 XP unspent
(30 XP total)

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