Who can we find.
August 15th |
in Tietha |
Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)
Morning starts. We decide to see Bob and find the gate locked. Glaive is able to open the lock on the gate. We look around and see no signs of Bob or Chad. Kross did find some tracks that suddenly stop. Looks like they have moved on.
We head on to the temple. We see a bunch of loiterer around the courtyard.
We ask to see Aldus Mannus, we are stonewalled a little, but we are able to see him. We find out that he is tired, but required some rest.
There has been a disappearance, a family from their house. We offer to help. A letter is written up and sealed. Told to give it to the guard station in the merchant area for access to the missing family’s house. We goto the guard station and infrom them that we want to look over the house of the missing family. Guardsman Smith is given to us as a escort.
We are look around outside the house. Kross find parts of some deep tracks heading out from the main door.
- Two sets.
- Boots.
- Humanoid.
- Wide like a dawarf.
The house has a mix of old cheep stuff and some new new stuff.
Perrol found some little bag with some darkish (gray/black) powder in it. Which we are able to find out that it is a sleeping powder.
Glaive finds out that the windows were not tampered with.
Perrol found hidden in the wall, a bag of coins (~10gp ~30sp & 2 gems) and a ledger.
We are done looking around, Guardsman Smith asks us to walk him back to the station. We head back to the house to have a re-look at the tracks. Once there Glaive said she found 5 kids blocks that are Ulronai.
(Made a Tracking roll by 12) Kross is following the trail into the merchant district. See that they tried to cover their trail. The trail leads to a store front that has a key symbol on it (in the old part of town). A Lock Smith. Gnorm (gnomish). He is well known and respected. We go in and find Gnorm (on stilts).
Ghoral is standing outside. Kross is in the main room and the others are in the back room.
Glaive signal there is ”Danger” and “Come Over”. Kross will call over Ghoral. He comes in and goes in the back room. Kross will move into the back room. Will see the back of the stocky dwarf with a mace.
* Segment 12 (+1 DCV)
Glaive will get two shots that take the dwarf down.
Kross will head upstares. Will see a door to the right and a door down the hall.
Battle over.
Game over for the night. Will pick up in two weeks.
+1 XP |
3 XP unspent
|