Archive forFebruary, 2010

Upright and Searching

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Kross is up on top of the building keeping a look out around the area.

It is decided that we will take the Boss guy with us to Bob and Chad’s place for some talking to. We tie his hands together and head out.
Said they offered 30 gold for the bounty on us. The money was being held by his boss, the Upright Man (like the head man of the mob).

We get there to find the gate locked. Glaive tied and failed to pick the lock. We find the lock magical and also the gate and the top of the wall. We find a park to have our talk with him.

Perrol finds the guy has a magic ear ring (wits?), ring (healing) and a dagger (good in battle). Also 4 throwing knives, 1 dagger, a garrote, lock pick set, 3.4 silver worth of coins and other odds & ends. Has a Buckler & Short Sword tattoo on this arm.

Says the Lord Marshel is a asshole and has some secret police. He knows of Julienne, but not that she is missing. His name is Vinny.

We get his promise that he will leave us alone and we let him go (with all his stuff). We are able to spot 4 guy with bows (from our battle) leaving as Vinny left.

We goto the area where the locals hang out for jobs for some info.

We goto the dock, get some food and look for the front.

We all go into the store. There are 4 people, as we come in, one goes “Oh Shit” and dives under the desk. One guy is dumb founded and a guy approaches the desk, asked how he can help us.

We inform the guy of Julienne having disappeared. Upset about this. Perrol offer to trade info, will have his boss meet us at the inn in about two hours.

We goto the Skyfather’s temple. We find the middle aged going bald priest, Matthias. We ask if he know about the missing families and people. Has not heard of it. Directed to the Temple of Hospin. We are directed to a waiting room. The High Priestess shows up. We are taken over to the healing area and asks a priest about the missing families.

Is aware of 2 other time in different areas (Lower and Low-Med area). Kids are being droped off, but not picked up. The kids are currently at the ophornage.

We head back to the inn. It is quiet in the inn. We see someone in the far corner. Mr Miggins, one of the Lt. of the Upright Man. We get a table a few away. He jumps up and says “Your here!”. We join him at his table. He is asking about Julienne.

Mr. Miggins is the one that had the contract set on us. He will hand us a Healing Potions and give us 5 gold pieces.
The Lord Marshal is the one that set the other contract on Perrol. (Has not left the castle in 2 months.)
We tell him of the missing families. Said will look into it.
Says to check in with the captain of the lady’s guards.

Secret Police

We find a street person and ask questions about Julienne. Find nothing new.

While in the room we plan, notice a device in the corner of the outside window.

We see the mages. The Director of Special Project. The device is discribes and we find out that a lot of 8 with voice was sold about 4 months ago.  Not able to find out who bought them.

Go back to the inn. Eat dinner. Four guards walk into the inn. They goto our table. Say we have been summoned to the castle. We go. As we walk to the castle, 4 more join in behind us. We see 7 guards coming our way, but are from the Lady’s guard. We are taken to the lady’s waiting room. We find Julienne there with the regent awake.

+4 XP
+1 Hero Pt

9 XP unspent
(30 XP total)
(5 Hero Pt total)

Comments

The Ambush

August 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We leave the office to look for Julienne.

We exit the castle, we are on the street when the others notice that there is no city guards in the areas we have been walking. Something is not right. Kross hears Perrol shield activates. The streets are thining out. We split the party into 3 and 2 with one on the left side and the other on the right side. With our weapons out, the people are getting nervous. Perrol heard that there are some people a block ahead waiting for a ambush us. On the left, Kross will find a alley and head up to the roof and Perrol will come over to even out the numbers.

We hear “You not going to make it easy for us?” Three guys step out of a alley. (They have swords and have harden leather.) Jarlyn prompts that the others step out. Three others step out from the other alley. They have been hire to take us out.

* Segment 12 (+1 OCV)
Glaive moves up and dodges.
<The two alley ways close to use have been blocked large crates.>
Kross will step back and missed his target.
Ghoral moves up.
They move up and 5 more show up behind us.
Jarlyn moves into the right alley (to check it out)and Perrol moves into the left alley.

* Segment 1
<”Archers ready!” is called out and the boxies on the foof top explode to show 3 archers on each side. One near Kross.>
Perrol moved

* Segment 3
Glaive moves up and dodges.
Ghoral moves up and dodges.
<”Attack Delta” is yealled.>

* Segment 4 (+1 DCV)
Perrol moves up and dodges.
Kross jumped over the alley to the other building (for a full move).
Jarlyn did a full move.
<”Archers first. Secondary first.”> The archers turn facing Kross. Total damage was 1 Body and 5 Stun.
(Used 2 Hero Points to move the location from the Head to the Left Hand.)
The 1st group moved up and 3 attacks Ghoral.

* Segment 6
Glaive moves and attacks (misses).
Ghoral attacks and knocks him down.

* Segment 7
Ghoral will abort to dodge.

* Segment 8  (+1 DCV)
Perrol moves to the back of the 1st group.
Kross will move off the roof to get to ground level and move to the rear of the 1st group.
Jarlyn moved
<”Back up, Up back, archers last.”> Leader moves back and dodges. The 1st group is moving out of the way of the archers. They attack with a hits. The 2nd group out of combat runs up.

* Segment 9
Glaive will move over to 2nd group and try to attack 5 of them in a sweep. 4 of the 5 hit, 2 down and 2 damaged.
Perrol does a presents attack.

* Segment 12  (+1 DCV)
Glaive moves and attacks, with 2 hits, 1 down.
Perrol moves and attacks their leader.
Kross will out of combat move along the alley towards the action.
Jarlyn attacks and hits for 1 hit that knocks him down.
Perrol took two solid hits and is dazed.
Glaive took 2 his with no damage.
Ghoral took some damage.
Ghoral missed the attack.

* Segment 3
Glaive will attack the 2 near her with 2 hits.
Ghoral hit the leader and dazed.

* Segment 4  (+1 OCV)
Perrol recovers and gets his sheild up.
Kross gets up to the roof of the other building and hits the leader for 12 stun.
Jarlyn attacks and knocks down one guy.
Leader recovers from being dazed.
Archers made some hits, with some damage on Glaive.

* Segment 6
Glaive will recover.
<The leaders says “If it will save my men, I will surrender if it will save his men.”>

* Segment 8 (+1 OCV)
Kross will hold. The others will run away from the battle.

END COMBAT

See pictures of the mini battle here.

Down by 1 Body due to the battle.

At this time, we have the leader, the ones that did not flee, are on the ground. We will decide what to do with them next week.

+1 XP
-2 Hero Pts

5 XP unspent
(26 XP total)

Comments

The trouble with the Regent

August 9th - 14th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Over the 3 of the 4 days, Perrol is performing at the bar. The first night he has a ok night. The second night he did not perform that well at all. The third night his performance was one of his best.

On the 4th day (early) our weapons have been enchanted and returned to us.

We go to the palace, as we approach we notice that they are in a higher alert that normal. Guards ask for our name, we say Group 42. We are on the list, but the Regent is not seeing anyone at this time. We ask to see the Major Domo. We are shown to a Waiting Room for the Regent. We wait for about 10 min when he shows up. He ask what is needed. Told that need to tell her some info in person. Told that she has been subscribed bed rest for the rest of the day. She is sick. Perrol was able to tell that the Major Domo is generally afraid (not of us). We are shown out. Julienne (the women that was with the Regent mother) was showing us out, but does not seam to be heading that way. We are taking some stares and back ways. Says 2 days ago she was struck sick. In a coma. Only awake for about a hour a day. She has been looked at by Cleric and the Mages. They worsened the problem. She says that magic items look to also worsened her problem.

We come out of a small hallways to Regent Mother room where four guards are posted. Kross, Glaive and Perrol will remove our magic stuff and pass it to the others. We go into a Wait Room, where we find two more guards. We go thru another set of doors and find more guards at each of the four corners of the room.[note on order as we entered the room: Julienne, Kross, Glaice and Perrol] Kross will notice that the guards do go for their weapons, but do not pull them out.

We see on the bed, a frail looking Regent Mother. Pail, sick and weak looking. Even her hair looks frail. Will find a priest (of Haspis), off to the side, will his supplies on a table. Says this condition is normally related to Mages due to some kind of spell backlash.

Julienne will be meeting us for lunch shortly. We are shown out (nicely) and we head back to the inn.

A merchant looking lady sits down at our table. Its Julienne. Get go to the private meeting room. Perrol leaves the room to investagate and come back with no issues. Kross will search the room with no found issues. After some time to make sure the room is safe to talk. We talk. If a Page named Xavercomes to us, we take him and run away. It would be the Regent Mother’s son. Ghoral uses his boon to ask to help heal the Regent Mother. There was a knock on the door. Its Aldus Mannus. He is dressed in his traveling outfit and was on his way back from destroying the tablets outside town and was suddenly at the door.  He is told of the problem. He suddenly stops, his eyes go white and glows. Its the Sky Father (in human form).

Something from outside of our pantheon is trying to become part of it. (It is the evil that we have encountered.)
Find help from “Those outside this realm.” (Bob and Chad’s name come to mind.)

He closes his eyes. He is himself again. He is weak and has his head on the table resting. His gray hair is now white. Julienne says “You don’t see this everyday”.

We eat and drink our lunch. About half way thru the meal, Aldus lifts his head and asks for food. We finish our meal. Julienne will head back. Ghoral and Jarlyn will take Aldus back to the temple. After they get back, we all go to try to find Chad and Bob. On the way there, Glaive catches small glances of Julienne. We stop and do not see her. We continue to where they are staying. We find Bob. He is not able to help us. We tell Bob that Aldus said to seek those outside this realm. He mumbles in displeasure. Mentioned that the evil ones are outside the pantheon. Bob mumbles that he thought that they were taken care of. He says that he will look into this and says that we will owe him a favor.

We head back to the inn and will watch Perrol playing a good tone.

We set double watches for the night.

Perrol heard someone outside the door. We wake everyone and wait. Jarlyn opens the door, its Julienne. She tells us that at the palace, she heard four thunks, the doctor exits the room and four unconscious bodies are tossed out. The room is shut tight. No one can get into the room. Perrol lets slip Bob’s name. She goes on her way.

We goto the palace. A guard come up to us and said he must delivery us to the capitan. We are taken to the grounds behind the palace. We see the captain. We are questioned about the Regent Mother chamber. Julienne has not shown up from when she talked to us.

We end for the night in the office about to leave.

+1 XP

4 XP unspent
(25 XP total)

Comments

New shootie thing and pointie thing improved.

The new and improved Long Sword:

Elven Long Sword: Killing 1d6+1 (1 1/2d6 w/STR); STR Minimum 7 (-1/2) [Notes: Magical, Silvered, Affects Desolid] 

The new Longbow:

Longbow of Farshooting: Killing Attack - Ranged 1 1/2d6, Increased Max Range (300″) (+1/4), No Range Modifier (+1/2); STR Minimum 10 (-1/2), Beam (-1/4) [Notes: +2 OCV] 

Nice.

Comments