Archive forJanuary, 2010

Running with a pointed weapons.

August 8th - 9th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We head out from the Mage Academy to the place where Chad and Bob are staying. The gates are open. We are shown to the back of the house where a pig is roasting. Way Xin is there, sulking.

Some info we find out from Bob:
North is restless, it that time again.
To the NW, Orcs and Goblins are gathering in the Greyward.
The local Lord Marshal is a asshole
We are the local news.
There are two groups that are after Perrol and one group after us. Its probably the Lord Marshal that put the price on us all, maybe someone in Mage Academy or maybe a corrupted priest. Red Daggers are after after Perrol and a general one on us for a reward.

Will do some training for Kross’ martial arts.

We head back to the inn, set watches and have no problems.

We eat some morning food and head off to the Sky Father Temple for Jarlyn’s meeting. See some what look to well armed paladin guards. We are shown in to the Old Man (Aldus Mannus) from before. We take a seat. They have a ceremony for destroying the tablets. Aldue wanted to reward us, he has a cousin (Aaron, who we met before) who can enchant our weapons (at a discount cost) or some other magic item that might be available.

We are on the way to the Mage Academy, when Ghoral notices something on a wagon. Its some kind of weird weapon. Ghoral will pay 250 gp for his new magic sword. A mace catches Perrol’s eye, but no sale.

We ask about the weapon. Ghoral said the weapon talked to him. Strange. Perrol take the sword and find it some what unbalanced. Glaive holds the sword, goes quiet for a time and passes back to Ghoral not giving much info on what happened to her. We continue onto the Mage Academy.

We see Aaron about the rewards that was pomissed to use. Ghoral finds out that his weapon is a Cat-Lady’s Claw. Kross will choose to have his sword modified, which will take 1 days per weapon for 250gp. They have a Longbow of Far Shooting  (pg 208) for 270gp. Kross will get it. Total: 520gp

+1 XP

3 XP unspent
(24 XP total)

-520 gp spent on the enchantment and the new long bow

Comments

New Power and Skill

Switch out the little used power for the one below:

Wall Walker: Flight 7″ (14 Active Points); Must Land At The End Of Each Phase (-1/2)

and got PS: Painter 8- for 1 xp.

Comments

Past battle the day.

August 7th - 8th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Bob), Perrol (Bob) and Kross (Heath)

We finished with the wizard assistant and are heading back to the inn where we find the letter waiting for us.
When looked at will notice the town’s seal in the wax sealing the letter. When Glaive reviews the letter, she will notice that it has been tampered with. Opened and resealed before it arrived here at the inn. It is addressed to “Special Project and investigations”.

Food is eaten and the Bard (Perrol) sings. We are done for the night and set normal watches for the night. The night ends with a normal night.

Perrol will look over the letter for magic. He will notice something. Will compare our introduction letter and the letter from the Regent. The magic is simular to each other.

Will head over to see the wizards. As we are heading there, will hear “My lord . . “ in almost wisper in the shadow in a alley. It is one of the older guys that we hire to scout for before.  Kross will see the other brother at the other end of the alley. Says he has some new that whould be of intrest to our group:

Last week a assiasan (Red Daggers) was hired for Perrol.
The Red Daggers are still looking for us.
Last night. a price has been put on our heads, 10gp each and all of us would have to be presented to get the reward.
About three weeks ago, the fake guards that we took down were killed while escaping.

Perrol will pay him 3 SP for the info.

We make it the rest of the way to the wizards with no other problems. Before we get to the gates, a runnner is seen running in the direction of the Special Project building. Asked to have a seat in the waiting room. A different runner comes back and offers to escort us to the Special Project building. We are escorted to see Arron. We pass the letter to him and tell him that the letter has been opened/tampered with. Arron willl bring out a simular letter and compares them. Tells us that the letter has been opened and read and has not been tampered with. A magic treaded pass is given to Perrol for us to get back on the grounds of the Mage Academy.

Looking for Bezainted Cuir-Bouilli (5 DEF) armor in the market. With Perrol’s help Kross will get the custom armor for 220 sp.

Bob is suddenly there with our group. Jarlyn asked about the disease the wizards died from. He says there was disease that the frozen people had. Bob made sure that we did not get sick (some how). Asks us if we will be staying in town for a while, Kross will state the thing we had to do for the Regent. Bob will pobe us for more info, but due to be out in the open, Kross will say not in this opem fourm. Bob immediately asks us to dinner tonight. We agree. Bob meld into the croud and disapear. The others are able to follow him a little better. Glave finds some daggers and will head back to the inn for lunch.

At the inn, we found a female fresh faced Paladin (Favor of Kilbern) standing around, looks to be waiting for us. She informs us that we are wants at the Sky Father’s temple tomorrow morning.

We have lunch and head back to the Mage Academy, we notice a kid of 18 is moving up to block our path. He is of the family of Xin (the woman that I left and did not marry) and wants to challenges Kross for honor of here sister (that I did not marry).  Kross will say yes and to take it to a place less crowded. A place is not known in the area, the only idea was Bob/Chad’s place (for a fight). We get to the place, find Bob and ask his ok to use the place for settling our dispute. Chad ask the reason for the dispute, before Kross can answer, he calls the kid (Way) over to stand next to Kross. In Thona, we talk. Kross will basicy say that he left home because he did not want to marry Way Xin’s sister. Chad says to (after this) Way that he needs to have a long talk with his uncle. Chad says to procede.

*Segment 12
Way hit Kross for 2 stun and Kross will mis the disarm

*Segment 4
Way will miss the punch and Kross will miss the disarm (again).

*Segment 8
Way will hit for no damage and Kross will miss with the punch.

*Segment 12
Way will hit with a punch with 1 body and 4 stun in the arm and Kross will miss with the punch.

*Segment 4
Kross took a head shot for 15 stun, dazing him and kross will recover from being dazed.

*Segment 8
Way hit Kross for 8 stun and 1 body and Kross will miss the attack.

*Segment 12
Way will miss and Kross will recover.

*Segement 4
Way will miss the attack and Kross will miss the punch.

*Segment 8
Way will miss and Kross hits with a legswep for 7 damage and falls, dazed.

*Segement 12
Way recovers from being dazed and Kross will hit the arm for 10 damage which knocked him out.

Battle ends. Kross will not kill him (had not planed on it). Bob will heal the kid and we will continue onto the  Mage Academy.

We continue on, show the Pass and see Aaron about what he found out. The device was found out in a field outside town recently and looks to be wiped magicly clean of any traces of the user. There no clues found.

(We are at the Mage Academy deciding were we should go next.)

1 XP

3 XP unspent
(23 XP total)

2 sp is spent for the night in the inn.
220 sp (22 gp) is spent for the custom armor: Bezainted Cuir-Bouilli (5 DEF) armor .

Comments

Coins, Money, Cash, The Good Stuff

Total coins so far . . .

55 GP
31 SP
10 CP
10 Gems
worth 50 gp each

Comments

Dealing with the issues.

August 6th - 7th

in Tietha

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

Perrol, Ghoral and Jarlyn are in the poition store. Perrol picked up 2 Healing Potions for 1 gold for each.

City Guards enter the potion shop and ask the three some questions.

About 10 min later, two City Guards show up at the alley way. We inform them of what happend. They were looking for up from their talk with the others. They call a third Guard over. We show them them the body, the dagger and tell them, he looks to be from Red Daggers. Ask if the Red Daggers are basaed here? Says they have a base in most or all major cities. They let us go, two Guards will stay with the body, while the third will runs off. (They keep the dagger.)

We will head back to where we were ambushed. Kross will retrive the Crossbow and leather holder that looks like it would hold two arrow and at the end where the arrow point would be, there is a residue.

We meet up with the others and tell them what happend from our end.

Ghoral looks at the crossbow:  Normal Crossbow (dame good sold crossbow)

We head head onto the meetup with the Wizards. We are lead to a building we have not been to before. We meet with Aaron who is the Director os Specal Projects. Meeting with us about the missing soldiers and wizards. Kross will notice a crystal like the ones we have run across. Kross will point out the crystal. Aaron says it records sound and wa actived after he went over our names.

We tell the story of our adventure, leaving out a few parts (about Scrolls and Tablets). Kross will draw out a map of the area and of the temple. Arron will call for a artist, her name is Sara. Aaron offers to purchase the loot we had take from the temple. Look like we will be selling most or all the loot to the wizards for a good deal.

For the Broach, they found the general area and due to the Charter of the Universaty, they could not dig further or tell us the general area. Copy of the Charter in the libary. Says the item has a 10 mile range and give the location, audio and video to the receiver. Arron will apologize for not living up to the agreement and offer a favor in the furture. Says if we will sell the loot, we will nee to contact Hailey (Aaron’s elven assistant).

We goto the libary to have a look at the Universaty’s Charter. Perol review the document. The Charter is thru the local Lord and then thru Lord of Palatineate. It looks it could be the Royal Family, someone employed by them or have day to day contact with them.

We goto the Boar’s Head room. We hear a “Oh Shit” when Perrol is seen from a lady behind the counter. Is asked to not cause any problems. We get a room (2 SP each for the room). We hear some song about Perrol. We head up to our room and have a uneventful night.

We are going to see the Lord Marshall. We are taken to a Study/Libary where we find the Dutches Lusia Meralda (Regent Mother). We show her the introduction letter, where she goes back to her desk, takes out a gem and looks thru the gen at the letter. Smiles and hands back the letter Perrol. Perrol had used his magic site (while she looks at the letter) and finds out the gem is magic, a ring on her finger and a dagger up her sleve.

Said there is tension at the capital. Old Guard vs New Guard on the topic of a King. The Lord Marshall and some other Lords are causing issues.

Currently her son is 12 yrs old, at 16 years old he gains some power of a lord and at 18 yrs old he becomes a full lord.

We tell her that we ran into the Red Daggers. We find out that their headquarters out of Aarn. Rumered to have a chapter house here that specialized in assassination of wizards. If the assasian is killed, the contract would be voided. They would not normally kill themself.

We tell the Dutches about the Broach and how we came across it. She calls for a letter to be drafted to allow the Broach to be further researched for the final location (with the rules of the charter). It will be sent to the Inn.

From the wizard assistant:
est ~ 2700 gp / if sold ourself ~ 2400 gp / offer 2700 gp for all the loot
200 gp 50 gems (worth 50 gp) for all the loot
We each get: 10 gem (50 gp each) and 40 gp

Kross will be getting some new armor.

We will get the letter from the Dutches will be sent to inn latter today.

2 XP

2 XP unspent
(22 XP total)

Spent 2 sp on the room/food

Add: 10 gem (50 gp each) and 40 gp

Will think about 2 goals for your characters.

Comments

Homecoming

August 6th

Arrival back to Tietha

Character and players in the game tonight:

Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We are on the boat nearing the port in Tietha. Perrol noticed some flashing from a 2nd story building in the Guild/Professionnel area. Kross does know it is a type of morse code, but does not know what it is saying. Would normaly be used for the milatary and at times of crises.

It looks like the signal may be intended for someone on this ship. From the Wheel House, we notice the First Mate is writting down something and the second mate did look our way, then quickly looked away. Ghoral, Jarlyn and Perrol will go to the Wheel House. Kross and Glaive will keep our place and keep a eye on the guys and the area around them. They were allowed in to talk to the First Mate.

Find out from the others, that they are asked to delay our departure from the ship.

We find out that the Mirror did not totaly hide the magic of the tablets.

We talk it over with each other. There was a option that two of us would leave by small boat. We decide to stay on board and face the croud. We get there and see 7 wizards, 2 of which are in the mist of casting. Kross will see (from the ship) a boy with a tabord running from the docks to the temples. The ship comes into the docks, they have some problems with getting the ship tied up. Will see a cleric come up behind the wizards. She grabs her symbol and chants. A wizard approaches the ship. The wizards Bemmel comes over to us and says that they lost contact with the wizards they sent to the temple over a week and a half. They did send a wizard that specialized in tavel lasted long enough to pass on the group that we pass on the way back to Tietha has died. They are asking for us to be scaned by the cleric for disease. (Found out the two wizards where looking for odd or strange animals.)

One by one we head down the the plank. Kross and Perrol will notice a strange look on the cleric’s face when Jarlyn is scaned and is oked. We all get the ok that we are cleared of  disease. Currently it is 2pm. We will meet up with the wizards at 4pm.

 As we head towards the temple, people are running away, paladins come out in force due to what was detected (the evil from the tablets and the book). The old priest we meet up with shows up, we go off to the side and show him the items we had. The book was allowed in the temple to looked at destroyed if needed. The tablets were not allowed in the temple, did send for someone to look at them. The scroll will be passed on to looked at too. The priest shows up to look at the tablets and says they can be taken cared of and destroyed (outside town).

We will freshen up at the temple and head off to meet up with the wizards. Across from the mage academy, Perror gets attacked from behind with a crossbolt.

* Segment 12

Kross will move to the rear of the party and then use Missle Deflection power.

The other will help Perrol and move towards the mage academy.

*Segment 3

Ghoral will pick up Perrol and move ahead.

Glaive will move ahead.

*Segment 4

Kross will do a half move.

Jarlyn will move.

*Segment 5

The attacker will fire another crossbow bolt at Perrol and bounce off his sheld. Kross will spot where the atter is.

Kross will do the other half  and move towards the wall under the attacker.

*Segment 6

Glaive will move back some, go into the nearest shop and go inside.

Ghoral will follow Glaive into the store.

Panic Starts

*Segment 8

Kross was able to scale the two store building and spot the person on the other side of the building running. (Did use One Hero Point.) Kross did yell that the person was on the other side of the building.

Jarlyn heads into the shop.

*Segment 9

Glaive comes out of the store and moves.

*Segment 12

The attacker kept on running and jumped to the other side of the building and disapeared.

Glaive is moving. . .

Kross moved (his full movement) towards where the attacker was heading.

Jarlyn moves. . .

*Segment 3

Glaive is moving. . .

*Segment 4

Kross will move and jump over the alley, stumble, but stay standing one square away from where the attacker was hiding.

*Segment 5

The attacker got up and moved away and jumped off the building.

*Segment 8

Kross moved and jumped off the roof into the street. Kross will not see the attacker in the general area.

*Segment 12

Glaive comes out of the alley next to Kross.

Kross will notice the attacker had moved a good ways ahead.

Kross will run non-combat towards the attacker and is about 6in away.

We speed the action up.

Kross: With his Longbow, will hit the feet for 4 body and 7 stun.

Glaive: Will be able to get a good hit on his sholder.

Kross: With his Longbow, will hit the leg for 4 body and 18 stun.

Glaive: Will do a present attack on the attacker. He ends up falling, he is foaming the mouth, he laughts and dies. With his last breath he says: “That damed Noble.”

 We search the guy and find a red hued dagger

The Red Daggers group. Skilled group of assassin/mercenaries based out of Aarns. Its rumored they are able to anyone.

We pull the guy into the alley and do a detailed search of the assassin. We do not find the method of which he was poisoned. After our search Kross and Glaive will wait outside the alley.

The others are in the poition store.

0 XP

-1 Hero Pt Spent

0 XP unspent

(20 XP total)

Comments

What I spent my XP on.

Updates to my character for use in our next game:
 
Add Teamwork (3 XP)
Raise KS: Undead to full stat (2 XP)
Add Legsweep from Tran-Dhuk fighting style (3 XP)
Raise PS: Cartographer to full stat (3 XP) (it was a free skill and requires the full payment)
 
This should bring my XP down from 11 XP to 0XP .

Comments