Found Passages

July 13

Underground Temple

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We are looking around the curved area for hidden passages.

Ghoral finds a hole in the top on the left 2nd booth. Glaive uses her Rapier and inserts it into the hole. Gears are grinding. A blast of  warm air comes out. The wall of the booth opens up and a curved passage is seen. As we head down the passage, we see a squar room with a silver metal alter. There is a bobyon the alter. Behind the alter is a door with a metal smooth door with 2 holes on eatherside about 4 foot round (a braiser).

We all move into the room. We have a look at the body on the alter. He looks like the necromancer’s son. Looks like the knife that is in the chest of the body could have been self inflicted. Two pieces of paper are found off to the side of the alter. One is of a rought drawing of the outside area and dig sites. (Kross will update his map.) The other piece of paper has the rune writting on it with translation under it.

His first servants long buried,
Those missionaries of his will,
Again they sleep and again they wait.

Fire, smoke, and steam make the call,
Where fresh blood the faithful offer,
For the true words of the first.

We hear grinding stone (the far passage). After a few minutes the is a closer, we hear some more grinding. The door to the room closes. There is a set of stares going up (off to the left of the passage to the room). We follow the stares up. We see a columns made up of  large copper bands with pipes comming out of the bands going in the direction of the 5 booths. Above we see a 3 by 2 sized door above what we definded as evil. We lift Ghoral up to the door, which he opens. It looks like steampunk threw up in it.

Jarlyn is beating the hell out of it. The blue light dims and goes out. We head back dow the stares, we notice a button. It is pushed and the closed passage opens.

We are now looking on how to open the metal door. The braiser will be filled with the wood from the weapons. The copper pipe is filled with water. Over time steam is rising. After 10 min the door slides open.

We see on the other side, we see a round room all in metal. Will see a 4 in grove in the floor. It is said that there is sounds of a clank (metal on metal). It is spoted, 5 ft w 3 ft long 3 ft tall, steel and copper box on wheels with a rods on the left/right and 2 metals arms located in the front. In the front of the device in the left and right corner are a blue stone and in the center is a orange stone. 

Battle Start.

* Segment 12
Kross not seeing it will move off to the side and dodge (+6 to DCV).

* Round 1 / Segment 3
Glaive is holding her action.

* Segment 4
Perrol and Jarlyn both miss the attack.
Glaive hits with a solid hit.
Kross moved.

* Segment 6
Glaive will attack and miss

* Segment 8
Kross will hit it for a solid hit for little to no damage.
It missed the attack on Jarlyn.
Perrol his, but does little to no damage.
Jarlyn will miss the attack.
Ghoral attacked and did some damage.

* Segment 9
Glaive will hit and do little to no damage.

*Segent 12
Glaive will hit and do little to no damage.
Kross will hit it for a solid hit for little to no damage.
It does a 180. It attack and misses Glaive.
Perrol will hit and do little to no damage.
Jarlyn and Ghoral will start a haymaker.

* Round 2 / Segment 1
Jarlyn and Ghoral will hit and do some damage.

* Segment 4
Kross will hit it for a solid hit for little to no damage.
It attack and misses Glaive.
Jarlyn, Perrol and Ghoral will start a haymaker.

* Segment 5
Jarlyn, Perrol and Ghoral will hit and the orange stone, which exploded.

* Segment 6
Glaive will hit and do some damage.

* Segment 8
Kross will hit it for a solid hit for little to no damage.
Jarlyn and Perrol will start a haymaker.
It is spining around.

* Segment 9
Glaive will hit and do some damage.
It will haymaker Glaive for alot of stun.
Jarlyn will do some solid damage.

* Segment 12
Kross will hit it for a solid hit for little to no damage.
Perrol will start a haymaker.
Jarlyn will hit it for a solid hit for little to no damage.
Glaive will hit and do some damage.

* Round 3 / Segment 1
It will miss Jarlyn.
Jarlyn finished off the creature.

Battle Over.

We hear a metal on metal sound.

The game ends for the night.

+1 XP

6 XP unspent

(15 XP total)

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