Archive forNovember, 2009

Found Passages

July 13

Underground Temple

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We are looking around the curved area for hidden passages.

Ghoral finds a hole in the top on the left 2nd booth. Glaive uses her Rapier and inserts it into the hole. Gears are grinding. A blast of  warm air comes out. The wall of the booth opens up and a curved passage is seen. As we head down the passage, we see a squar room with a silver metal alter. There is a bobyon the alter. Behind the alter is a door with a metal smooth door with 2 holes on eatherside about 4 foot round (a braiser).

We all move into the room. We have a look at the body on the alter. He looks like the necromancer’s son. Looks like the knife that is in the chest of the body could have been self inflicted. Two pieces of paper are found off to the side of the alter. One is of a rought drawing of the outside area and dig sites. (Kross will update his map.) The other piece of paper has the rune writting on it with translation under it.

His first servants long buried,
Those missionaries of his will,
Again they sleep and again they wait.

Fire, smoke, and steam make the call,
Where fresh blood the faithful offer,
For the true words of the first.

We hear grinding stone (the far passage). After a few minutes the is a closer, we hear some more grinding. The door to the room closes. There is a set of stares going up (off to the left of the passage to the room). We follow the stares up. We see a columns made up of  large copper bands with pipes comming out of the bands going in the direction of the 5 booths. Above we see a 3 by 2 sized door above what we definded as evil. We lift Ghoral up to the door, which he opens. It looks like steampunk threw up in it.

Jarlyn is beating the hell out of it. The blue light dims and goes out. We head back dow the stares, we notice a button. It is pushed and the closed passage opens.

We are now looking on how to open the metal door. The braiser will be filled with the wood from the weapons. The copper pipe is filled with water. Over time steam is rising. After 10 min the door slides open.

We see on the other side, we see a round room all in metal. Will see a 4 in grove in the floor. It is said that there is sounds of a clank (metal on metal). It is spoted, 5 ft w 3 ft long 3 ft tall, steel and copper box on wheels with a rods on the left/right and 2 metals arms located in the front. In the front of the device in the left and right corner are a blue stone and in the center is a orange stone. 

Battle Start.

* Segment 12
Kross not seeing it will move off to the side and dodge (+6 to DCV).

* Round 1 / Segment 3
Glaive is holding her action.

* Segment 4
Perrol and Jarlyn both miss the attack.
Glaive hits with a solid hit.
Kross moved.

* Segment 6
Glaive will attack and miss

* Segment 8
Kross will hit it for a solid hit for little to no damage.
It missed the attack on Jarlyn.
Perrol his, but does little to no damage.
Jarlyn will miss the attack.
Ghoral attacked and did some damage.

* Segment 9
Glaive will hit and do little to no damage.

*Segent 12
Glaive will hit and do little to no damage.
Kross will hit it for a solid hit for little to no damage.
It does a 180. It attack and misses Glaive.
Perrol will hit and do little to no damage.
Jarlyn and Ghoral will start a haymaker.

* Round 2 / Segment 1
Jarlyn and Ghoral will hit and do some damage.

* Segment 4
Kross will hit it for a solid hit for little to no damage.
It attack and misses Glaive.
Jarlyn, Perrol and Ghoral will start a haymaker.

* Segment 5
Jarlyn, Perrol and Ghoral will hit and the orange stone, which exploded.

* Segment 6
Glaive will hit and do some damage.

* Segment 8
Kross will hit it for a solid hit for little to no damage.
Jarlyn and Perrol will start a haymaker.
It is spining around.

* Segment 9
Glaive will hit and do some damage.
It will haymaker Glaive for alot of stun.
Jarlyn will do some solid damage.

* Segment 12
Kross will hit it for a solid hit for little to no damage.
Perrol will start a haymaker.
Jarlyn will hit it for a solid hit for little to no damage.
Glaive will hit and do some damage.

* Round 3 / Segment 1
It will miss Jarlyn.
Jarlyn finished off the creature.

Battle Over.

We hear a metal on metal sound.

The game ends for the night.

+1 XP

6 XP unspent

(15 XP total)

Comments

Pictures with experance.

July 13

Underground Temple

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Dennis/Bob) and Kross (Heath)

The head lifts up and the right hand glenches closes.

Battle Start

* Segment 12
Kross is holding, for now.
The wall near the wired curtain falls down. Perrol dives back next to Kross. Jarlyn and Ghoral are not able to move away. Taking minimun damage.
Kross is going to activaly dodging.
Jarlyn is going thru the wired curtain, into the room.
Glaive moves up a little.

* Round 1 / Segment 3
The creature goes up another 10ft and is up near the top of the room (20 ft up). Attacks and misses Jarlyn.

* Segment 4
Kross will put away his sword and got out his bow and strung it.
Jarlyn will head over to the right and take a swing at it with a little damage (with mace).
Ghoral (with his ax) swing and slice off most of the curtain off.
Glaive will move ove to the left and ready a attack.
Perrol will move foward and attack with his throwing knives. Solid hit with no damage.

* Segment 6
Glaive will attack the wires as the go into the wall. Snaps 3 wires.
Glaive will attack the wires as the go into the wall. Snaps rest of the wires. the left hand goes limp.
The creature falls back (wires and all) to the rear left. His left foot twitchs and darts come out of the far wall.
Perrol dodged the darts.

* Segment 8
Kross attacked with his bow (rolled a 18), missed, the string snapped blinding himself for the next round.
Jarlyn snapped the strings on the right, which drops the creature to the ground.
Ghoral moves up towards the creature.

* Segment 9
Glaive moves up.
The creature’s right foot moves and BOOM. There a flight of light. Kross is blind till Segment 1 of the next turn.

Segment 12
Glave with attack twice with a damaging hits.
The left foot wiggles again and darts come out the right side of the wall.
Kross aborted to dodge the darts, got hit and tood no damage.

* Round 2 / Segment 3
Ghoral attacks and misses.
Glave with attack twice with doing  a little damage.
The creature attacks Glave, taking 1 body hit.

* Segment 4
Perrol will attack the creature doing little damage.
Ghoral finishs off the creature with a great hit, spliting the creature in half (from the vitals up). Wire snaping and green ooze flowing all over.

Battle Over.

Cave painting on the back wall:

On the back wall is a full wall painting going East to West. First is a wild spray of multi-colored pigments; small and round and either red, green, yellow, or blue. Next to that is a simple black square. Next to that is a blue humanoid kneeling to one side of small white square with a red smear. Around the white square are 5 figures like the ones in the big chamber; oval faces and long fingers. The five figures stand in line and to each side of them are tear drop shaped orange pigments.

Jarlyn has a idea that EVIL in ahead, but 10 to 15 feet ahead and 30 ft up.

There are 5 doors on this curved hallway. The doors have the same symbol that the rock had. We each take a door and open them at basicly the same time. We find a small room with a sheet of ice on the walls  and behind the ice (1/2 inch thick), small holes can be seen. We compair notes and the only differance are the number of holes (30 - 35).

Perrol says he will go into the room and lock/activate it. A few seconds he comes back. Says the holes show the colors lights, like from the painting. He had a vision. Wanted to turn him evil.  From Perrol point of view:

I see colored lights coming from the holes.  Then I see a vision of myself in front of a white alter and I am sacrificing humanoids.  I sense a power trying to convince me that this is all ok to be doing this.

Ghoral and Jarlyn will damage one of the arcoves, finding color qourts in the solid stones.

+1 XP

5 XP unspent

(14 XP total)

Comments

A cold wind blows.

July 12 - 13

Underground Temple

Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)

We will be heading outside, where the well entrance are.

Kross climbs up and then gets the others up using the winch.

Ghoral and Jarlyn will investigate the other two wells and find nothing.

Jarlyn find out the runes are a type of summoning (ie the Rock Snakes), if and when the ward is broken.
(note: at one time there used to lots of Rock Snakes, but over time they have been killed off.)

We rest for the next day and Perrol will take his last potion (heal up to full). Kross will give Perrol one of the potion from Kross’ backpack.

We head back down, we see cave painting on both walls with the stick figures shone mainly in blue at war. At the far end we see more painting in greater detail. They depict the blue figure bowing down to figures that have elongated heads and fingers. Will also see a painting of a blue figure in a sitting position with yellow wavy lines showing around his head

We go thur the arch and see a 4 way intersection with some small columns. A small pyramid covered in ice with someone one/thing on top. Will also see a passage on the otherside of the passage, right ahead.

Perrol can see that the top of the skull is showing some magic.

To the left and right and see long hallways. Perrol steped into the room, he says something is in his mind. Jarlyn states that mind magic needs line of sight.

Battle start.

* Segment 12.
Kross will use a blunt arrow and hit for 18 stun and 6 body for solid hit.
Kross will feel a wash and a felt a tingle. Told the others what happened.
Ghoral will rush up to the small pyramid. He see a skeleton set in a throne (by spikes), set in the pyramid with eyses glowing orange.

* Round 1 / Segment 2
Glaive moves into the hallway.

* Segment 3
The skull’s head clicks as it moves. Froms its eye, these orange bults come out out of its eyes and miss him.

* Segment 4
Perrol moves off to the right hallway.
Kross will drop the bow, draw the sword and do a half move.
Glaive moved up towards the trouble.

* Segment 6
Glaiveget a good look at the skeleton on the throne. Gets 2 great hits. She yells that the bottom skull of the steps looks odd and that the skeleton has 2 glowing swiring green fangs.
Ghoral will be hit with the orange eye beams from skeleton.

* Segment 7
Perrol will move towards the skeleton.

* Segment 8
Perrol will finish his move and attact the skeleton.
Kross will half move and dodge.
Ghoral gets a solid hit. Bones shadder and a flame columns shoot up for a good 20 second.

Battle over.

Find out that the sound of chanting are comming from the columns. We all step back.

This was not something undead.

Jarlyn will detect evil from behind the throne. We can see 2 cave type area. On the right we see a bunch of belts with 4 frozen blue covered small humanoid. Glaive, Ghoral and Jarlyn will make quick work of the prone frozen small humanoid, killing them. 6 rubie 4 emaralds were found.

Look over the pelts and find out that they are from extinct species. Ghoral sees dollar signs. Ghoral will work on getting the pelts.

20 diamonds (~1000 gp) uncut
6 rubys and 4 emeralds (~300 gp) uncut
50 pelts (~1000 gp)

We pile the stuff near the entrance, so it is out of the way and we are not carrying it around.

We head off to the right finding frozen men & wemen in each archove laying down with their feed towards the door. (like Giant ice cubes.) 

We head off to the left, finding a T shaped passage. With a frozen beaded curtain to the right and a curved area with a door in it.
The curtain is pushed to the side and Jarlyn will look inside. (He will tell what he sees and what happens.)

In center of chamber about 10 ft up is a humanoid spread eagle, face down, no ice. It is pale skin, greenish/grey palor, lines of dark green in the veins. From each outstretch finger and toes extends  slender wires going into small holes in the wall. A single wall goes from the head to the ceiling. A scene is painted across the opposite wall.

The game end for the night with the strands of the door curtain starting to attack Jarlyn.

+1 XP

4 XP unspent

(13 XP total)

-1 healing potion

Comments

Spent XP

With 2 XP Kross’ PD was raised by 2 pts to 5.

Leaving 3 XP yet unspent.

Comments