Tracking and Travel
June 21 |
City of Tietha |
Character and players in the game tonight:
Glaive (Janielle), Ghoral (Bill), Jarlyn (Dennis), Perrol (Bob) and Kross (Heath)
Kross noticed the town crest on the sword. It was recalled at last week the town’s armory was raided last week and two guards were killed. Jarlyn and Perrol will be going to the Magistrate office to have a talk with them about the found weapons and 4 people we have tied up.
The leave and come back after about 10 min. They are back due to the magic in the Pen becoming active. Was canceled out due to the mirror. Jarlyn did detect a little evil attached to it. The leave again, with out the Pen.
Kross dragged one of the bodies inside. While dragging the 2nd body, Ghoral shouts that one of them is making a run for the door
A battle begins with Segment 12.
Two of the prisoners (one plus the leader) make a run for the door.
Ghoral yells at the leader, he pauses for a second and Ghoral hits for a solid leg hit. He has a bloody leg.
Kross punched the prisoners as he tried to run past with a max punch damage (30 stun/10 body) to the rear chest. He falls down, knocked out (hear a rib crack).
The battle has ended.
Kross will say “Now I have to drag another body inside”. Will finish the work and head back to the 2nd floor. Will string the bow and set it on the floor next to him.
<The others ran across a group of 5 guards briskly heading towards the warehouse. They head back to the warehouse. Perrol tells our story.>
Glaive greats the group and informs them that there was some trouble. The guards looks inside, one upchucks and the other looks green. The Sargent sends the guards around the place. Jarlyn will decide to heal the leader’s leg (heal 4 body). Two of the bodies and one of the tied up guy are know to be troublemakers.
Sargent and the Lt step near the front door and talk. Glaive will catch half of what they are talking about. Ghoral will yell out, “Is there a reward for these critters?” The Sargent says for the three known, 6 SP. They will send for a meat wagon. Will offer to send a runner with the reward.
We are released. Perrol and Jarlyn will see the guy that was tied up from before. Glaive, Ghoral and Kross will bead back to the Black Boar Inn. Ghoral is directed to the stables to clean up. The other show up shortly.
We are talking to Glaive about what happened to her and the guy that she was with. Said she knew the guy from when she was young and he knew her father. Glaive said she was given a amulet that is not magic, but has been exposed to magic over a long time. Said the guy knows two different magics Ulronai and a unknown magic.
Kross, Perrol and Ghoral will go see Mage Jeremiah and have a look at the Pen. We asked to speak to the mage that we spoke with at the Black Boar Inn. We are escorted to see the mage. The Pin is shown to the mage.
After some review of the item, here is what he found out:
- Give a location of the wearer.
- Shows someone what the pin is pointed at.
- Has a limited range.
- The item is masked, it was hard to tell the function of the device.
The Pen is sent to to the front gate. The item is expensive to make. He said that a old church site was found in the foothills of the Thurisian Mountains on the Fellburg side. Wants us to explore this location and wear a similar device to record our progress. Did say two people came into the library to review some historic time periods and this was where they found the info on the church site. The two people were named Ille (father) and Thoren (son) Sommerson. Will state that the necromancer we killed was called Ille. If we do the job, they will track the source of the Pin. Found out that if we do the job, they will do the research on the Pin. If we do the job, they want us to find the location, take images and plant a tracking device. Said they call dibs on any magic or historic devices found.
Perrol will pay the 5 SP to have the mages hold the Pen device.
- The action turn to the hotel -
We come back and tell the other what we find out about about the Pin and the job. Glaive and Jarlyn tell us that this “Bob” showed up to ask is he would train her in some magic. She decline.
We decide to do the job.
17 SP is the split from the loot from the battle. (We each get 3 SP 4 CP)
We get 2 XP |
3 XP unspent(10 XP total) |
+ 3 SP 4 CP (10/02/09)
Notes:
Do we spend a week in town?
Boat ride for part of the location?
Teleport option?
What suplies do we need?