Adjustments
I have been informed (by the GM) that two of my disadvantages (see below) are alike/do not mix well and a different choice needs to be made.
Overly Cautious (Psychological)
Common, Moderate: 10 Points
Doesn’t Scare Easily (Psychological)
Common, Moderate: 10 Points
Will get switch out the Doesn’t Scare Easily with:
Weirdness Magnet (Social)
Infrequent, Greatly: 10 Points
Description: Strange things happen to and around this character. This is not a truly threatening Disadvantage, but it is a continuous nuisance. The character constantly finds himself dealing with odd circumstances and (relatively) odd people.