Adjustments

I have been informed (by the GM) that two of my disadvantages (see below) are alike/do not mix well and a different choice needs to be made.

Overly Cautious (Psychological)
Common, Moderate: 10 Points

Doesn’t Scare Easily (Psychological)
Common, Moderate: 10 Points

Will get switch out the Doesn’t Scare Easily with:

Weirdness Magnet (Social)
Infrequent, Greatly: 10 Points

Description: Strange things happen to and around this character.  This is not a truly threatening Disadvantage, but it is a continuous nuisance.  The character constantly finds himself dealing with odd circumstances and (relatively) odd people.

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