The Power of a Power

Our GM limited our characters (during this building time) to one power. Spells are a little different, but that is not something I need to worry about.

The power that fit my character was:

Invisibility (Sight Sense Group, No Fringe)
Limitations: Chameleon

If I recall the power eats 6 to 7 END per Phase with my character  total END of 30.

I could get away with using it in the begining of a battle, but droping it soon after or taking a recovery durring one of my Phases to keep it active.

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