Archive forJune, 2009

The Power of a Power

Our GM limited our characters (during this building time) to one power. Spells are a little different, but that is not something I need to worry about.

The power that fit my character was:

Invisibility (Sight Sense Group, No Fringe)
Limitations: Chameleon

If I recall the power eats 6 to 7 END per Phase with my character  total END of 30.

I could get away with using it in the begining of a battle, but droping it soon after or taking a recovery durring one of my Phases to keep it active.

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Disadvantages

Found out that we can have 75 pts for Disadvantages, here are the ones that fit for the character I had in mind. Found most of my ideas here.

Brand
Easily Concealed, Noticed And Recognizable, Commonly Used Senses: 5 Points

Description: A character with this Disadvantage has had some type of mark (usually a symbol or ornamental pattern) burned into his skin, leaving a scar in the shape of the symbol. The meaning behind the mark, and the reasons for the branding, are many. The character could be a Slave branded with his owner’s mark, a member of a cult or secret society where brands operate as both identifying marks and as rites of endurance, or possibly the character is a prisoner and branding was his punishment.

Tone Deaf
Infrequently, Slightly: 5 Points

Description: This character cannot recognize individual qualities in sounds.  The most obvious result of this is that the character cannot carry a tune in a bucket.  This doesn’t mean that this character cannot recognize a song if he heard it (he’s still capable of recognizing lyrics, for example), but rather is unable to reproduce it.  The character also cannot tell whether a sound if flat or sharp.

Sinks Like A Stone
Infrequent, Fully: 15 Points

Description: This character cannot swim at all, and cannot even stay afloat on his own in water, regardless of how hard he tries.  Normal flotation devices such as a life vest or a “Mae West” flotation ring only serve to slow his plummet to the bottom.  Multiple such devices are needed to support the character, or a modest boat.

Emotionally Cold And Distant (Social)
Very Common, Moderate: 15 Points

Description: The character has emotions, but is very uncomfortable with expressing them or engaging in physical contact. Thus, he tends to keep away from others, and keep a stoic demeanor at all times. This tends to give others the impression that the character is unfeeling or even cruel. Other Disadvantages that go well with this one are Mysterious And Enigmatic, Never Explains Himself, and the Reputations like “Seen as a Cold Fish.” An interesting combination can be made with Beserk/Enraged, to model a character who can only show emotion in combat.

Cannot Tell A Lie
Uncommon, Total: 15 Points

Description: This Disadvantage means that the character simply cannot bring himself to say anything he believes to be untrue, and is not going to lie by omission, either.  The only circumstances under which he would consider telling a lie is when another of his Total commitment Psych Limits is in violation, and even then he must make an Ego Roll.

Fearless
Common, Strong: 15 Points

Description: Such a character risks himself without a thought to his own survival.  He takes no consideration of the odds against him, or what might happen to him if he fails.  He simply does what he does with no fear.  Such a character wouldn’t hesitate to enter a burning building, or skydive off of a skyscraper, or go toe to toe with a foe when he knew he was outmatched.  At the Strong level, the character must make an Ego Roll in order to consider the potential danger.  At Total commitment the character is completely oblivious to danger in all but the most dire of situations, and even in those he must make an Ego Roll.

Doesn’t Know How To Relax And Have Fun
Uncommon, Moderate: 5 Points

Description: The character has difficulty “loosening up” and enjoying himself.  Often, characters with this Disadvantage will use alcohol or drugs to lower their inhibitions to “have fun.”

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Ideas on my character

At this time I have a name for my character, a idea for the character type and a few notes.

Spent some time going over the books to make some choices. Not sure if I will be able to keep all that I noted. It all depends on what they add up to. We have a 75 base and 50 available in disadvantages.

Name: Kross

At work, I spotted a middle name of Cross on a file and though to myself, “That sounds like a good name for my character.” I want to change it a little, so I changed the “C” to a “K”.

Species: Pakasa (Cat-Folk)
Race: Dumawe (Cheetah-Folk)

I wanted something different than human and it fit the idea I had for my character

Class: Ranger (but a little different)

I was looking for a class type that dealt with tracking, information gatherering, stealth, Flora/Fauna and maybe poisons. As with most ideas with Ranger, they deal with the Bow for a distant shot. I was thinking of the up front and in you face approach with some Martial arts moves.

Characteristics:

  1. Main Focus: INT, CON, DEX
  2. Second Focus: STR
  3. Maybe Focus: EGO

Talent:

  • Lightsleep

Skills:

  1. Martial Arts
  2. Feline Bond: Animal Handler (Feline)
  3. Teamwork (with brother) ?
  4. Survival (local area of the game, Woodlands?)
  5. Stealth
  6. Climbing
  7. KS: Flora and Fauna
  8. Tracking
  9. WF: Common Melee Weapons
  10. KS: Poisons
  11. High Society
  12. Shadowing
  13. Streetwise

Powers: Some (see below)

I had a few in mind:

  • Invisibility (Sight Sense Group, No Fringe)
    Limitations: Chameleon, Only When Not Attacking
  • Limited Flight/Leap
    Limitations: Must Land At The End Of Each Phase, Self Only, Visible Effect (?)
  • Limited Telepathy (maybe)
    Limitations: Felines only, Limited Range (?), Communication Only
  • Shock Attack (from hands)
    Limitations: No Range or Limited Range, Restrainable, STUN Only
    Advantages: No Normal Defense

Disadvantages:

Working on my choices at this time.

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