to Equipment, Money, Loot, etc.

WEAPONS

  • Heavy Crossbow
  • Bolts (20)
  • Dagger
  • Two-handed Elven Great Mace (2d6+1)
  • two boons

 

ARMOR

  • Chainmail
  • Medium Metal Shield

 

ADVENTURING GEAR

  • Medium Warhorse
  • Military Saddle
  • Saddle Bags
  • Bed Roll
  • Blanket
  • Tent (Canvas)
  • 5 Candles
  • climbing gear (+2 to climbing rolls)
  • Flint and Steel
  • Iron Holy Symbol
  • Waterskin
  • 14 Days Rations
  • Torch (5)
  • Leather Sack
  • Travel papers for the Paletinate; considered esteemed citizens
  • SkyFather’s pendant (can use as a favor)
  • Hopin book of healing: gift from High Priestess  at Hospin Temple in Tietha
  • Set of books on Tactics, three volume set, which is like that art of war
  • Hellreaver token

 

Potions, Dusts, Ointments, etc.

  • 1 healing potions
  • Cure poison
  • Cure wounds
  • 1 dust of imprisonment, normal strength
  • Lavoisier’s Useful Electuary (50 charges) - method for properly identifying magical concotions
  • 2 Gillyweed
  • Dust of obscurement 
  • Philtre of Flying (36m per action and lasts 5 min)
  • Potion of Cloud Form (lasts 5 min)

 

Used potions, dusts, ointments, etc.

  • Gillyweed
  • Cure Poison
  • Healing potion (on father)

 

Money

69 gp

9 sp

13 cp

7 diamonds (50 gp/each)

3 Pearls (10 gp/each)

 

 Group Fund

1 Diamond (50 gp/each)

2 Pearls (10 gp/each)

16 GP

3 SP

 

Money Spent

14 sp (Tietha’s Borshead Inn; 2 sp/night includes meals)

2 weeks rations

pack mule

1 dose “dust of imprisonment”, normal strength

5 gems to enchant my mace

3 gems for Armor of Steadfast Protection

4 sp for Inn fees

1 gp donation to Hospin Temple

 14 sp two weeks rations

8 sp four days at the Borshead Inn

1 sp bath at Brown Boar Inn

4 cp room at Brown Boar Inn (1 sp/room we get 2 rooms)

7 sp one weeks rations + 1 sp as a tip

2 gp and 8 sp for three smoke sticks, one dust of imprisonment, three seaweed for underwater breathing (gillyweed), one healing potion, and one Lavoisier’s Useful Electuary (total was 14 gp for group)

1 GP to the Skyfather temple for tithe

75 GP on books on tactics and sorcery books

34 GP for boat trip to Thordar

40 GP for boat trip back

40 GP for Glandslag

14 GP 7 SP for 3 cure poison potions

Donate 20 GP to the orphanage in Tietha

2 GP for 20 days rations

2 GP for tithe

15 SP for hay/oats for all 6 horses

1 GP for Philtre of Flying

 

Group Money Spent

6 GP for 6 vials of Potion of Iron Skin

2 GP for 10 gillyweed

4 GP and 6 SP for 2 vials of Medicine of the Mole

5 GP and 6 SP for 4 Ointments of Armor Enhancement

4 GP and 5 SP for 3 Potions of Healing

3 GP for one Dust of Obscurement

7 GP for one week stay at Avana Inn; reduced to 3 GP after Perrol places during the week

5 GP for horses on boat to Bridgerton

3 GP for Inns on way to Ythes

 

Items Given to others

  • Book on sorcery that covers two defensive sorcery spells called many selves and mind shield (Perrol)
  • Primer on sorcery (Perrol)
  •  

    Loot 

    Wickshine Brandy (est. 100 gp; sold for 120 gp in Tietha market; 24 gp each) 

    Necromancer:

       2 gp (horn skull one side); evil coins

       50 gp

       quarterstaff: 4d6; +1 ocv (Glaive)

       amulet

       silver mirror of Obfuscation: -6 perception rolls (Glaive)

       heavy copper urn

       dagger: 1d6 - 1; str min 6 (Ghoral)

     Fake Magistrate’s Office in Tietha:

        2 short swords (16 sp)

        10 long swords (24 sp)

        65 sp (5 sp each on 13 bodies)

        2 gp (leader)

        broach (magical for seeing/hearing what wearer does)

    Camp:

         evil book

         5 sp

         50 cp

    Cave with Pyramid:

         20 diamonds (est. 1000 gp)

         6 rubys, 4 emeralds (est. 300 gp)

         50 pelts (~100 lbs; est. 1000 gp) - 10 pelts were taken by mages

    Chambers:

         2 sharp knives (Perrol and Glaive)

         2 bone saws (Ghoral)

         large gem, about the size of a flattened basketball - mages take since it’s a possible focus

         scroll (to return to Skyfather’s temple for guidance)

         200 lbs. of silver ore (~500 gp)

        metal leafed book (magic + evil)

    Lieutenant for Upright Guy

        5 gp

        5 healing potions

    Guy bugging our room

        one transmitter and listening device

    Julienne gave us

        Primer on Undercommon (languages for underground societies)

        Primer on Dark Dwarven dialects

    Assassin

      two potions; one cure poison and one cure wounds

    Helen Gaius (gift)

      5 healing potions, 2 remove curse potions.

    Underground City

       music box

      6 paintings; est. value 10-150 gp each

      8 pg

      2 gems worth 10 gp/each

      magic ring (unknown powers) (WIZARDS keep)

       2 thunder stones

       one tanglefoot bag

       Orc mage spell book

       10 sp

       2 green gems (spinals - 10 gp/each)

       1 flask with a magical potion (unknown)

       chest with 600 cp and 225 sp

       2 large black sapphires (est. 200 gp/each) - NEED TO GET

       6 gp, 18 sp

       2 healing potions

       4 gp, 2 sp, 20 cp

       chest with ~300 sp and 4 black keys with demon heads

       short bow, magical, Dwarven make  (Kross keeps)

       chest with necklace with a moon - magical (holy symbol of Goddess of the moon), 2 potions (nightvision), 23 gp

       master work chain mail

       master work leather armor

       silvered long sword

       bowl with gems (19); 6 blue quartz - 2 gp, 4 carnelions - 8 gp each, 4 peridot for 10 gp/each, 2 white perls - 15 gp/each, 1 pink pearl - 22 gp, 2 aquamarines - 28 gp/each

       finely crafted dwar axe

       two throwing axes

       18 gp

       1 suits banded mail, 1 chain shirts, 1 suit of half plate, 2 spiked gauntlets, 15 short spears, 10 throwing axes, 10 hand axes, 4 battle axes, 5 heavy picks, 4 war hammers.

      30 gp (bounty for dwarf slave trader in black armor)

     From the necromancer (Lord Marshall)

      4 gp and 8 sp (we split it for 9 sp each and then save three to give to the staff for tips)

      spell components worth 2 gp

    Brelg (Assassin’s)

       3 gp, 8 sp, 12 cp

       2 magical bracer

       spell componenets - couple of copper small arrows engravend with arcane runes, piece of flint and steel tied together with small gold wire 

     Glandslag pays back 40 gp

    Pirate ship booty

        Magic bracers from mage

        Captain’s magic sword

         Priest’s staff

        Assassin’s magic dagger (normal movement in water???)

       1 diamond, 2 pearls (10 gp each) and 5 gp in evil guys chest

       3 pearls and 22 gp in the officer’s quarters and 1 gp in crew’s quarters

       2 pearls on priest

       Ransom - 5 diamonds, 7 pearls, 70 gp, and 100 sp

     Ogre Encounter

        2 great axes

        2 heavy bows

     Dead Woman with child and Duke’s guys

        magical signet ring (given back to king’s guard)

        25 gp (given back to king’s guard)

        6 diamonds (given back to king’s guard)

        6 sp, 5 gp, and 2 pearls (given back to king’s guard)

        magical bow, shoots magical arrows (more accurate than a normal heavy bow)

        14 gp