to Equipment, Money, Loot, etc.
WEAPONS
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Heavy Crossbow
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Bolts (20)
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Dagger
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Two-handed Elven Great Mace (2d6+1)
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two boons
ARMOR
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Chainmail
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Medium Metal Shield
ADVENTURING GEAR
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Medium Warhorse
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Military Saddle
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Saddle Bags
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Bed Roll
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Blanket
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Tent (Canvas)
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5 Candles
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climbing gear (+2 to climbing rolls)
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Flint and Steel
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Iron Holy Symbol
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Waterskin
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14 Days Rations
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Torch (5)
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Leather Sack
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Travel papers for the Paletinate; considered esteemed citizens
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SkyFather’s pendant (can use as a favor)
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Hopin book of healing: gift from High Priestess at Hospin Temple in Tietha
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Set of books on Tactics, three volume set, which is like that art of war
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Hellreaver token
Potions, Dusts, Ointments, etc.
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1 healing potions
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Cure poison
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Cure wounds
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1 dust of imprisonment, normal strength
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Lavoisier’s Useful Electuary (50 charges) - method for properly identifying magical concotions
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2 Gillyweed
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Dust of obscurement
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Philtre of Flying (36m per action and lasts 5 min)
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Potion of Cloud Form (lasts 5 min)
Used potions, dusts, ointments, etc.
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Gillyweed
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Cure Poison
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Healing potion (on father)
Money
69 gp
9 sp
13 cp
7 diamonds (50 gp/each)
3 Pearls (10 gp/each)
Group Fund
1 Diamond (50 gp/each)
2 Pearls (10 gp/each)
16 GP
3 SP
Money Spent
14 sp (Tietha’s Borshead Inn; 2 sp/night includes meals)
2 weeks rations
pack mule
1 dose “dust of imprisonment”, normal strength
5 gems to enchant my mace
3 gems for Armor of Steadfast Protection
4 sp for Inn fees
1 gp donation to Hospin Temple
14 sp two weeks rations
8 sp four days at the Borshead Inn
1 sp bath at Brown Boar Inn
4 cp room at Brown Boar Inn (1 sp/room we get 2 rooms)
7 sp one weeks rations + 1 sp as a tip
2 gp and 8 sp for three smoke sticks, one dust of imprisonment, three seaweed for underwater breathing (gillyweed), one healing potion, and one Lavoisier’s Useful Electuary (total was 14 gp for group)
1 GP to the Skyfather temple for tithe
75 GP on books on tactics and sorcery books
34 GP for boat trip to Thordar
40 GP for boat trip back
40 GP for Glandslag
14 GP 7 SP for 3 cure poison potions
Donate 20 GP to the orphanage in Tietha
2 GP for 20 days rations
2 GP for tithe
15 SP for hay/oats for all 6 horses
1 GP for Philtre of Flying
Group Money Spent
6 GP for 6 vials of Potion of Iron Skin
2 GP for 10 gillyweed
4 GP and 6 SP for 2 vials of Medicine of the Mole
5 GP and 6 SP for 4 Ointments of Armor Enhancement
4 GP and 5 SP for 3 Potions of Healing
3 GP for one Dust of Obscurement
7 GP for one week stay at Avana Inn; reduced to 3 GP after Perrol places during the week
5 GP for horses on boat to Bridgerton
3 GP for Inns on way to Ythes
Items Given to others
Loot
Wickshine Brandy (est. 100 gp; sold for 120 gp in Tietha market; 24 gp each)
Necromancer:
2 gp (horn skull one side); evil coins
50 gp
quarterstaff: 4d6; +1 ocv (Glaive)
amulet
silver mirror of Obfuscation: -6 perception rolls (Glaive)
heavy copper urn
dagger: 1d6 - 1; str min 6 (Ghoral)
Fake Magistrate’s Office in Tietha:
2 short swords (16 sp)
10 long swords (24 sp)
65 sp (5 sp each on 13 bodies)
2 gp (leader)
broach (magical for seeing/hearing what wearer does)
Camp:
evil book
5 sp
50 cp
Cave with Pyramid:
20 diamonds (est. 1000 gp)
6 rubys, 4 emeralds (est. 300 gp)
50 pelts (~100 lbs; est. 1000 gp) - 10 pelts were taken by mages
Chambers:
2 sharp knives (Perrol and Glaive)
2 bone saws (Ghoral)
large gem, about the size of a flattened basketball - mages take since it’s a possible focus
scroll (to return to Skyfather’s temple for guidance)
200 lbs. of silver ore (~500 gp)
metal leafed book (magic + evil)
Lieutenant for Upright Guy
5 gp
5 healing potions
Guy bugging our room
one transmitter and listening device
Julienne gave us
Primer on Undercommon (languages for underground societies)
Primer on Dark Dwarven dialects
Assassin
two potions; one cure poison and one cure wounds
Helen Gaius (gift)
5 healing potions, 2 remove curse potions.
Underground City
music box
6 paintings; est. value 10-150 gp each
8 pg
2 gems worth 10 gp/each
magic ring (unknown powers) (WIZARDS keep)
2 thunder stones
one tanglefoot bag
Orc mage spell book
10 sp
2 green gems (spinals - 10 gp/each)
1 flask with a magical potion (unknown)
chest with 600 cp and 225 sp
2 large black sapphires (est. 200 gp/each) - NEED TO GET
6 gp, 18 sp
2 healing potions
4 gp, 2 sp, 20 cp
chest with ~300 sp and 4 black keys with demon heads
short bow, magical, Dwarven make (Kross keeps)
chest with necklace with a moon - magical (holy symbol of Goddess of the moon), 2 potions (nightvision), 23 gp
master work chain mail
master work leather armor
silvered long sword
bowl with gems (19); 6 blue quartz - 2 gp, 4 carnelions - 8 gp each, 4 peridot for 10 gp/each, 2 white perls - 15 gp/each, 1 pink pearl - 22 gp, 2 aquamarines - 28 gp/each
finely crafted dwar axe
two throwing axes
18 gp
1 suits banded mail, 1 chain shirts, 1 suit of half plate, 2 spiked gauntlets, 15 short spears, 10 throwing axes, 10 hand axes, 4 battle axes, 5 heavy picks, 4 war hammers.
30 gp (bounty for dwarf slave trader in black armor)
From the necromancer (Lord Marshall)
4 gp and 8 sp (we split it for 9 sp each and then save three to give to the staff for tips)
spell components worth 2 gp
Brelg (Assassin’s)
3 gp, 8 sp, 12 cp
2 magical bracer
spell componenets - couple of copper small arrows engravend with arcane runes, piece of flint and steel tied together with small gold wire
Glandslag pays back 40 gp
Pirate ship booty
Magic bracers from mage
Captain’s magic sword
Priest’s staff
Assassin’s magic dagger (normal movement in water???)
1 diamond, 2 pearls (10 gp each) and 5 gp in evil guys chest
3 pearls and 22 gp in the officer’s quarters and 1 gp in crew’s quarters
2 pearls on priest
Ransom - 5 diamonds, 7 pearls, 70 gp, and 100 sp
Ogre Encounter
2 great axes
2 heavy bows
Dead Woman with child and Duke’s guys
magical signet ring (given back to king’s guard)
25 gp (given back to king’s guard)
6 diamonds (given back to king’s guard)
6 sp, 5 gp, and 2 pearls (given back to king’s guard)
magical bow, shoots magical arrows (more accurate than a normal heavy bow)
14 gp