After a long break, I’m back…..
We decide to open the door with the centipedes behind it and let them come out as we think there are only three left (see other’s blogs for action from two weeks I missed). Glaive opens the door and Jarlyn stands ready to help attack. Once the door is open (segment 12), there is a screech and then three centipedes come out heading directly for Glaive. Glaive attempts to attack all three and hits two out of the three, one for a fair amount of damage. Kross shoots an arrow at the one that was not hit and does damage. I do a double attack and kill one. Ghoral moves up and attacks and kills one. The remaining centipede attempts to crawl up Glaive’s leg but fails. Glaive attacks the remaining centipede and squishes it. Perrol listens to hear if anything else is in there. The others remind me that the room iminates magic. It looks like it’s filled with a dense fog. I perform detect evil but don’t find anything. Perrol and I go in and start feeling around to see if we can find anything. Glaive waits in the door with a lantern, but that helps. Perrol finds a tunnel at the back and I find a ladder against the wall. I also find a brick that moves and it moves in and there is a click; it’s a door which I let the others know about. Perrol picks up a rock and throws it down the tunnel through the fog and it skips a long way. He pokes his head through and the fog is not in the tunnel. He can see it goes down a ways with one offshoot and it T’s at the end. Glaive comes to do a security systems check on the door and finds know traps. I open the secret door and poke my head in. As soon as I do, a translucent image forms at the end of a small room that’s a gnome wizard lady that speaks the following: “I am Emistul, librarian of this fair city. The scrolls you seek have been destroyed to keep you and others from fading into nothingness. The curse of the fading began here, in these mystic halls, and here it will remain. Be careful what you find, and mind whatever magic was wrought here.” Glaive checks for traps and finds none so I step in and look around but find nothing. I climb up the ladder and feel around but find nothing. Kross comes in the tunnel to do some tracking and sees a lot of tracks similar to the rock people, an orc track that’s old, a dwarf track that’s old, and lots of centipede marks.
We come out of the this area and go to another room with a tunnel and Kross does tracking but finds similar. We decide to go back to the first big room and see if there are any tracks that leads us towards where the traders might be heading, but we are unsuccesful. We go to the very beginning of the stairs and try tracking again. This time Kross detects several dwarven/orc tracks with one or two people being drug or forced. This leads to the very first secret door. Perrol goes to the door to listen but doesn’t hear anything. We open the door and Kross does tracking but doesn’t really see anything. However, Ghoral notices the slime starting to come up over the top and warns us - segment 12. Glaive attempts to grab Kross and drag him back so that Ghoral and Jarlyn can face the slime. The black ooze comes out and attacks Jarlyn but misses. I attack and hit DCV of 7 for 11 dmg and my second hits DCV of 5 for 3 damage. Ghoral attacks and hits DCV of 8 for 13 dmg. The thing is split in half and dies. Ghoral goes in and looks in the pit. He sees something shiny at the bottom. Kross will go down and see what it is. It’s Perrols old lantern; we keep it. Kross and Glaive check for trap doors. Kross finds a secret door on the opposite side of the pit. Perrol swears he hears something from behind the secret door. Glaive hears what sounds like a group of troops preparing behind the trap door. We decide that Glaive and Perrol will go down one of the tunnels from one of the other rooms and see if it flanks the guys, while we guard this way. They come after a while and we think we know the general area that the guys will be in but they didn’t actually see them. We decide to go around the way they went. We get to a door and it has the letter “N” on it, which we have a key for. Perrol listens and hears some shuffling and hears some whimpering and crying. Ghoral inserts the key and opens the door. Looking inside, in the center of the room is a cage with a gnome in it and empty weapons racks lining the wall. Next to the cage is a large wooden chest. I enter the room and says “shhhh” it screeches and jumps to the opposite corner. He seems to be blubbering and saying “It shouldn’t have teeth, it shouldn’t have teeth…” Jarlyn calls Perrol to try and charm him to calm down. Jarlyn attempts detect evil and botch it; I feel a complete severance of any connection with the Skyfather. He spends a hero point to not lose the connection. He says the feed him about once/day and that his captors come out of the wall behind Jarlyn; his name is Garmip. Jarlyn gives him a little of his food. Glaive checks for the secret door and finds it. We decide to go to the box, Ghoral in front and Jarlyn behind. As we get closer, arms and legs come out and it stans up with a huge mouth in tongue. We try to feed it and it wants more. I attack from behind and hit DCV 7 for 9 dmg on first hit and DCV 6 for 7 dmg; segment 12 starts. Glaive moves around and attacks and hits DCV 14 for 9 dmg and punches a big whole in it. Perrol thinks this may be a mimic. Jarlyn does a double attack and only hits once, DCV 9 for 6 body. Ghoral hits DCV 5 for 6 body. It turns around and attacks Jarlyn hits twice for 1 body and 12 stun each time. Glaive attacks hits DCV 7 for 6 dmg and DCV 10 for 6 dmg. Ghoral hits DV6 for 13 body. It turns and attacks Ghoral for 4 stun and on second hit 3 body and 13 stun gets through. Perrol moves in, attacks and misses. Kross holds. I do two attacks and hit both times for 9 dmg and 7 dmg. Glaive attacks and hits DCV 12 for 12 dmg and second attack misses. Ghoral attacks, hits DCV 8 for 9 body. It cracks open and the arms fall. Glaive picks the lock to let Garmip out. We escort him up to wait his 20 days and we come back.
We earn 1 xp