Archive for August, 2010

August 27, 2010

Friday, August 27th, 2010

We decide to go through the secret door. Ghoral opens the door and it’s 10×10 room with a 5×5 pit in the middle. Ghoral peaks over and it’s ten feet deep with rubble in the bottom and the walls are rough so that we can climb down. There is a tunnel that shoots off at the bottom of the pit. Kross goes down and determines that the tunnel ends up connecting with the room that we first found, next to “home” room. Kross does some tracking and determines that some rock people have traveled here recently. We decide to go back through the “big” room with the columns and determine where one of the off-shoot tunnels goes. As Perrol starts to go through the tunnel, Glaive notices that there are three rock people beside the tunnel entrance; two on left and one to right. Glaive warns the group and attacks the one closest to Ghoral. She hits DCV 9 for 5 body in the chest. Perrol moves over to one on the right and attacks; hits DCV 10 for 9 body. Kross attacks the one on the right as well; hits DCV 4 - misses. One rock creature attacks Ghoral for 5 body and 20 stun; only 6 stun gets through. The second rock creature attacks Ghoral too for 7 body and 21 stun; only 7 stun gets through. Jarlyn attacks the one on the right too; hits DCV 6 for 10 body in the vitals and it drops. Ghoral attacks the one on the left; hits DCV 6 for 14 body and its right arm falls off and it drops but is still alive. Glaive attacks the remaining standing one; hits DCV 15 for 3 body in the head. Ghoral attacks the guy that’s still standing; hits DCV 12 for 20 body in the head and it drops. Perrol moves in on the one on the ground screaming; hits DCV 14 for 10 body in vitals. It stops screaming. We continue on to the tunnel and Perrol notices that there is ichor on the floor; it looks like dried “rock people” blood. The tunnel ends in a room that connects to one of the hallways. It has a door with an “R” on it. There are a couple cots and a beat up chest in the room. Perrol checks the chest for traps, finds none, opens it and finds two dark robes, two flasks of oil, 3 sunrods, two twigs (tinder twigs), a stone, a ceramic mask (gnome sad face), and a silver ring shaped like a serpent with two tiny gems for eyes, and a ewer (pitcher) adorned with dancing Dryads and moss agates. Jarlyn performs detect evil, finds none, and Perrol does detect magic and doesn’t find any. Ghoral thinks the mask is worth about 5 sp, the ring 25 sp, and the ewer 8 gp. The stone is a thunder stone, which are flash bangs (grenades). We keep everything but the robes.

We go back through the tunnels to a new place and one offshoot opens to a room that has 4 large trees; it sounds and smells like a forest, with grass on the ground and the walls appear like tree limbs and bushes. Perrol sees rubble to either side of the door, pokes them and nothing happens. He does detect magic and the whole rooms is magical, so it’s an illusion. Perrol goes into the room and the floor feels like ground. He feels the ground and it feels like grass, he pulls some and it’s in his hand. He goes outside the room and it vanishes. We search the far wall for a secret door and find one. Perrol listens and doesn’t hear anything. We decide to go through, normal marching order. We are in a short hallway with an “R” door on one side (goes to a room we’ve been to) and a “D” door that leads to a room that we think someone is behind. Perrol listens and hears rumblings and whispering of a language he didn’t know. We go back to the illusion room and huddle. We decide to open the other “D” door in the illusion room to see if there is a trap. Glaive picks the lock and Ghoral goes through; he’s hit with a lightning for 5 body and 20 stun (6 gets through). Jarlyn goes through and is also hit; 7 body and 14 stun, none gets through. Ghoral and I notice in a side room that we hear running water and peak in. There is a basin with a wall on one side with a face that water is coming out and hanging from the ceiling above the basin is a humanoid corpse in spider webbing ~5 feet above the water. We tell the others to go around and come through a “J” door that goes to the same room. Perrol looks around at the ceiling and see lots of webbing, but doesn’t see anything else.  Perrol does detect magic and the water appears to be magical and there is something on the body that’s magical. Perrol starts to see through the illusion and a giant spider jumps out of the water illusion at Perrol; he yells to warn us - segment 12. Perrol attacks and hits DCV 7 in chest for 7 body. The spider attacks Perrol and misses. Jarlyn attacks and hits DCV 7 for 6 body in one of the legs and does the same for the second attack and the leg comes off. Kross fires his bow and hits DCV 12 (by 5) for 5 body in a leg. Ghoral moves in and hits DCV 9  for 6 body. Glaive does double attack, hits DCV 9 for 2 damage and then DCV 10 for 2 dmg. A blob drops from the ceiling and congeals around Jarlyn. Another blob shoots at Ghoral and encases him. Neither of us can move. Glaive jumps across and tries to free Ghoral; does 6 total body to web. The spider attacks Ghoral for 3 body and 5 stun. Ghoral attempts to break free and feels it weakening. Perrol attacks the spider and hits DCV 3; misses. Kross steps in and fires  an explosive arrow towards the ceiling, which is ~20 feet above; hits DCV 11 for 5 body and 20 stun. Glaive and Perrol hear two chitters and lets everyone know. Jarlyn struggles to get free but does not suceed. One of the spiders from the ceiling shoots at Kross and misses but the second hits and entangles him. Glaive slashes at Ghoral and frees him and then she successfully frees Jarlyn. The spider on the ground attacks Ghoral and hits but does no damage. Ghoral attacks back and hits DCV  8 for 5 body. Perrol attacks the spider on the ground and hits DCV 7 in chest for 5 body. Kross attempts to break free but is unsuccessful.  Jarlyn attacks the spider on the ground and hits DCV 7 for 5 body in the vitals and she drops squeling, my second attack kills her. Jarlyn and Ghoral get encased again and can’t move. Glaive crosses over and frees Kross. Ghoral tries to break free and feels it weakening. Glaive crosses over and frees both Jarlyn and Ghoral. Perrol tries to throw a knife at one in the ceiling and misses. Kross fires another exploding arrow at the ceiling for DCV 11 for 5 body and 20 stun and one drops out of the webbing in front of Ghoral.  Jarlyn attacks the one that dropped and hits DCV8 in chest for 9 body. Ghoral throws a dagger at the one in the ceiling and hits for 3 dmg. Glaive throws her rapier and hits DCV 14 for 6 body in the head and it drops. We find a pouch on the body with two gems and a stone, which is magical. Ghoral says it’s an ioun stone that grants magical powers to whomever holds it. He appraises the gems at ~10 gp each.

We earn 1 XP.

August 20, 2010

Sunday, August 22nd, 2010

After  a long break, I’m back…..

We decide to open the door with the centipedes behind it and let them come out as we think there are only three left (see other’s blogs for action from two weeks I missed). Glaive opens the door and Jarlyn stands ready to help attack. Once the door is open (segment 12), there is a screech and then three centipedes come out heading directly for Glaive. Glaive attempts to attack all three and hits two out of the three, one for a fair amount of damage. Kross shoots an arrow at the one that was not hit and does damage. I do a double attack and kill one. Ghoral moves up and attacks and kills one. The remaining centipede attempts to crawl up Glaive’s leg but fails. Glaive attacks the remaining centipede and squishes it. Perrol listens to hear if anything else is in there. The others remind me that the room iminates magic. It looks like it’s filled with a dense fog. I perform detect evil but don’t find anything. Perrol and I go in and start feeling around to see if we can find anything. Glaive waits in the door with a lantern, but that helps. Perrol finds a tunnel at the back and I find a ladder against the wall. I also find a brick that moves and it moves in and there is a click; it’s a door which I let the others know about.  Perrol picks up a rock and throws it down the tunnel through the fog and it skips a long way. He pokes his head through and the fog is not in the tunnel. He can see it goes down a ways with one offshoot and it T’s at the end. Glaive comes to do a security systems check on the door and finds know traps. I open the secret door and poke my head in. As soon as I do, a translucent image forms at the end of a small room that’s a gnome wizard lady that speaks the following: “I am Emistul, librarian of this fair city.  The scrolls you seek have been destroyed to keep you and others from fading into nothingness.  The curse of the fading began here, in these mystic halls, and here it will remain.  Be careful what you find, and mind whatever magic was wrought here.” Glaive checks for traps and finds none so I step in and look around but find nothing. I climb up the ladder and feel around but find nothing. Kross comes in the tunnel to do some tracking and sees a lot of tracks similar to the rock people, an orc track that’s old, a dwarf track that’s old, and lots of centipede marks.

We come out of the this area and go to another room with a tunnel and Kross does tracking but finds similar. We decide to go back to the first big room and see if there are any tracks that leads us towards where the traders might be heading, but we are unsuccesful. We go to the very beginning of the stairs and try tracking again. This time Kross detects several dwarven/orc tracks with one or two people being drug or forced. This leads to the very first secret door. Perrol goes to the door to listen but doesn’t hear anything. We open the door and Kross does tracking but doesn’t really see anything. However, Ghoral notices the slime starting to come up over the top and warns us - segment 12. Glaive attempts to grab Kross and drag him back so that Ghoral and Jarlyn can face the slime. The black ooze comes out and attacks Jarlyn but misses. I attack and hit DCV of 7 for 11 dmg and my second hits DCV of 5 for 3 damage. Ghoral attacks and hits DCV of 8 for 13 dmg. The thing is split in half and dies. Ghoral goes in and looks in the pit. He sees something shiny at the bottom. Kross will go down and see what it is. It’s Perrols old lantern; we keep it. Kross and Glaive check for trap doors. Kross finds a secret door on the opposite side of the pit. Perrol swears he hears something from behind the secret door. Glaive hears what sounds like a group of troops preparing behind the trap door. We decide that Glaive and Perrol will go down one of the tunnels from one of the other rooms and see if it flanks the guys, while we guard this way. They come after a while and we think we know the general area that the guys will be in but they didn’t actually see them. We decide to go around the way they went. We get to a door and it has the letter “N” on it, which we have a key for. Perrol listens and hears some shuffling and hears some whimpering and crying. Ghoral inserts the key and opens the door. Looking inside, in the center of the room is a cage with a gnome in it and empty weapons racks lining the wall. Next to the cage is a large wooden chest. I enter the room and says “shhhh” it screeches and jumps to the opposite corner. He seems to be blubbering and saying “It shouldn’t have teeth, it shouldn’t have teeth…” Jarlyn calls Perrol to try and charm him to calm down. Jarlyn attempts detect evil and botch it; I feel a complete severance of any connection with the Skyfather. He spends a hero point to not lose the connection. He says the feed him about once/day and that his captors come out of the wall behind Jarlyn; his name is Garmip. Jarlyn gives him a little of his food. Glaive checks for the secret door and finds it. We decide to go to the box, Ghoral in front and Jarlyn behind. As we get closer, arms and legs come out and it stans up with a huge mouth in tongue. We try to feed it and it wants more. I attack from behind and hit DCV 7 for 9 dmg on first hit and DCV 6 for 7 dmg; segment 12 starts. Glaive moves around and attacks and hits DCV 14 for 9 dmg and punches a big whole in it. Perrol thinks this may be a mimic. Jarlyn does a double attack and only hits once, DCV 9 for 6 body. Ghoral hits DCV 5 for 6 body. It turns around and attacks Jarlyn hits twice for 1 body and 12 stun each time. Glaive attacks hits DCV 7 for 6 dmg and DCV 10 for 6 dmg. Ghoral hits DV6 for 13 body. It turns and attacks Ghoral for 4 stun and on second hit 3 body and 13 stun gets through. Perrol moves in, attacks and misses. Kross holds. I do two attacks and hit both times for 9 dmg and 7 dmg. Glaive attacks and hits DCV 12 for 12 dmg and second attack misses. Ghoral attacks, hits DCV 8 for 9 body. It cracks open and the arms fall. Glaive picks the lock to let Garmip out. We escort him up to wait his 20 days and we come back.

We earn 1 xp