We decide to go check the other “J” door and open it. Ghoral opens the door and walks in and the floor starts to drop out from underneath him. He’s able to make his dex roll and jump to safety. There is a pit about 30 feet deep with spikes at the bottom. There is a tunnel to the left and a door in front with the letter “I”. We decide to go down the tunnel (we all jump the whole safely) and we end up in the room
with “A” above it. There is a lever by the door and Glaive notices an irregulatory against one wall. Glaive does security systems and thinks the irregularity is a secret door. Perrol pulls the lever after performing security systems and we hear a thunk. We find out that it manages braces for trap door so we secure it. Perrol comes back and performs mage sight on possible secret door and finds nothing. Glaive pushes the brick and it opens into an empty closet with shelves. We continue on to the other tunnel that came out of room “A” and go left. We end up in a room North of the room with the stage, has “U” above door. Before we enter, Perrol hears some shuffling and lets Ghoral know. He enters the room but doesn’t see anything. We all enter and we notice a spot in the opposite wall where a “secret” door is slightly ajar. Ghoral pulls it open more and peers in. Inside the room appears to be filled with props, chests, etc. so we enter; it’s a room with “R” above the door. We search the room and don’t really find anything of value; perform detect evil and magic and find none. We turn around to go back the way we came and as we are leaving, Perrol and Kross hear a shuffling behind them. Kross turns around and sees a creature like the one we fought under the stage with a wolf mask on and a rapier; it looks ghost-like, i.e. transparent. Glaive is able to enter the room and attack first; hits DCV 9 in legs for 8 body. It shrieks and starts bleeding. Perrol is able to get into the room and attack; hits DCV 6 in arms for 3 body. Kross attacks and hits DCV 7 in vitals for 12 body; it shrieks even more and bleeds more. I move to doorway (can’t get into melee) and attempt turn undead, no effect. Ghoral holds. The creature shrieks and runs past everyone but runs into Ghoral. Ghoral attempts to attack him and slips, falls, embeds his weapon in the wall; the creature runs passed. Glaive holds and Ghoral gets up, successfully, and attempts to grab the creature; is successful. Glaive is able to move by the creature. Kross switches back to his bow and waits; Perrol and I hold. The creature breaks free from Ghoral and moves runs. Glaive catches up and attempts a disabling move; hits a DCV 7 (by 5) in vitals for 7 body and it falls and stops moving. Perrol performs magesight on the mask, but doesn’t see anything, but he can tell somethings wrong so attempts again. In the meantime, Ghoral and I work to get his weapon out of the wall. Perrol’s second attempt shows the creature is glowing and unfortunately, so does Ghoral more strongly than before. We decide to give Ghoral one of the curse potions and he stops glowing - yeah!!! After a short rest, we go up the stairs on the west side of the room and come to another door with “J” above it. We unlock the door and peek in. There are a couple empty pedestals. On the other side of the room, there is a door with an “N” above it. We enter the room and Ghoral notices an irregularity in the wall by the “J” door. Perrol does magesight and there is definitely magic behind. Glaive unlocks and Ghoral opensthe door. There is an empty, dusty room. Ghoral carefully enters the room and Glaive enters as well to check the room. As Glaive is checking the east wall, she stumbles on something on the floor. She feels around and there appears to be a cloth (invisible) around something. She attempts to pull off the cloth and it is successful but still can’t see anything. She sets it aside and continues searching around the room but finds nothing else. Perrol enters the room and for a moment, he gets a flash of something leaning against the east wall and something in front of it. He goes over and picks up the item against the wall and turns it, but we still see nothing. Jarlyn thinks this is some type of illusion. Glaive attempts to carry the item out of the room and she gets half way across the room and realizes she’s no longer carrying anything. Jaryln enters the room and gets a flash of a Glaive standing over rectangle thing, a blanket thing, and something against the wall. Jarlyn and Glaive attempt to take it out together; Glaive slips off but Jarlyn gets it out and it starts appearing as it goes out. It’s a painting of a landscape. Ghoral thinks it could be worth anywhere from 10-150 gp. We get the next one out and it’s a painting with a dragon flying around a volcano. We get out four more paintings, for a total of six; all as much as 150 gp. We take all the paintings back to the “Home” room and then we go back to the tunnels were we “teed” off to the left and go right instead this time. We come out by the steps that go up to a room that is on the other side of the “N” door. There are marble stair cases leading up. In the room there are two pillars and a throne in the middle. In the throne, there is a gnome slumped over snoring with a silver crown. Up the first steps is a childlike cherubic gnome face sculpture carved into the wall at top of steps. Perrol does magesight and the whole center mezzanine area and throne are rife with magic. I don’t detect any evil. Glaive and Perrol do security systems and doesn’t detect anything. Perrol walks up the steps and when he gets to the landing the cherub face comes to life. It says, “If you wish to talk to the king, please insert your finest coin in my mouth”. I insert a gold coin, it disappears and the face goes still. Everyone except for Kross walks up the top where the king is. On the left is the door with a “U” above it. Jarlyn notices that right amrest appears to be larger and probably has a compartment. I attempt to brush his arm but my hand goes through him. Glaive checks the armrest but doesn’t detect any traps and finds the latch which releases the armchair lid. I open the armrest and the king appears to mumble in his sleep. The king mumbles in this sleep, “xxyyzz”. In the compartment, are 9 gp, one which looks rather new. Under the coins are two steel rods, one with a “N” and one with an “E”. We decide to head through the “N” door, but when Kross gets to top of landing, the cherub comes to life and says same thing, Kross puts coin in and it does same sequence. We go on through the “N” door and go down the marble steps. We use the “E” key on the door to the left after we go downstairs. Ghoral goes through first and is enveloped in flames; takes 3 body and 13 stun. We shut the door and decide we will meet in the in the “Home” room.