We decide to go check the other “J” door and open it. Ghoral opens the door and walks in and the floor starts to drop out from underneath him. He’s able to make his dex roll and jump to safety. There is a pit about 30 feet deep with spikes at the bottom. There is a tunnel to the left and a door in front with the letter “I”. We decide to go down the tunnel (we all jump the whole safely) and we end up in the room
with “A” above it. There is a lever by the door and Glaive notices an irregulatory against one wall. Glaive does security systems and thinks the irregularity is a secret door. Perrol pulls the lever after performing security systems and we hear a thunk. We find out that it manages braces for trap door so we secure it. Perrol comes back and performs mage sight on possible secret door and finds nothing. Glaive pushes the brick and it opens into an empty closet with shelves. We continue on to the other tunnel that came out of room “A” and go left. We end up in a room North of the room with the stage, has “U” above door. Before we enter, Perrol hears some shuffling and lets Ghoral know. He enters the room but doesn’t see anything. We all enter and we notice a spot in the opposite wall where a “secret” door is slightly ajar. Ghoral pulls it open more and peers in. Inside the room appears to be filled with props, chests, etc. so we enter; it’s a room with “R” above the door. We search the room and don’t really find anything of value; perform detect evil and magic and find none. We turn around to go back the way we came and as we are leaving, Perrol and Kross hear a shuffling behind them. Kross turns around and sees a creature like the one we fought under the stage with a wolf mask on and a rapier; it looks ghost-like, i.e. transparent. Glaive is able to enter the room and attack first; hits DCV 9 in legs for 8 body. It shrieks and starts bleeding. Perrol is able to get into the room and attack; hits DCV 6 in arms for 3 body. Kross attacks and hits DCV 7 in vitals for 12 body; it shrieks even more and bleeds more. I move to doorway (can’t get into melee) and attempt turn undead, no effect. Ghoral holds. The creature shrieks and runs past everyone but runs into Ghoral. Ghoral attempts to attack him and slips, falls, embeds his weapon in the wall; the creature runs passed. Glaive holds and Ghoral gets up, successfully, and attempts to grab the creature; is successful. Glaive is able to move by the creature. Kross switches back to his bow and waits; Perrol and I hold. The creature breaks free from Ghoral and moves runs. Glaive catches up and attempts a disabling move; hits a DCV 7 (by 5) in vitals for 7 body and it falls and stops moving. Perrol performs magesight on the mask, but doesn’t see anything, but he can tell somethings wrong so attempts again. In the meantime, Ghoral and I work to get his weapon out of the wall. Perrol’s second attempt shows the creature is glowing and unfortunately, so does Ghoral more strongly than before. We decide to give Ghoral one of the curse potions and he stops glowing - yeah!!! After a short rest, we go up the stairs on the west side of the room and come to another door with “J” above it. We unlock the door and peek in. There are a couple empty pedestals. On the other side of the room, there is a door with an “N” above it. We enter the room and Ghoral notices an irregularity in the wall by the “J” door. Perrol does magesight and there is definitely magic behind. Glaive unlocks and Ghoral opensthe door. There is an empty, dusty room. Ghoral carefully enters the room and Glaive enters as well to check the room. As Glaive is checking the east wall, she stumbles on something on the floor. She feels around and there appears to be a cloth (invisible) around something. She attempts to pull off the cloth and it is successful but still can’t see anything. She sets it aside and continues searching around the room but finds nothing else. Perrol enters the room and for a moment, he gets a flash of something leaning against the east wall and something in front of it. He goes over and picks up the item against the wall and turns it, but we still see nothing. Jarlyn thinks this is some type of illusion. Glaive attempts to carry the item out of the room and she gets half way across the room and realizes she’s no longer carrying anything. Jaryln enters the room and gets a flash of a Glaive standing over rectangle thing, a blanket thing, and something against the wall. Jarlyn and Glaive attempt to take it out together; Glaive slips off but Jarlyn gets it out and it starts appearing as it goes out. It’s a painting of a landscape. Ghoral thinks it could be worth anywhere from 10-150 gp. We get the next one out and it’s a painting with a dragon flying around a volcano. We get out four more paintings, for a total of six; all as much as 150 gp. We take all the paintings back to the “Home” room and then we go back to the tunnels were we “teed” off to the left and go right instead this time. We come out by the steps that go up to a room that is on the other side of the “N” door. There are marble stair cases leading up. In the room there are two pillars and a throne in the middle. In the throne, there is a gnome slumped over snoring with a silver crown. Up the first steps is a childlike cherubic gnome face sculpture carved into the wall at top of steps. Perrol does magesight and the whole center mezzanine area and throne are rife with magic. I don’t detect any evil. Glaive and Perrol do security systems and doesn’t detect anything. Perrol walks up the steps and when he gets to the landing the cherub face comes to life. It says, “If you wish to talk to the king, please insert your finest coin in my mouth”. I insert a gold coin, it disappears and the face goes still. Everyone except for Kross walks up the top where the king is. On the left is the door with a “U” above it. Jarlyn notices that right amrest appears to be larger and probably has a compartment. I attempt to brush his arm but my hand goes through him. Glaive checks the armrest but doesn’t detect any traps and finds the latch which releases the armchair lid. I open the armrest and the king appears to mumble in his sleep. The king mumbles in this sleep, “xxyyzz”. In the compartment, are 9 gp, one which looks rather new. Under the coins are two steel rods, one with a “N” and one with an “E”. We decide to head through the “N” door, but when Kross gets to top of landing, the cherub comes to life and says same thing, Kross puts coin in and it does same sequence. We go on through the “N” door and go down the marble steps. We use the “E” key on the door to the left after we go downstairs. Ghoral goes through first and is enveloped in flames; takes 3 body and 13 stun. We shut the door and decide we will meet in the in the “Home” room.
Archive for June, 2010
June 25, 2010
Friday, June 25th, 2010June 11, 2010
Friday, June 11th, 2010Continued from last week…
Segment 12: Perrol uses his rapier and “pokes” at the column, which shrieks; hits a DCV of 9 for 7 body and 21 stun. Glaive, Kross, and I aren’t surprised. Glaive moves closer and perfroms the martial dodge. Kross moves closer and fires his bow; hits in the abdomen area doing max damage and it slumps. Jarlyn looks around and notice two more creatures coming from the rubble behind us that move to attack Kross from behind, one moves to me to attack, and a fourth comes from in front. Jarlyn yells, “look out behind you”. One takes a swipe at Kross’ head but it is deflected into his hand for 8 body and 8 stun; he manages to keep hold of his bow. The second on misses Kross. The third one attacks me but misses. Glaive moves next to the 4th one and attacks but misses. Ghoral turns around and attacks the one behind him and nearly cleaves it in two; hits DCV 6 for 11 damage in vitals. Perrol moves to the one next to Glaive - attacks and misses. Kross moves a half move back and fires an arrow at the third one and botches; the back half of the arrow disintegrates and blinds Kross for his next action. I attack the one next to me and hit DCV of 10 for 6 body in the left foot. The second and third one move in to attack Kross, the first hits DCV of 6 and 10 for 8 stun and 1 body getting through. The one attacking me hits DCV of 11 for 5 body and 15 stun; but none gets through. Glaive moves over to the ones near Kross (double attack); first attack hits DCV 12 in left shoulder for 7 body, second attack hits DCV 9 in right shoulder for 5 body. Ghoral moves over to one by Kross and hits DCV of 7 for 11 body in the vitals and nearly splits the creature in two; it drops. Perrol moves over to the other one by Kross and attacks but misses. I do a double attack for the one next to me; miss the first time but second attack hits DCV 8 in chest for 7 body and it screeches. The remaining two run off through the tunnel we came in to the room from. We check the creatures and find nothing. Perrol checks the room and notices a shiny object in some of the rubble. It’s a small wooden box with jewels on it and Elven looking creatures engraved on it. Perrol performs detect magic and Jarlyn does detect evil, but nothing is detected. Perrol picks it up and performs security systems and doesn’t find any. Perrol opens it and it appears be a music box. Ghoral can tell it is probably worth 15-20 gp. Kross looks at tracks and determines that only the creatures have been around here in a long time. I try the music box and play it, nothing happens. We decide to check the doors. We decide to check down one of the halls where light is coming out of it. As we enter the room, there is a stage to our left and Ghoral, Jarlyn, and Glaive notice a small bear coming from stage left; Ghoral notices that it’s really a Gnome in a bear suit. The rest of the team moves into the room. A play starts unfolding on the stage about a Dryad that falls in love with a ranger, yada yada yada. We inspect the rubble in the room and find it’s just rubble. Ghoral notices a trap door in the center of the stage. Once the play is over we go up to the trap door and open it. It’s about three feet down and the whole storage area looks like a storage areas with lots of cobwebs and “stuff”. Perrol goes down and starts to clear and then he hears something shuffling, so he jumps out of the whole. We see a tentacle move past him and another grab the ring of the trap door, segment 12. Glaive holds her action. A tentacle shoots out of the hole and wraps around Ghoral’s chest. Glaive trys to attack the tentacle around Ghoral’s chest, hits DCV 10 for 4 damage on first attack and hits DCV 7 for 9 damage; cuts the tentacle in half. Perrol gets up and attacks the tentacle that was on the trap door, hits DCV 7 for 9 damage and severs the tentacle. Jarlyn shuts the trap door and we hear thrashing under the trap door. We discuss setting it on fire but remember that fire and magic can be a bad mix some times. We decide to get off the stage and wait to see if it comes out. The thrashing slowly starts coming down and then stops. Perrol hears it moving to the left of the stage and it appears to be struggling. We decide to go down, so Ghoral and Jarlyn go into the trap door; Jarlyn is using his dagger. Ghoral sees a manta ray like creature with three tentacles, two of which have been cut off. It wraps around Ghoral’s leg. Ghoral and I both attack but miss. Then Ghoral attacks again and hits DCV 5 for 11 damage and it goes limp. We drag it over for Kross to check out but he can’t tell what it is. We check out under the stage. Jarlyn finds a mandolin and Ghoral finds a wooden chest. Perrol performs security systems and there is nothing and he performs mage sight and something inside the chest glows. Ghoral opens the chest and inside is a fine cloak, a wand, locked book, and 5 inch steel rod with a rune on it, letter J. All items appear to be magical except the rod. Ghoral puts the cloak on and nothing seems to happen. Perrol does mage sight and it looks magical and it’s seems to be starting to spread to Ghoral. We tell Ghoral to take the cloak off because we remember the story of how the plague spread. We had back to the beginning where we started since there was a door with a J on it there. We take the chest with us. Perrol attempts to open the door with the rod and we hear a click. Perrol does mage sight and the door still glows. Glaive and Perrol do security systems and can’t say anything wrong. Perrol opens the door slowly and checks for traps again. Jarlyn opens the door all the way. Inside are more cots and more chests. We run security systems on the chests and nothing; we open and all are empty. We lock the chest in this room. Perrol notices that Ghoral has a faint magical glow about her.
We get 1 xp