I learn that my shield does not activate automatically; here are the stats:
Shield of Deflection: +3 with DCV plus Missile Deflection (Thrown Objects) (5 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2)
After the dinner we go back to the room and go to bed. While Ghoral is on watch, he gets surprised and hit in the stomach for 10 body and 40 stun; it’s the spectral. Bob wakes up and sees a large spike (scythe) in Ghoral’s stomach; he yells and alerts everyone. Glaive gets up and uses fast draw to attack; she hits DCV 8 for 3 body. Ghoral recovers. Perrol tries presence attack; doesn’t work. Kross grabbed his weapon. I try to turn undead. A white light shoots out of my holy symbol but a red light shoots out of the spectral. My light erases the red light and penetrates the spectral but doesn’t appear to do much damage. Suddenly the room goes dark. I can hear it coming towards me and I feel a sharp blinding pain in my right shoulder. I’m hit for 10 body and 30 stun; 3 body and 15 stun get through. Glaive tries to perceive where the spectral is and is successful; she attacks and hits DCV 8 for 4 body. Ghoral tries to perceive the spectral and is successful; he hits DCV 8 and hits 13 body and it screeches. Perrol uses magesight and sees the outline of the spectral. He attacks and hits DCV 11 for 5 body. The darkness disappears and we see the spectral dissipating; the scythe is on the ground. We determine that it is magical and evil. Kross goes over to touch it and it crumbles to dust.
We decide to eat, pack our stuff and check out; cost is 4 sp apiece. We are going to head to the underground city. We head off to the temple district first to visit the Hospin temple. When we get about a few steps away from the inn, Perrol notices a man on a roof about 1/2 block ahead. Perrol lets us know about this. He also notices the frame of a crossbow. Kross goes across the street and tries to come around behind and gets on a building. We wait a couple minutes and then head down the street slowly. When get about a block down the street, the assailant dunks down (he’s preparing the crossbow). Kross is behind him on a different roof so he lines up to take a head shot. Kross hits for 6 body and 38 stun; the crossbowman slumps over. Kross goes over to the other roof and waves to let us know he’s down. He tosses the crossbow and bolts over the side of the building to us and then he carries the man down. I perform paramedics and he is out cold and will be for a long time. I notice a red dagger tatoo on his left shoulder. Perrol does mage sight and detects magic; two items. It’s coming from two vials; symbols indicate one is Cure Poison and other is Cure Wounds. We decide to drop the body off at a guard station on the way to Hospin Temple. After a little bit of hassle with the on-duty guard, we get the supervisor and they put the assassin away. We get to the temple and ask to see the high priestess. We are taken back to see Helen in her office. We tell her that we are getting ready to go the underground city. She turns to a novice and tells him to get the kits that have been prepared for the unground city expedition. He returns with a wood box that contains seven potions: 5 healing potions, 2 remove curse potions (handles normal and magical malodies). We thank her for their generosity and head to Bob’s and Chad’s place. The gate is locked so Glaive attempts to pick it and is succesful. We go around back and look around and it does not look like anyone has been here since our last visit. We head off to the building with the underground city below it. As we approach the building we see palace guards situated around the building. One of them says, we are almost ready for you so go inside. The priest, wizard and lieutenant are inside waiting. We see crates of water and food, enough for 5 weeks for each of us, climbing kits, and hooded directional lanterns with oil flasks. There are also 40 arrows, 40 bolts, 3 sets of throwing knives, 2 sets of lockpicks, and first-aid supplies. There are also two books: Primer on Undercommon (languages for underground societies) and Primer on Dark Dwarven dialects. Once they leave, a barrier will be raised around the building. We will have to spend 20 days in here after we come back up. They give us a red flag to show that we are back. We head in and they raise the barrier.
We earn 1 xp