March 2nd, 2012 by dennis
Kross and Ghoral see wisps of smoke off in the distance (seaside) on the port side. About 10 minutes later, Jarlyn and Glaive see the smoke and it appears to be getting larger. Speculation is that it’s from a ship that is on fire. The captain heads towards the smoke. When we get there, we see three dhingys around ship like ours that is 90% sunk. There are people in the dhingies, plus one with people hanging outside one dhingy. Glaive thinks something is wrong. After a little while, she realizes there are more dhingies than the boat could have held……..it’s trap. Perrol also thinks it looks like they are preparing to board/attack. Glaive and Perrol go to tell the 3rd mate it’s a trap. We decide to ram one of the dhingies and Perrol hears some of the people in the dhinghies realizing the gig is up. Kross fires a bolt of blasting at one of the other dhingies, hits DCV 12 for 26 stun and 8 body. We ram one the one dhingy, Perrol kills two people with his bow and Jarlyn kills another with his crossbow. Kross kills one and injures another. The captain swings around and runs over another dhingy. As we get ready to kill more, we see that they are wanting to surrender. Perrol yells up to the captain that they appear to be surrendering, but we continue to head around for killing more. Jarlyn heads up to the captain, to make sure he knows they were trying to surrender and he overhears them discussing what to do. The decision is made to leave them. We arrive at Banska-Morav and more people get on/off. A day after we leave, we reach a huge castle, Oros Geherla, but continue on. In another day we come to another huge fortification, Oros Dosovo, but continue on. On the fifth day of the trip, we will see a large stone coming out of the ground, Ettin Stone. We stop, we are prepared in case there is trouble. The 3rd mate says it’s to prepare for the last leg as it can sometimes be the most harrowing, due to the necromancer from the Tower of Bones and the history associated. Perrol and Jarlyn purchase 10 masterwork arrows/bolts for 1.2gp (per person); +2 Range Modifier. Ghoral becomes enthralled with a Devyldran language book and buys it for 6 GP, Perrol is not comfortable with the purchase. The merchant says, “You are wise to listen to your patron” to Ghoral. Perrol asks who the patron is, and the merchant says Ulinoor.
We earn 1 xp
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February 24th, 2012 by dennis
We are at the docks looking for a boat to Aryn. Perrol is hearing lots of crowd noise, but hears “He’s in position, go”. About that time a woman screams to our right and people start turning that way. Jarlyn looks over and there is a young lady getting the crap kicked out of her by a roughian type. Perrol and Glaive, notice that someone is trying to pick Glaive’s pocket. Jarlyn realizes that it’s all a sham before he becomes enraged (rolled a 3 for enraged). Glaive attempts to grab the pickpocket, a 10 year old girl. Jarlyn announces, “Watch your pockets, it’s a sham” and heads towards the guy and girl. Then the little girl yells, “help, the Ulrani is trying to take what little I have”. Perrol grabs the little girl too. Glaive and Perrol will see four other kids breaking off from people and are booking out of there. Jarlyn and Perrol hear the girl say, “Oh shit, run”. The guy is trying to blend into the crowd, but Jarlyn grabs him. Jarlyn and Perrol call for the guards. Two gentleman help the lady up and Jarlyn says “hold on to her”, but they don’t understand. Perrol tells them to “grab her she’s in on it”, in Umbrian. Two guys grab the lady and two other guys start towards Glaive to grab here. Ghoral lays his cat’s ladys claw in the path for one of them; they both pause. Glaive moves towards Ghoral casually drawing a throwing dagger and Perrol yells at them, “not her (Glaive) you idiots, her (the other lady)”. The guards ask us to bring them towards some other guards out of the crowd. In the end, they say thanks for helping to keep crime down and release us. We go back to get our stuff and settle our bill at the Shaggy Dog Inn (1 GP). We go back to docks. Glaive scouts a good boat and Perrol approaches and we end up paying 25 gp each for us and our horse. We get a room that holds all six of us; it’s ~2,000 miles.
We stop at Dar Enroqe and some people get on/off. Jarlyn does detect evil on people and there are few people that have evil thoughts. We learn from the crew that Lake Beralka does have pirates, both human and Drakine. Half way between Dar Enroqe and Banska-Morav we are attacked…. (to be continued)
Earn 1 XP
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February 3rd, 2012 by dennis
We stay the night with no issues at the Shaggy Dog and decide to explore the city some the next day. While we are walking around, Perrol notices a large amount of magic coming from a building. There is no sign but Perrol sees glyphs; Jarlyn does not detect any evil. It is an unassuming building, maybe a shop. We approach a set of doors and knock. Perrol will hear someone say, “You owe me a silver, I told you they wouldn’t cast anything, they just knocked”. There is an old man at the door and another behind him. Perrol notices that they both have magic robes and other items, there are many other items in the room and the door is magic as well. Perrol says we are here to see what they have to offer; they allow us in. When they close the door, we notice that you can see through it clear. Jarlyn and Kross notice that as a guy on the horse goes by that his sword is glowing. They have 4 glass disks for Glaive for 1 gp, which she takes. They bring out seats. Jarlyn and Perrol buy Philtre of Flying for 1 gp each. Perrol buys a potion of spider climbing for 5 sp. Ghoral buys a potion of treasure finding (INT roll + 6) that lasts 5 minutes for 7 sp. Suddenly Gar (one of the guys) asks, I ask you true (pointing at Jarlyn), are you the group that returned the child. Jarlyn responds that we did return the child. He wants to offer us something because returning the child helps keep certain groups in town in check. He leaves and then comes back with 4 jars; he says they are healing salves. He explains that the family in question is loosely related to him. He also mentions that they just finished. Perrol, Jarlyn, Ghoral and Kross buy potions of cloud form. We go back to the inn where a paige collects us and takes us to the castle and we go to an interrogation room. After a while the captain comes in and says the king was not able to come to help hide our anonimity. He does give us 15 diamonds (3 each) and he also says that if we are ever in trouble in this country to send word to Petey in the castle and he will help however he can. He tells us we should “get out of dodge” asap. We head to the docks and try to arran
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January 28th, 2012 by dennis
Jarlyn sets the “bad guys” arm just as he’s starting to come around and he screams and passes out again. We also tie him up. He eventually comes back around. He starts blustering (in Umbrian) and starts saying, “How dare you kill and capture Duke Brine’s men”. Perrol says “tell the truth and we may let you live”. We ask what is your name, who do you work for, and where are you from. He says my name is Brice, I work from Duke Brine of Keldravia, and he’s from Antyratori. Jarlyn, “Why are you trying to harm this child”. He says he was ordered to by his liege, which we determine his leige is one of the Battleson Knights. Jarlyn asks who’s child it is and he says he doesn’t know, but if he had to guess it was someone’s sone in Umbre. He says the originally tracked them from Dyvnar. We investigate the dead people and the woman has a magical bow, looks like staff, that shoots arrows that materializes. Jarlyn keeps this and shoots about 60 arrows before it stops shooting. We decide to take the man and child to Dyvnar. When we get a day away, we see 10 guards about a half mile awaycoming our way that seem to be on patrol. They stop and appear to be looking at us with a spyglass, then three start heading toward us. One has the standard that looks similar to the signet but not exactly the same. We talk for a bit and they tell us they are the guard of King Sendres. Perrol lets them know what has happened and the leader will raise his hand and one more from the other 7 will come forward; this guy has a little more decoration on the shoulder. He says he’s bringing his captain to discuss. The captain seems to have magic armor and sword. Once the captain gets there, the guy says, “I think we found the kid”. Captain asks for proof, and Perrol shows what we have (and give them everything including the treasure) and then shows the child. He asks Perrol to touch the ring to the child’s skin and he pulls out a monacle, which is magical. He says we have the luck of rescuing the sone of the king’s cousin. Jarlyn realizes that it’s not in our best interest to be in a ceremony. We join with them and they take us to the town (over the next day).
When we arrive in the town, we do not get stopped at the gates and we go straight to the castle. We give the kid to a governess and the prisoner is led off by two other soldiers. The captain takes us to talk in an office; there are lots of guards in the office. He will ask someone if “he is in” and he say yes. He goes to knock and the guy at the desk says you shouldn’t be going in…. He opens the door and sticks his head and whispers, “we have found the child and have the people that were bringing the child back in”, and we are brought in. We recognize this as a high level captain of the guards office. He introduces himself as Fredrick Harse, captain of the kings guard and we introduce ourselves. He says we have rescued, as of yesterday, the fifth in the line to the king. He says the childs parents were killed. We chit-chat more and he suggests the Orange Griffon Inn as a good place to stay. He calls someone to help direct us to the inn. We get about a half block out of the castle and the paige will turn to Jarlyn and asks us what type of inn we were looking for. We say a clean, comfortable, safe inn. He takes us to a middle of the line merchant class inn called the Shaggy Dog Inn.
We earn 1 hero point
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January 20th, 2012 by dennis
We spend a few days in Ytheis and then head to Dyvnar to find a boat to to Aarn. It will take 7-8 days to reach. Three days in, we see a horse coming at us (fast) with a woman slumped over with two arrows in her back. Ghoral is able to grab the horse and we find a baby in a basket strapped to the horse; the woman is dead. The woman is dressed as a well to do servant. We find a coin purse with 25 gp, a scroll, a necklace, baby supplies and basic camping supplies. Two baby outfits are upper class and the other are servant class. Perrol detects a small magic item woven into the saddle bag. Perrol cuts it out and it’s a little pouch with a signet ring. He finds the secret intrance. Perrol checks the other pouch for the secret lining and finds 6 diamonds. The lady has a belt pouch with 6 sp, 5 gp, and 2 pearls. Perrol opens the scroll and needle shot out but misses Perrol. Jarlyn notices there is a dried substance in the tube. Perrol carefully takes the scroll out and it has a seal with the signet ring. Perrol breaks the seal and finds a note written in Umbrian. It’s a birth certificate/family tree for Elric Sendres of Dyvnar. We bury the woman. After about an hour we see five horses approaching (at a trot). When they get about 500 m away they speed up towards us; three are armored. As they get closer, Jarlyn detects evil and can tell that they have evil intentions towards the baby. As they get closer, Perrol hears one of the say “kill the paladin first”. The two armored are 15 m away and the other three are 30 m away. Perrol signals to attack, segment 12.
Glaive attacks on the right by throwing the knife, hits DCV 12 (by 5) in chest for 5 body. He falls off his horse and lands on his left arm and we hear a crunch. One of the lady’s behind fires an arrow but loses balance and hits her own guy in front of us and hits him in the back and he drops. Kross shoots at one of the and hits DCV 12 in vitals for 7 body. Jarlyn yells, “surrender or die”. They appear to be pausing. Jarlyn, Ghoral, and Glaive move towards the people that are still up. Kross fires at the lady with the staff, hits DCV 6 (misses) and DCV 11 in head for 6 body; she drops. The last horseman turns tail and runs. Jarlyn goes to the guy with the hurt arm and kicks him over. Kross fires two arrows at the horseman that is running, hits DCV9 in the thigh for 7 and DCV14 (by 5) in the stomach for 6 body. Jarlyn does paramedics on the guy, it appears the dagger got a little further embedded when he fell. Kross fires two more arrows and hits DCV11 in the chest for 5 body and DCV 13 (by 5) in the chest for 4 body; he falls off the horse. Jarlyn performs hands of the healing and heals for 5 body.
We earn 1 hero point.
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January 13th, 2012 by dennis
Missed last week, sounds like big battle was missed. There were 4 Ogre Warriors, one Ogre Archer and one Ogre Shaman killed; one Ogre Archer got away.
We loot the Ogres and take two great axes and two heavy bows that are in great shape. We go back to bed. The next couple days are fine. The third day, we notice a group of horses coming down the road towards us; 1/2 mile to 1 mile. Looks like probably human, but could be elf. As they get closer, it looks like a group of soldiers and we sense they may be religious in nature, maybe paladins. As they get closer, we get note they are eight paladins of the Order of Es. Kiruin. As they get closer, they start slowing down. Their posture goes from aggressive to cautious. She also hears one say, no evil. Jarlyn does detect evil and finds none. Once we are 20 m away, Perrol detects magic on some of them. Jarlyn says “hail brethren” at about 15 m (and Perol translates). The leader asks where we are going and Perol says we are on our way to Ythes. Perrol hears one whisper, “boons”. Jarlyn asks Perrol to ask them if they are protecting travelers and they acknowledge. More small chit/chat and then we move on. They move off in the same direction but at a faster pace. The next day we reach a small town that we stay in an Inn and we notice one of the soldiers we met before. We continue on for a couple days and finally reach the first gate of Ythes.
We are stopped at the first gate by a guard and asked our destination, which we provide and we answer other questions and then we are motioned through. As we approach the cathedral, we recah a second layer of wall guarded by Kilbern’s own. As we approach, some of us notice that the guard on the right doesn’t look right and Jarlyn does detect evil, but only finds a few people around. At first the one guard isn’t going to let us in, but the second guard that looked different tells him to let us through; he’s a hellreaver. We take our horses to stables and then he takes us to some offices. Glandslag introduces himself and presents some papers and they start talking politics, religion, etc. After a little while, Glandslag says that maybe we don’t need to stick around, if we don’t want to. We are offered to stay in the normal visiting priests quarters and the Hellreaver offers to escort us. We ask if we are relieved of our charge to escort Glandslag and we are, so we move on to the room. After we are there, he asks to speak to Jarlyn and I agree. Once we are aside, he says my connections with the god are impressive and if I’m ever interested in switching orders please consider. Jarlyn thinks him and the Hellreaver also gives him a token to present if he ever does decide.
We earn 2 xp
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December 31st, 2011 by dennis
We use the same house as we had before to stay in while in town. The next morning a note is delivered from Julliene’s public persona to Perrol. The note said that she tried to arrange passage but when they found out who was trying to arrange the boat they jacked up the price. So, she thinks it would be cheaper for us to find passage ourselves. She also says his “girlfriend” is looking for him :-) We spend the day going up and down the warf and found a boat that is willing to let us ride “for free” if we act as marines to protect it but we can’t take our horses. The boat will leave in 4 days. The boat trip to Bridgerton will take 13 days and once we get to Bridgerton, it’s expected to take approx. 22 days to get to Ytheis. One day Perrol and Kross go to see Heather but she is out of town, according to her brother. The rest of the week is uneventful and the boat leaves on time. The boat trip to Bridgerton is uneventful. As we are departing the boat, we notice that lots of people are glaring at us. As we are leaving the dock area, we hear two guys arguing about whether or not, “we are the group”. One is a Paladin of the Azure Banner and the other is a fighter. We turn around to head over to them and about 10m away they notice us. Jarlyn hails them and asks the paladin what brings him to these lands. He says he is stationed here as part of his last initiate rights. Kross asks who his friend is and he says a childhood friend, Hamilton, and his name is Michael. Jarlyn announces who he is. Michael said he was asked to pass on a message to me. Michael does a detect evil. He says there have been various rumors that there are people trying to harm the priest that is with us. Jarlyn asks if there are any unusual happenings or people in the town as of late. He says there have been troubles with Orcs along the base of the mountains, right in our path. We thank him and head out of town. We do shunted fires at night and Glaive sets Yldevar Awl to detect intelligent beings that cross a perimeter. After four days of travel and during the last watch before the 5th day starts, Kross hears “light” running towards our area so he starts poking people, Jarlyn and Glaive. The runner goes right by the camp. We hear a female voice say, ”Where are they?”. Perrol wakes up Ghoral but he can’t see anything due to the foilage. Jarlyn can’t hear anything, he has an ant in his ear. Glandslag says “this way” and takes off. Perrol tells Jarlyn what is going on. Ghoral gets in front of Glandslag; they both see a little girl that is 8-13 years old. Kross and Perrol light torches. We catch her and calm her down. She says her dad is injured and she is trying to find help. He was trying to hitch the horse to the trailer and it bolted and the wagon went over him. Ghoral and Jarlyn get their horses and the girl rides with Jarlyn. Within two minutes we see a person on the side of the road injured with another young boy of about 6 years. Jarlyn checks the father and he’s still alive. He’s unconscious and Jarlyn heals him for 5 body; he’s still unconscious but the broken bones are mended. Ghoral sees a caltrop near where the guy is laying; the horse may have stepped on it. The kids start calming down. We grab the wagon, put the father in it and head back to our camp. Jarlyn gives him one of his healing potions and heals him for 4 body and 16 stun; after a couple minutes he wakes up groggy. We explain what happened. Jarlyn ask if he is well enough to travel again, and he says yes.
We earn 2 HP.
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December 17th, 2011 by dennis
Chad bids us farewell. After a while, Pierre comes in and we discuss inns and potions. He gives same information as Chad. Pierre offers to help us find the inn and potion place. We go to the potion shop and Pierre introduces us to the proprieter, Francoise. We buy the following at the potion stop:
6 GP for 6 vials of Potion of Iron Skin
2 GP for 10 gillyweed
4 GP and 6 SP for 2 vials of Medicine of the Mole
5 GP and 6 SP for 4 Ointments of Armor Enhancement
4 GP and 5 SP for 3 Potions of Healing
3 GP for one Dust of Obscurement
Then we have Pierre take us to the inn, sidetracks at a tavern to get another bottle of wine. He suddenly stops and says somewhere around here is the Thieve’s Guild. We then arrive at Avana Inn. We rent two adjoining rooms with board for 1 GP/day. The inn keeper’s name is Jean Paul. Perrol offers to play for a few days while here. The week is uneventful and when it comes time to pay the bill for the week, we are only charged 3 GP. During the week, Perrol, Kross, and Jarlyn study tactics, Perrol also does some archery. We have no issues on our way back to Tietha.
We unload from the boat and are coming down the docks and Ghoral sees a youth notice us and takes off running. Kross notices heraldry on the youth and explains it to the group. Jarlyn says it is not royalty most likely. Perrol, Glaive, and Kross notice that things seem different, with mages walking with town guards and an increased military presence. Perrol asks us to hang back and he goes to talk a group of guards/mages. He goes to them and asks what’s going on (and mentions that we know the Director of Special Projects - Aaron. The wizard says that ~two months ago there was an attack on the town by a giant rock elemental. At first it was thought to be a mis-summoning, but we think now it was an attack. It destroyed various buildings over an eight block area over a 45 minute period and then it crumbled. He says we may want to speak with Aaron. We head to the palace and ask to see the Captain of the Guard. As we are waiting, one of the old lieutenants comes around a corner and waves us in. He is able to get us to Julienne, who is sitting behind a desk. Glandslag introduces himself. We discuss the rock elemental. Most of the buildings destroyed were associated with a couple assassin’s guilds, including the Red Daggers, and the slavers, i.e. the Red Talon. Julienne had a long talk with Mr. Miggins and he swore he had nothing to do with it, but he was smiling the whole time. Julienne said that these appeared to be new buildings for these groups that she was unaware of, so it worked out well (for her). She also tells us that the orphanage that we helped sponsor had burned down and a couple kids were killed, including one we had freed from ther slavers. The fire was intentional and magical in nature; investigation is at a dead end. She thinks possibly in retaliation from the Red Talons. She also tells us that we will be dealing with administrative and church red tape and assholes, when trying to get Glandslag into the city and cathedral. Julienne will look into a boat for us. We go to the Hospin Temple and a couple of the Kilbern’s start. We ask to see the high priestess and are eventually led to her. We tell her that we are here to help. She says they did receive a mysterious windfall from Lady Giro Flee, which is acually Julienne. We each donate 20 GP to help rebuild the orphanage and fund them for a year and Glandslag pays 10 gp too, for a total of 110 GP.
We gain 1 xp and 1 HP.
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December 10th, 2011 by dennis
We pull into Sarreshar - uneventfully. At the docs we see mostly humans and a couple elves and halflings. We notice a couple war ships in the harbor. Sarreshar is a bigger city than Tietha and a major trade center. We estimate we will be here for a week. When we try to leave, the captain says we can’t leave the ship without the captives. So we leave Glaive with them while we go to talk to the city guard. The captain points out a building that would house the city guard. While walking we notice that everyone seems to be well-fed, even the beggars. Perrol talks to one of the guards in the building and tells him the story of the pirates attacking us and wants to know if he can take them. He says there are costs and paperwork associated with this. We explain that there are likely bounties for them and say who the captain was. He starts looking through paperwork and produces 5 pictures; we recognize two, the captain and the officer we have. He lets us know a ransom (from the neighboring city where he is some type of member of the council) was available for the captain and the officer is wanted for the assaulting a noble’s son. We let him know he can keep any reward as long as he takes both. We make the exchange smoothly. He directs us to a restaraunt and he will meet us there in 1/2 hour. As we are walking, Perrol and Kross notice Chad was sitting down at a cafe, Perrol says his name, and Chad plops some coin down and takes off around a corner. We head to the cafe and sit down. We order a bottle of the house wine for 2 sp. Perrol and Kross notice a hulking shadow and then Chad is standing there. Perrol introduces Glandslag to Chad; Glandslag stares at Chad. Jarlyn asks if there are any good inns and shops around here. He recommends the Avana Inn and the Jaen (Potion/Magic Item shop). Chad says it’s best to have Pierre introduce us. Jarlyn also asks if he can identify the magical properties of the items we have. We lay out the items and he starts mumbling. He says the staff is a mana reserve, you can draw from the power of the staff to cast spells; maybe Jarlyn could do the standard healing spell for 3-5 healing spells before it is drained. He’s not sure how long it would tak to recharge; 50 endurance reserves. The sword (silver rapier) seems to be a nice master work with some extra damage, +2 OCV, 1d6+1K, 5 str min. The bracers are standard, low level force field bracers; 4 defense. Might make a good gift for regeant mother. The dagger is a 1d6, str min 6, and has fast swimming or possibly free movement in water. Chad leaves and we wait for Pierre.
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November 25th, 2011 by dennis
Jarlyn throws the dagger (of the dark god) overboard. We go to get the First Mate of the pirate ship to conclude the deal. He says he needs to visit three rooms. He goes to the captain’s room (3 diamonds, 4 pearls, and 10 gp), another officers room (2 diamonds, 3 pearls, and 20 gp) and another officers room (40 gp and 100 sp). The First Mate of the good ship says the Captain of the ship is modifying the deal to take a flat fee of 5 gp each. We take the loot back to our room and leave the “new” captain on the ship. He comes out and says there has been an agreement made. Ghoral stays with Glandslag. We take the captain out of the room and search; Perrol does not detect any magic in the room, but does notice some magic around the guards head; Jaryln does not see anything evil other than the captain; Glaive doesn’t find anything in the room but she finds his belt looks like a garotte, we remove it, but finds nothing else. We get the other officer (poorly concealed shiv) and crew member (whittling knife) search them too. We exchange people between ships. Perrol’s curiousity gets the better of him and he asks the guard if he was injured in the head. Nothing is learned. Once the exchange is done, the other ship takes off in the direction of Sarreshar or Tornath (part of Tornathian League, loose group of seven major city states), which are the closest ports. Perrol knows Tornath is known for farm, livestock, crafts, etc. and is a plutocracy. Sarreshar also is known for the same but is known for its wines and it’s a heriditary monarchy. The prince is currently ruling Sarreshar because the king and queen disappeared three years ago. He is doing a good job and has given up on the idea that his parents are still alive. There are others that don’t want him declared king. Kross alerts the First Mate to where they are going and he thinks it’s probably Tornath. We say we should go to Sarreshar and the First Mate says that was the plan. We stand normal watches and as Ghoral stands watch he hears light singing from the cabin. Glandslag wakes up half way through the second day. During the next night, Perrol hears soft singing coming from the prisoner’s room. He performs a magic role and this seems familiar. He tries to catch them, but can only ascertain that it was one of the ones on the bed bunk. Perrol locks the door and comes to get us. We take the captain out of the room and Kross takes the watch. As we are walking back, Glandslag starts praying. Once he finishes, we ask what he is preparing for and then he says for “the truth”. We start interrogating, and the captain starts out by lieing. Finally he says he is singing to ensure his saftey, which is only a half truth. We pressure him and he finallys says he is singing to ensure the other two follows his orders. We decide to see what they other two say. We swap out the captain for the crew member, found out nothing. We start interrogating the officer and get same answers at first and then the officers says, “yes, I’m being compelled to obey”. We decide to bound and gag them for the remainder of the voyage and then leave the door open when guarding them. In the early hours, one of the crew comes down the hallway and lets Kross know that they will be pulling in today. He then surprises Kross and tries to hit him in the head with a belaying pin, but misses. Kross attempts to disarm him and knocks the belaying pin out of his hand; Perrol hears the belaying pin and hears grunting, so he gets up. The crewmember picks up the belaying pin and attacks again, but misses. Perrol moves to the door and opens it. Glaive wakes up and sees Perrol standing at the door with his saber in hand. Kross attempts a vital strike and hits DCV 9 in the chest for 11 stun. Perrol attacks with his rapier and hits in the stomach for 5 body and 20 stun; he screams. Suddenly he starts yelling “whoa, whoa, whoa…”. Jarlyn and Glandslag wake up; Jarlyn gets up to see what the comotion is about (after grabbing his weapon) and Glandslag grabs a mace. The crewmember drops the belaying pin and starts to back away and surrenders. He sits down. Jarlyn does paramedics and sees that he’s going to bleed out. Kross and Perrol see the captain chuckling in the room and the other two are backing away. Perrol knocks the captain out. Jarlyn heals the crew member. Perrol does detect magic and can tell tha the crew members brain isn’t magical anymore. The evil crewman also had some magic on his brain. Jarlyn knows that different types of mind control can be permanent or temporary. Glaive asks Glandslag what he thinks we should do with the captain; he says kill him. Jarlyn will pray to the Skyfather for guidance. Aldus Manus appears (transparent) and says he cannot tell me either way, but he does tell me the captain is a free worshipper of Mordock. While this is happening the captain wakes up again and Perrol hits him again for 22 stun and 6 body. Ghoral asks Jarlyn if the captain should be killed and he agrees. Ghoral kills him and then takes him topside, beheads him, and throws the body overboard. The captain comes down and asks what the hell is going on. We explain and he talks to his crewmember. He asks us to talk to him before doing anything like this again; it’s bad for moral. He informs us we have two more hours until port.
1 xp
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