30/7/2010 (19th of August) VCG
And Ghoral yells, “SQUID!!” as he starts to climb the stairs with Perrol close behind him.
Segment 12
I hold for the moment to see what the creature will do. As a note, I am still down 2 body. The creature lets out a horrific shriek and we all feel a reverberating wave strike us. Glaive’s ego cannot protect her enough and I take 13 stun. Perrol climbs the stairs and the we hear an unsettling scream. Kross takes off for the opposite stairwell so that he can get up on the other balcony and shoot at the creature. Ghoral makes his way up the rest of the stairs and then I hear another scream. I decide to use a half move to get up the stairs so that I can attack the creature.
Attack=Orunatiya with DCV 15 in the vitals for 6 damage. It screeches and falls; however, it is still twitching/breathing.
Segment 3
Attack=Orunatiya with DCV 15 in the arms/tentacles for maximum damage, cutting off a two tentacles
Attack=Orunatiya with DCV 6 in the vitals for 5 damage
Ghoral also delivers a powerful blow. I’m fairly certain that it is now in serious trouble.
Segment 4
Perrol strikes at the creature and kills it. He basically severed the nervous capabilities of a giant, beaked brain with tentacles.
End Combat
Ghoral wanders away from the group toward a pile of rubble. I follow him to protect him should anything go wrong, not that Ghoral usually needs much protection. He finds a shiny dagger, apparently what he’d been attracted to from our previous location. After both Jarlyn and Perrol clear the dagger, Ghoral pockets it. Upon further examination with magesight, we find two unidentifiable potions. On the subject of potions, both Perrol and I debate taking a healing potion since we are each down 2 body; however, we each decide to get Jarlyn to heal us and save healing potions for when they are needed. We head on down the stairs and Perrol opens the N door down there. Inside that room, we see a large loom and three small spinning wheels. Also, an irregularity exists in the far wall. After opening the secret door, Ghoral peeks in and sees a rather strange hallway. On the walls of the hallway are imprints of gears with holes at the center. I was about to go in, when Ghoral resolves the debate about what to do by entering the hallway. Nothing appears to happen. Kross comments that the end of this hallway, not the side passage we can see, most likely lines up with the wall of another room on the map. I check it and find a secret door and latch. As I’m discovering this, Ghoral wanders down the side passage. As soon as he steps on a certain spot, spears shoot out of the holes in the side hallway. I turn to see the spears retract and see Ghoral dazed, but still standing. I check the area and find that the entire small side hallway is a pressure plate that triggers the spear trap. Using my ring of featherfall, I glide across the small hallway and find nothing. It appears that there used to be something(s) important but it is long gone. I glide back over to the others and report my findings.
We then decide to go through this secret door at the end of the hall. We end up in this room with anvils and quenching barrels, obviously a smithy. Perrol’s magesight finds what is likely a door key at the bottom of one of the barrels. Using my tinker skills, I’m able to craft together a tool to get it out of the water. The key turns out to be an I key. We promptly troop back through to the I door that was opposite the N door we had gone through. Inside we find a room with a lectern and desks that are the appropriate size for gnome children. After find no traps and learning that the pile of rubble is just that, Perrol goes into the room to find that there is a tunnel and a secret door. Through the secret door in another room with a tunnel at the end. On either side of that door, in the next room are stone built-ins, nothing else is visible due to the mist filling the room. Perrol’s curiosity gets the better of him and he steps into the room. He yells back that he sees a shape start to appear in front of him. He calls back for a rope to be thrown to him so that we could pull him back if something attacks. Suddenly Perrol squeals like a little girl and…
Segment 12
…jumps back into the room. There is a skittering sound coming from that room ahead. Everyone waits for just a bit to see what happens. Then cubit-long centipedes start to enter the room. Ghoral manages to close the door with only 4 entering the room and then promptly hacks one to pieces. The three remaining start to attack Ghoral and crawl up his leg. Perrol attempts to pull off the centipedes and fails. Then Jarlyn walks forward and also fails.
Half move to get close to Ghoral and then I manage to grab and partially pull of one of the centipedes. Kross moves up and strikes the stretched out centipede and slices into it. However, it is not dead.
Segment 3
Attack=Orunatiya with DCV 9 and slice the one I was holding in half
Attack=grab another centipede and miss
Ghoral also tries to slice one off of him, but fails to dislodge it.
The two remaining centipedes crawl up and under Ghoral’s mail shirt.
Segment 4
Perrol uses the flat of his blade and tries to hit the centipedes under the chain mail. Jarlyn tries something similar but cannot accurately judge where the centipede was and so hits Ghoral.
Segment 6
Ghoral takes off his chain mail shirt.
Attack=Oruskormaeli with DCV 12 for 9 damage, killing one of the centipedes
Attack=Oruskormaeli with DCV 7 (1hp) for 4 damage on the last centipede, wounding it
Kross attacks the last one with his sword, killing it.
End Combat
But we can hear at least three more centipedes on the other side.