Slice of Glaive


11/6/2010 (18th of August)

Posted in Game Days by janielle on the June 11th, 2010

Segment 12
Perrol walks over and stabs the lumpy pillar and gets a shriek out of it.
Half-move to get closer to this shrieking pillar and then Thasori.
Kross moves closer and fires at the lumpy pillar. It collapses but several piles of rubble consolidate into creatures.

Segment 3
Half move to get next to one of the new opponents.
Attack=Orunatiya with DCV 7 and miss
Ghoral turns and wails on the creature behind him. There was a moment of worry about him getting stuck on the bones, but he is able to extract his weapon without incident.

Segment 4
The others attack. After they are all done, the creatures start to attack, most especially Kross.

Segment 6
Half move to get close to one of the creatures.
Attack=Orunatiya with DCV 12 for 7 damage and slice open the shoulder
Attack=Orunatiya with DCV 8 for 5 damage in the other shoulder
Ghoral slices another one straight up from the groin to stomach.

Segment 8
Perrol missed the creature in front of both he and I. Kross is still blinded so he cannot attack. Jarlyn gets his creature good and the remained two flee. Both mine/Perrol’s and Jarlyn’s creature leave trails of blood as they stagger off into the tunnels from which we had come.

End Combat

I move away from the hallway at my back. I couldn’t see down it because of the dark, and it is really not making me content. Perrol starts to walk around and inspect the walls and the room in general. He pokes a pile of rubble with his rapier and it does not appear to be anything other than rubble. He says to us that he found something. After checking it for both magic and evil, Perrol picks it up and it appears to be a wooden jewelry box with some crystal shards embedded in it. He opens it away from the rest of us in case it has a trap in it. He returns to the group when no trap immediately presents itself and tells us that it is a music box. Jarlyn is interested in trying out the crank on it and it makes music. We decide to head down to the next room. I’m third in line and get stuck in the doorway when the people in front of me stop. Word comes down from the line that there is a gnome in a bear’s suit on the stage that exists in the room ahead. I move farther into the room after Perrol skips ahead of me in line. It comes out that the entire stage is magic. There appears to be a show going on. Ghoral is fascinated and will sit and wait until the show is over to do anything else. We also notice that there is a stage trapdoor in the center of the stage. Ghoral climbs up after Perrol and I check for traps. Down the trapdoor, he sees cobwebs and some piles of junk. Perrol makes a decision that nothing menacing could be under there. He hears shuffling and makes a jump out and away from the trapdoor. We see one tentacle that had been reaching for Perrol and missed and another one that has grabbed hold of the ring on the trapdoor as if to pull it down.

Segment 12
I wait to see what will happen. Soon, my patience is rewarded as a tentacle shoots out and wraps around Ghoral’s chest. I move up to the stage around Ghoral and start to slice the tentacle to get my comrade free.
Attack=Orunatiya with DCV 10 (including minuses for hit location) for 4 damage
Attack=Orunatiya with DCV 7 (including minus) for 9 damage and chop off the tentacle.
Perrol uses his rapier to chop off the end of the tentacle holding onto the ring of the door. Jarlyn closes the trapdoor and we now hear thrashing under the stage. We hear the creature ’s thrashing stop. Perrol comments that he hears the creature limping, for lacking of a better word, away from us. We decide to head back underneath the stage because Ghoral is drawn to the possible shiny stuff he way underneath there. We all troupe back onto the stage that we’d abandoned when we first closed the trapdoor. Ghoral opens the trapdoor and I pass down a lantern. I keep position at the top of the trapdoor tokeep watch on my comrades below.

Segment 12
As Jarlyn jumps down I hear a grunt from Ghoral as the creature grabs him. Ghoral strikes out at the tentacle around his leg.

Segment 3
Ghoral triumphantly calls that he got it in the head and that it’s gone.

End Combat

Ghoral drags it over to the trapdoor area so that Kross can get a good look at it and cannot really identify what it is. He knows that he has never seen it aboveground. As Jarlyn and Ghoral search under the stage, they discover a mandolin and a wooden chest. They hoist the chest up above and we all check it out for various traps and magical issues. There is nothing dangerous that we can tell about this chest. Inside we find a cloak that glows faintly with magic, a magical wand, a magical and locked book, and a steel rod that could work to open the doors. The rod has the glyph for the letter J, like there was on at least two of the doors. Ghoral tries on the cloak and Perrol asks him to take it off fairly quickly because we all remember that this city was abandoned because of a plague spread by magical items. Upon removal of the cloak, Ghoral no longer appears to be magical, which is a relief to all of us. We want to pack up this cloak again and not touch it again.

Deciding to head back to the first room with the chest, repacked except for the rod, we see the blood trail from our fleeing enemies going off to the east in the tunnels. Perrol uses the rod to open up the J-door with the J-rod and finds a barracks like the neighboring door only this one is not turned over or wrecked. As we go through the chests at the feet of the cots, we find no treasure or really anything. Perrol stares at Ghoral for a bit and then comes out with the information that Ghoral is still glowing faintly with magic. We are now worried that he may be infected by the plague/curse.

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