21/5/2010 (18th of August)
We head back to the inn and go to bed. I’m woken up by Ghoral screaming bloody murder.
Segment 12
As I look around I see the same spectral creature with a scythe leaning over a very woozy Ghoral.
Segment 3
I pop upright thanks to my new ring of feather falling and draw my weapon. I use a half move to get next to Ghoral to attack the Spectre with my stiletto.
Attack=Orushidaila with DCV 8 for 3 damage
It makes a sort of growling noise and looks back at me.
Segment 4
Perrol gets up and sort of stares at the Spectre. It ignores him. Jarlyn then holds up his holy symbol and says, “Begone Foul Spirit!” The expanding glow of white light coming from Jarlyn is met and slowed slightly by a sphere of red light coming from the Spectre. It does impact, but the spectral creature only flinches a bit. Kross gets himself ready.
Segment 6
Darkness falls. I hear a commotion but am unsure what happened. I take time to perceive him, only to realize that he hasn’t moved and I can attack.
Attack=Orunatiya with DCV 8 for 4 damage
Ghoral, who has finally recovered enough, bludgeons it with the back of his Cat Lady’s Claw and it fades away to nothing. The scythe remains on the ground.
End Combat
We pack up in preparation for our trip down into the gnome city. Additionally, we pay up our bill and agree to terms for stabling our horses. As we head out and down the road we see someone on the roof of a building up ahead. Perrol signals to us that he sees the outline of a crossbow with the person. Kross signals that he’s going around and up the back. After a couple of minutes of putzing around, we continue down the road. In just a little bit, Kross tosses down the crossbow and comes around the corner with the would be assassin over his shoulder. After a thorough search, we find that he is a member of the Red Dagger. We head over to the local constabulary to drop him off. At the guard post we are met by a rather astounding fellow. After bonking our heads against his seemingly impossible demeanor, we realize that he carries no weapon and is a few cards short of a full deck. He goes to get his superior who understands that this was a failed assassination attempt and that he should take custody of the man.
We arrive at the temple of Hospin and speak with Helen Gaius. She is kind enough to give us some anti-curse potions that had been slated for the Regent Mother but that could not be used on her due to their magic nature. We give her our thanks and Jarlyn makes sure to tithe appropriately. We stop by ‘Bob’ and ‘Chad’s property and do not find them. So, then it is time to get to the entrance to the Undercity.
When we arrive at the entrance of the Undercity and see it surrounded by palace guard. The assortment of magi, priests and guards say that they are just about ready for us. We enter the building and see five weeks worth of rations, a stack of books (a primer on Under Common, one of Dark Dwarfish dialects) and a red flag to raise when we come back up. When we reemerge, we are to be quarantined for 20 days. They have also provided us with replacement quarrels, arrows, throwing daggers, lock-picking tools, directional lanterns, and paramedic kits.
We head in and they raise the barrier after us.